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trezor-firmware/tests/click_tests/recovery.py

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from typing import TYPE_CHECKING
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from .. import buttons
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from .common import go_next
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if TYPE_CHECKING:
from trezorlib.debuglink import DebugLink, LayoutContent
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def enter_word(
debug: "DebugLink", word: str, is_slip39: bool = False
) -> "LayoutContent":
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if debug.model == "T":
typed_word = word[:4]
for coords in buttons.type_word(typed_word, is_slip39=is_slip39):
debug.click(coords)
return debug.click(buttons.CONFIRM_WORD, wait=True)
elif debug.model == "Safe 3":
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letter_index = 0
layout = debug.read_layout()
# Letter choices
while layout.find_values_by_key("letter_choices"):
letter = word[letter_index]
while not layout.get_middle_choice() == letter:
layout = debug.press_right(wait=True)
layout = debug.press_middle(wait=True)
letter_index += 1
# Word choices
while not layout.get_middle_choice() == word:
layout = debug.press_right(wait=True)
return debug.press_middle(wait=True)
else:
raise ValueError("Unknown model")
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def confirm_recovery(debug: "DebugLink") -> None:
layout = debug.wait_layout()
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if debug.model == "T":
assert layout.title().startswith(("RECOVER WALLET", "BACKUP CHECK"))
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debug.click(buttons.OK, wait=True)
elif debug.model == "Safe 3":
assert layout.title() == "RECOVER WALLET"
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debug.press_right(wait=True)
debug.press_right()
def select_number_of_words(
debug: "DebugLink", num_of_words: int = 20, wait: bool = True
) -> None:
if wait:
debug.wait_layout()
if debug.model == "T":
assert "number of words" in debug.read_layout().text_content()
assert debug.read_layout().title() in (
"BACKUP CHECK",
"RECOVER WALLET",
)
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# click the number
word_option_offset = 6
word_options = (12, 18, 20, 24, 33)
index = word_option_offset + word_options.index(
num_of_words
) # raises if num of words is invalid
coords = buttons.grid34(index % 3, index // 3)
layout = debug.click(coords, wait=True)
elif debug.model == "Safe 3":
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assert "number of words" in debug.read_layout().text_content()
layout = debug.press_right(wait=True)
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assert layout.title() == "NUMBER OF WORDS"
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# navigate to the number and confirm it
word_options = (12, 18, 20, 24, 33)
index = word_options.index(num_of_words)
for _ in range(index):
debug.press_right(wait=True)
layout = debug.press_middle(wait=True)
else:
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raise ValueError("Unknown model")
if num_of_words in (20, 33):
assert "Enter any share" in layout.text_content()
else:
assert "Enter your backup" in layout.text_content()
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def enter_share(
debug: "DebugLink", share: str, is_first: bool = True
) -> "LayoutContent":
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if debug.model == "T":
layout = debug.click(buttons.OK, wait=True)
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assert layout.main_component() == "MnemonicKeyboard"
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for word in share.split(" "):
layout = enter_word(debug, word, is_slip39=True)
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return layout
elif debug.model == "Safe 3":
assert "RECOVER WALLET" in debug.wait_layout().title()
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layout = debug.press_right(wait=True)
if is_first:
# Word entering info
debug.press_right()
layout = debug.press_right(wait=True)
assert "MnemonicKeyboard" in layout.all_components()
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for word in share.split(" "):
layout = enter_word(debug, word, is_slip39=True)
return layout
else:
raise ValueError("Unknown model")
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def enter_shares(debug: "DebugLink", shares: list[str]) -> None:
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layout = debug.read_layout()
expected_text = "Enter any share"
for index, share in enumerate(shares):
assert expected_text in layout.text_content()
layout = enter_share(debug, share, is_first=index == 0)
expected_text = f"{index + 1} of {len(shares)} shares entered"
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assert "Wallet recovered successfully" in layout.text_content()
def enter_seed(debug: "DebugLink", seed_words: list[str]) -> None:
assert "Enter" in debug.read_layout().text_content()
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if debug.model == "T":
layout = debug.click(buttons.OK, wait=True)
assert layout.main_component() == "MnemonicKeyboard"
elif debug.model == "Safe 3":
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layout = debug.press_right(wait=True)
assert "RECOVER WALLET" in layout.title()
debug.press_right()
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layout = debug.press_right(wait=True)
assert "MnemonicKeyboard" in layout.all_components()
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for word in seed_words:
layout = enter_word(debug, word, is_slip39=False)
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assert "Wallet recovered successfully" in layout.text_content() # type: ignore
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def finalize(debug: "DebugLink") -> None:
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layout = go_next(debug, wait=True)
assert layout is not None
assert layout.main_component() == "Homescreen"