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trezor-firmware/core/embed/lib/dma2d_emul.c

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/*
* This file is part of the Trezor project, https://trezor.io/
*
* Copyright (c) SatoshiLabs
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "colors.h"
#include "display.h"
typedef enum {
DMA2D_LAYER_FG = 1,
DMA2D_LAYER_BG = 0,
} dma2d_layer_t;
typedef enum {
DMA2D_MODE_CONST = 0,
DMA2D_MODE_4BPP,
DMA2D_MODE_16BPP,
DMA2D_MODE_4BPP_OVER_4BPP,
DMA2D_MODE_4BPP_OVER_16BPP,
} dma2d_mode_t;
static uint16_t clut_bg[16];
static uint16_t clut_fg[16];
static uint16_t dma2d_color;
static dma2d_mode_t mode = 0;
void dma2d_init(void) {
// do nothing
}
void dma2d_init_clut(uint16_t fg, uint16_t bg, dma2d_layer_t layer) {
uint16_t* table;
if (layer == DMA2D_LAYER_BG) {
table = clut_bg;
} else {
table = clut_fg;
}
set_color_table(table, fg, bg);
}
void dma2d_setup_const(void) { mode = DMA2D_MODE_CONST; }
void dma2d_setup_4bpp(uint16_t fg_color, uint16_t bg_color) {
dma2d_init_clut(fg_color, bg_color, DMA2D_LAYER_FG);
mode = DMA2D_MODE_4BPP;
}
void dma2d_setup_16bpp(void) { mode = DMA2D_MODE_16BPP; }
void dma2d_setup_4bpp_over_16bpp(uint16_t overlay_color) {
mode = DMA2D_MODE_4BPP_OVER_16BPP;
dma2d_color = overlay_color;
}
void dma2d_setup_4bpp_over_4bpp(uint16_t fg_color, uint16_t bg_color,
uint16_t overlay_color) {
mode = DMA2D_MODE_4BPP_OVER_4BPP;
dma2d_color = overlay_color;
dma2d_init_clut(fg_color, bg_color, DMA2D_LAYER_BG);
}
void dma2d_start(uint8_t* in_addr, uint8_t* out_addr, int32_t pixels) {
(void)out_addr;
for (int i = 0; i < pixels; i++) {
if (mode == DMA2D_MODE_4BPP) {
uint8_t c = ((uint8_t*)in_addr)[i / 2];
uint8_t even_pix = c >> 4;
uint8_t odd_pix = c & 0xF;
PIXELDATA(clut_fg[odd_pix]);
PIXELDATA(clut_fg[even_pix]);
i++; // wrote two pixels
}
if (mode == DMA2D_MODE_16BPP) {
uint16_t c = ((uint16_t*)in_addr)[i];
PIXELDATA(c);
}
}
}
void dma2d_start_const(uint16_t color, uint8_t* out_addr, int32_t pixels) {
(void)out_addr;
for (int i = 0; i < pixels; i++) {
PIXELDATA(color);
}
}
void dma2d_start_blend(uint8_t* overlay_addr, uint8_t* bg_addr,
uint8_t* out_addr, int32_t pixels) {
(void)out_addr;
for (int i = 0; i < pixels; i++) {
if (mode == DMA2D_MODE_4BPP_OVER_4BPP) {
uint8_t c = overlay_addr[i / 2];
uint8_t b = bg_addr[i / 2];
uint8_t odd_overlay_pix = c & 0xF;
uint8_t odd_bg_pix = b & 0xF;
uint16_t c_odd_bg = clut_bg[odd_bg_pix];
uint16_t final_odd_color =
interpolate_color(dma2d_color, c_odd_bg, odd_overlay_pix);
PIXELDATA(final_odd_color);
uint8_t even_overlay_pix = c >> 4;
uint8_t even_bg_pix = b >> 4;
uint16_t c_even_bg = clut_bg[even_bg_pix];
uint16_t final_even_color =
interpolate_color(dma2d_color, c_even_bg, even_overlay_pix);
PIXELDATA(final_even_color);
i++; // wrote two pixels
}
if (mode == DMA2D_MODE_4BPP_OVER_16BPP) {
uint16_t c = ((uint16_t*)bg_addr)[i];
uint8_t o = overlay_addr[i / 2];
uint8_t o_pix;
if (i % 2 == 0) {
o_pix = o & 0xF;
} else {
o_pix = o >> 4;
}
uint16_t final_odd_color = interpolate_color(dma2d_color, c, o_pix);
PIXELDATA(final_odd_color);
}
}
}
void dma2d_wait_for_transfer(void) {
// done in place when emulating, so no need for wait here
}