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trezor-firmware/core/embed/rust/src/ui/model_tt/component/button.rs

241 lines
6.7 KiB

use super::{event::TouchEvent, theme};
use crate::ui::{
component::{Component, Event, EventCtx},
display::{self, Color, Font},
geometry::{Offset, Rect},
};
pub enum ButtonMsg {
Pressed,
Released,
Clicked,
}
pub struct Button {
area: Rect,
content: ButtonContent,
styles: ButtonStyleSheet,
state: State,
}
impl Button {
pub fn new(area: Rect, content: ButtonContent) -> Self {
Self {
area,
content,
styles: theme::button_default(),
state: State::Initial,
}
}
pub fn with_text(area: Rect, text: &'static [u8]) -> Self {
Self::new(area, ButtonContent::Text(text))
}
pub fn with_icon(area: Rect, image: &'static [u8]) -> Self {
Self::new(area, ButtonContent::Icon(image))
}
pub fn styled(mut self, styles: ButtonStyleSheet) -> Self {
self.styles = styles;
self
}
pub fn enable(&mut self, ctx: &mut EventCtx) {
self.set(ctx, State::Initial)
}
pub fn disable(&mut self, ctx: &mut EventCtx) {
self.set(ctx, State::Disabled)
}
pub fn enabled(&mut self, ctx: &mut EventCtx, enabled: bool) {
if enabled {
self.enable(ctx);
} else {
self.disable(ctx);
}
}
pub fn is_enabled(&self) -> bool {
matches!(
self.state,
State::Initial | State::Pressed | State::Released
)
}
pub fn is_disabled(&self) -> bool {
matches!(self.state, State::Disabled)
}
pub fn content(&self) -> &ButtonContent {
&self.content
}
fn style(&self) -> &ButtonStyle {
match self.state {
State::Initial | State::Released => self.styles.normal,
State::Pressed => self.styles.active,
State::Disabled => self.styles.disabled,
}
}
fn set(&mut self, ctx: &mut EventCtx, state: State) {
if self.state != state {
self.state = state;
ctx.request_paint();
}
}
}
impl Component for Button {
type Msg = ButtonMsg;
fn event(&mut self, ctx: &mut EventCtx, event: Event) -> Option<Self::Msg> {
match event {
Event::Touch(TouchEvent::TouchStart(pos)) => {
match self.state {
State::Disabled => {
// Do nothing.
}
_ => {
// Touch started in our area, transform to `Pressed` state.
if self.area.contains(pos) {
self.set(ctx, State::Pressed);
return Some(ButtonMsg::Pressed);
}
}
}
}
Event::Touch(TouchEvent::TouchMove(pos)) => {
match self.state {
State::Released if self.area.contains(pos) => {
// Touch entered our area, transform to `Pressed` state.
self.set(ctx, State::Pressed);
return Some(ButtonMsg::Pressed);
}
State::Pressed if !self.area.contains(pos) => {
// Touch is leaving our area, transform to `Released` state.
self.set(ctx, State::Released);
return Some(ButtonMsg::Released);
}
_ => {
// Do nothing.
}
}
}
Event::Touch(TouchEvent::TouchEnd(pos)) => {
match self.state {
State::Initial | State::Disabled => {
// Do nothing.
}
State::Pressed if self.area.contains(pos) => {
// Touch finished in our area, we got clicked.
self.set(ctx, State::Initial);
return Some(ButtonMsg::Clicked);
}
_ => {
// Touch finished outside our area.
self.set(ctx, State::Initial);
}
}
}
_ => {}
};
None
}
fn paint(&mut self) {
let style = self.style();
if style.border_width > 0 {
// Paint the border and a smaller background on top of it.
display::rounded_rect(
self.area,
style.border_color,
style.background_color,
style.border_radius,
);
display::rounded_rect(
self.area.inset(style.border_width),
style.button_color,
style.border_color,
style.border_radius,
);
} else {
// We do not need to draw an explicit border in this case, just a
// bigger background.
display::rounded_rect(
self.area,
style.button_color,
style.background_color,
style.border_radius,
);
}
match &self.content {
ButtonContent::Text(text) => {
let width = display::text_width(text, style.font);
let height = style.font.text_height();
let start_of_baseline = self.area.center() + Offset::new(-width / 2, height / 2);
display::text(
start_of_baseline,
text,
style.font,
style.text_color,
style.button_color,
);
}
ButtonContent::Icon(icon) => {
display::icon(
self.area.center(),
icon,
style.text_color,
style.button_color,
);
}
}
}
}
#[cfg(feature = "ui_debug")]
impl crate::trace::Trace for Button {
fn trace(&self, t: &mut dyn crate::trace::Tracer) {
t.open("Button");
match self.content {
ButtonContent::Text(text) => t.field("text", &text),
ButtonContent::Icon(_) => t.symbol("icon"),
}
t.close();
}
}
#[derive(PartialEq, Eq)]
enum State {
Initial,
Pressed,
Released,
Disabled,
}
pub enum ButtonContent {
Text(&'static [u8]),
Icon(&'static [u8]),
}
pub struct ButtonStyleSheet {
pub normal: &'static ButtonStyle,
pub active: &'static ButtonStyle,
pub disabled: &'static ButtonStyle,
}
pub struct ButtonStyle {
pub font: Font,
pub text_color: Color,
pub button_color: Color,
pub background_color: Color,
pub border_color: Color,
pub border_radius: u8,
pub border_width: i32,
}