mirror of
https://github.com/trezor/trezor-firmware.git
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145 lines
4.0 KiB
C
145 lines
4.0 KiB
C
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/*
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* This file is part of the Trezor project, https://trezor.io/
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*
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* Copyright (c) SatoshiLabs
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "colors.h"
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#include "display_interface.h"
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typedef enum {
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DMA2D_LAYER_FG = 1,
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DMA2D_LAYER_BG = 0,
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} dma2d_layer_t;
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typedef enum {
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DMA2D_MODE_CONST = 0,
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DMA2D_MODE_4BPP,
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DMA2D_MODE_16BPP,
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DMA2D_MODE_4BPP_OVER_4BPP,
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DMA2D_MODE_4BPP_OVER_16BPP,
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} dma2d_mode_t;
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static uint16_t clut_bg[16];
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static uint16_t clut_fg[16];
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static uint16_t dma2d_color;
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static dma2d_mode_t mode = 0;
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void dma2d_init(void) {
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// do nothing
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}
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void dma2d_init_clut(uint16_t fg, uint16_t bg, dma2d_layer_t layer) {
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uint16_t* table;
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if (layer == DMA2D_LAYER_BG) {
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table = clut_bg;
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} else {
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table = clut_fg;
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}
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set_color_table(table, fg, bg);
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}
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void dma2d_setup_const(void) { mode = DMA2D_MODE_CONST; }
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void dma2d_setup_4bpp(uint16_t fg_color, uint16_t bg_color) {
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dma2d_init_clut(fg_color, bg_color, DMA2D_LAYER_FG);
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mode = DMA2D_MODE_4BPP;
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}
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void dma2d_setup_16bpp(void) { mode = DMA2D_MODE_16BPP; }
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void dma2d_setup_4bpp_over_16bpp(uint16_t overlay_color) {
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mode = DMA2D_MODE_4BPP_OVER_16BPP;
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dma2d_color = overlay_color;
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}
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void dma2d_setup_4bpp_over_4bpp(uint16_t fg_color, uint16_t bg_color,
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uint16_t overlay_color) {
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mode = DMA2D_MODE_4BPP_OVER_4BPP;
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dma2d_color = overlay_color;
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dma2d_init_clut(fg_color, bg_color, DMA2D_LAYER_BG);
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}
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void dma2d_start(uint8_t* in_addr, uint8_t* out_addr, int32_t pixels) {
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(void)out_addr;
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for (int i = 0; i < pixels; i++) {
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if (mode == DMA2D_MODE_4BPP) {
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uint8_t c = ((uint8_t*)in_addr)[i / 2];
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uint8_t even_pix = c >> 4;
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uint8_t odd_pix = c & 0xF;
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PIXELDATA(clut_fg[odd_pix]);
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PIXELDATA(clut_fg[even_pix]);
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i++; // wrote two pixels
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}
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if (mode == DMA2D_MODE_16BPP) {
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uint16_t c = ((uint16_t*)in_addr)[i];
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PIXELDATA(c);
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}
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}
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}
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void dma2d_start_const(uint16_t color, uint8_t* out_addr, int32_t pixels) {
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(void)out_addr;
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for (int i = 0; i < pixels; i++) {
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PIXELDATA(color);
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}
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}
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void dma2d_start_blend(uint8_t* overlay_addr, uint8_t* bg_addr,
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uint8_t* out_addr, int32_t pixels) {
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(void)out_addr;
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for (int i = 0; i < pixels; i++) {
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if (mode == DMA2D_MODE_4BPP_OVER_4BPP) {
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uint8_t c = overlay_addr[i / 2];
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uint8_t b = bg_addr[i / 2];
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uint8_t odd_overlay_pix = c & 0xF;
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uint8_t odd_bg_pix = b & 0xF;
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uint16_t c_odd_bg = clut_bg[odd_bg_pix];
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uint16_t final_odd_color =
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interpolate_color(dma2d_color, c_odd_bg, odd_overlay_pix);
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PIXELDATA(final_odd_color);
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uint8_t even_overlay_pix = c >> 4;
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uint8_t even_bg_pix = b >> 4;
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uint16_t c_even_bg = clut_bg[even_bg_pix];
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uint16_t final_even_color =
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interpolate_color(dma2d_color, c_even_bg, even_overlay_pix);
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PIXELDATA(final_even_color);
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i++; // wrote two pixels
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}
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if (mode == DMA2D_MODE_4BPP_OVER_16BPP) {
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uint16_t c = ((uint16_t*)bg_addr)[i];
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uint8_t o = overlay_addr[i / 2];
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uint8_t o_pix;
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if (i % 2 == 0) {
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o_pix = o & 0xF;
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} else {
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o_pix = o >> 4;
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}
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uint16_t final_odd_color = interpolate_color(dma2d_color, c, o_pix);
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PIXELDATA(final_odd_color);
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}
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}
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}
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void dma2d_wait_for_transfer(void) {
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// done in place when emulating, so no need for wait here
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}
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