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trezor-firmware/tests/click_tests/common.py

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from __future__ import annotations
from enum import Enum
from typing import TYPE_CHECKING
from trezorlib.debuglink import LayoutType
from .. import buttons
from .. import translations as TR
if TYPE_CHECKING:
from trezorlib.debuglink import DebugLink, LayoutContent
# Passphrases and addresses for both models
class CommonPass:
RANDOM_25 = "Y@14lw%p)JN@f54MYvys@zj'g"
RANDOM_25_ADDRESS = "mnkoxeaMzLgfCxUdDSZWrGactyJJerQVW6"
SHORT = "abc123ABC_<>"
SHORT_ADDRESS = "mtHHfh6uHtJiACwp7kzJZ97yueT6sEdQiG"
WITH_SPACE = "abc 123"
WITH_SPACE_ADDRESS = "mvqzZUb9NaUc62Buk9WCP4L7hunsXFyamT"
EMPTY_ADDRESS = "mvbu1Gdy8SUjTenqerxUaZyYjmveZvt33q"
class PassphraseCategory(Enum):
MENU = "MENU"
DIGITS = "123"
LOWERCASE = "abc"
UPPERCASE = "ABC"
SPECIAL = "#$!"
def get_char_category(char: str) -> PassphraseCategory:
"""What is the category of a character"""
if char.isdigit():
return PassphraseCategory.DIGITS
if char.islower():
return PassphraseCategory.LOWERCASE
if char.isupper():
return PassphraseCategory.UPPERCASE
return PassphraseCategory.SPECIAL
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def go_next(debug: "DebugLink") -> LayoutContent:
if debug.layout_type is LayoutType.TT:
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return debug.click(buttons.OK)
elif debug.layout_type is LayoutType.TR:
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return debug.press_right()
elif debug.layout_type is LayoutType.Mercury:
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return debug.swipe_up()
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else:
raise RuntimeError("Unknown model")
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def tap_to_confirm(debug: "DebugLink") -> LayoutContent:
if debug.layout_type is LayoutType.TT:
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return debug.read_layout()
elif debug.layout_type is LayoutType.TR:
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return debug.read_layout()
elif debug.layout_type is LayoutType.Mercury:
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return debug.click(buttons.TAP_TO_CONFIRM)
else:
raise RuntimeError("Unknown model")
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def go_back(debug: "DebugLink", r_middle: bool = False) -> LayoutContent:
if debug.layout_type in (LayoutType.TT, LayoutType.Mercury):
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return debug.click(buttons.CANCEL)
elif debug.layout_type is LayoutType.TR:
if r_middle:
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return debug.press_middle()
else:
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return debug.press_left()
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else:
raise RuntimeError("Unknown model")
def navigate_to_action_and_press(
debug: "DebugLink",
wanted_action: str,
all_actions: list[str],
is_carousel: bool = True,
hold_ms: int = 0,
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) -> None:
"""Navigate to the button with certain action and press it"""
# Orient
try:
_get_action_index(wanted_action, all_actions)
except ValueError:
raise ValueError(f"Action {wanted_action} is not supported in {all_actions}")
def current_action() -> str:
return layout.get_middle_choice()
def current_is_wanted(wanted_action: str) -> bool:
# Allowing for possible multiple actions on one button
return (
current_action() == wanted_action
or current_action() in wanted_action.split("|")
)
# Navigate
layout = debug.read_layout()
while not current_is_wanted(wanted_action):
layout = _move_one_closer(
debug=debug,
wanted_action=wanted_action,
current_action=current_action(),
all_actions=all_actions,
is_carousel=is_carousel,
)
# Press or hold
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debug.press_middle(hold_ms=hold_ms)
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def unlock_gesture(debug: "DebugLink") -> LayoutContent:
if debug.layout_type is LayoutType.TT:
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return debug.click(buttons.OK)
elif debug.layout_type is LayoutType.TR:
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return debug.press_right()
elif debug.layout_type is LayoutType.Mercury:
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return debug.click(buttons.TAP_TO_CONFIRM)
else:
raise RuntimeError("Unknown model")
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def _get_action_index(wanted_action: str, all_actions: list[str]) -> int:
"""Get index of the action in the list of all actions"""
if wanted_action in all_actions:
return all_actions.index(wanted_action)
else:
# It may happen that one action item can mean multiple actions
# (e.g. "CANCEL|DELETE" in the passphrase layout - both actions are on the same button)
for index, action in enumerate(all_actions):
subactions = action.split("|")
if wanted_action in subactions:
return index
raise ValueError(f"Action {wanted_action} is not supported in {all_actions}")
def _move_one_closer(
debug: "DebugLink",
wanted_action: str,
current_action: str,
all_actions: list[str],
is_carousel: bool,
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) -> LayoutContent:
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"""Pressing either left or right regarding to the current situation"""
index_diff = _get_action_index(wanted_action, all_actions) - _get_action_index(
current_action, all_actions
)
if not is_carousel:
# Simply move according to the index in a closed list
if index_diff > 0:
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return debug.press_right()
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else:
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return debug.press_left()
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else:
# Carousel can move in a circle - over the edges
# Always move the shortest way
action_half = len(all_actions) // 2
if index_diff > action_half or -action_half < index_diff < 0:
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return debug.press_left()
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else:
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return debug.press_right()
def get_possible_btn_texts(path: str) -> str:
return "|".join(TR.translate(path))