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gns3-server/gns3server/controller/node.py

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#!/usr/bin/env python
#
# Copyright (C) 2016 GNS3 Technologies Inc.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
import asyncio
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import copy
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import uuid
class Node:
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def __init__(self, project, compute, node_id=None, node_type=None, name=None, console=None, console_type=None, properties={}):
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"""
:param project: Project of the node
:param compute: Compute server where the server will run
:param node_id: UUID of the node (integer)
:param node_type: Type of emulator
:param name: Name of the node
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:param console: TCP port of the console
:param console_type: Type of the console (telnet, vnc, serial..)
:param properties: Emulator specific properties of the node
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"""
if node_id is None:
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self._id = str(uuid.uuid4())
else:
self._id = node_id
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self._name = name
self._project = project
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self._compute = compute
self._node_type = node_type
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self._console = console
self._console_type = console_type
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self._properties = properties
self._command_line = None
self._node_directory = None
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self._status = "stopped"
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@property
def id(self):
return self._id
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@property
def status(self):
return self._status
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@property
def name(self):
return self._name
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@property
def node_type(self):
return self._node_type
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@property
def console(self):
return self._console
@property
def console_type(self):
return self._console_type
@property
def properties(self):
return self._properties
@property
def project(self):
return self._project
@property
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def compute(self):
return self._compute
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@property
def host(self):
"""
:returns: Domain or ip for console connection
"""
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return self._compute.host
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@asyncio.coroutine
def create(self):
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"""
Create the node on the compute server
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"""
data = self._node_data()
data["node_id"] = self._id
response = yield from self._compute.post("/projects/{}/{}/nodes".format(self._project.id, self._node_type), data=data)
self.parse_node_response(response.json)
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@asyncio.coroutine
def update(self, name=None, console=None, console_type="telnet", properties={}):
"""
Update the node on the compute server
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:param node_id: UUID of the node
:param node_type: Type of emulator
:param name: Name of the node
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:param console: TCP port of the console
:param console_type: Type of the console (telnet, vnc, serial..)
:param properties: Emulator specific properties of the node
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"""
if name:
self._name = name
if console:
self._console = console
if console_type:
self._console_type = console_type
if properties != {}:
self._properties = properties
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data = self._node_data()
response = yield from self.put(None, data=data)
self.parse_node_response(response.json)
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def parse_node_response(self, response):
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"""
Update the object with the remote node object
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"""
for key, value in response.items():
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if key == "console":
self._console = value
elif key == "node_directory":
self._node_directory = value
elif key == "command_line":
self._command_line = value
elif key == "status":
self._status = value
elif key == "console_type":
self._console_type = value
elif key == "name":
self._name = value
elif key in ["node_id", "project_id"]:
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pass
else:
self._properties[key] = value
def _node_data(self):
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"""
Prepare node data to send to the remote controller
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"""
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data = copy.copy(self._properties)
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data["name"] = self._name
if self._console:
# console is optional for builtin nodes
data["console"] = self._console
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if self._console_type:
data["console_type"] = self._console_type
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# None properties are not be send. Because it can mean the emulator doesn't support it
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for key in list(data.keys()):
if data[key] is None:
del data[key]
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return data
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@asyncio.coroutine
def destroy(self):
yield from self.delete()
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@asyncio.coroutine
def start(self):
"""
Start a node
"""
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yield from self.post("/start")
@asyncio.coroutine
def stop(self):
"""
Stop a node
"""
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yield from self.post("/stop")
@asyncio.coroutine
def suspend(self):
"""
Suspend a node
"""
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yield from self.post("/suspend")
@asyncio.coroutine
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def reload(self):
"""
Suspend a node
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"""
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yield from self.post("/reload")
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@asyncio.coroutine
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def post(self, path, data=None):
"""
HTTP post on the node
"""
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if data:
return (yield from self._compute.post("/projects/{}/{}/nodes/{}{}".format(self._project.id, self._node_type, self._id, path), data=data))
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else:
return (yield from self._compute.post("/projects/{}/{}/nodes/{}{}".format(self._project.id, self._node_type, self._id, path)))
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@asyncio.coroutine
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def put(self, path, data=None):
"""
HTTP post on the node
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"""
if path is None:
path = "/projects/{}/{}/nodes/{}".format(self._project.id, self._node_type, self._id)
else:
path = "/projects/{}/{}/nodes/{}{}".format(self._project.id, self._node_type, self._id, path)
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if data:
return (yield from self._compute.put(path, data=data))
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else:
return (yield from self._compute.put(path))
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@asyncio.coroutine
def delete(self, path=None):
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"""
HTTP post on the node
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"""
if path is None:
return (yield from self._compute.delete("/projects/{}/{}/nodes/{}".format(self._project.id, self._node_type, self._id)))
else:
return (yield from self._compute.delete("/projects/{}/{}/nodes/{}{}".format(self._project.id, self._node_type, self._id, path)))
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def __repr__(self):
return "<gns3server.controller.Node {} {}>".format(self._node_type, self._name)
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def __json__(self):
return {
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"compute_id": self._compute.id,
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"project_id": self._project.id,
"node_id": self._id,
"node_type": self._node_type,
"node_directory": self._node_directory,
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"name": self._name,
"console": self._console,
"console_type": self._console_type,
"command_line": self._command_line,
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"properties": self._properties,
"status": self._status
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}