2016-03-10 20:51:29 +00:00
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#!/usr/bin/env python
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#
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# Copyright (C) 2016 GNS3 Technologies Inc.
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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import asyncio
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import copy
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import uuid
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class Node:
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def __init__(self, project, compute, node_id=None, node_type=None, name=None, console=None, console_type="telnet", properties={}):
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"""
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:param project: Project of the node
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:param compute: Compute server where the server will run
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:param node_id: UUID of the node (integer)
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:param node_type: Type of emulator
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:param name: Name of the node
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:param console: TCP port of the console
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:param console_type: Type of the console (telnet, vnc, serial..)
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:param properties: Emulator specific properties of the node
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"""
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if node_id is None:
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self._id = str(uuid.uuid4())
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else:
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self._id = node_id
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self._name = name
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self._project = project
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self._compute = compute
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self._node_type = node_type
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self._console = console
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self._console_type = console_type
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self._properties = properties
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self._command_line = None
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self._node_directory = None
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self._status = "stopped"
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@property
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def id(self):
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return self._id
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@property
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def status(self):
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return self._status
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@property
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def name(self):
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return self._name
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@property
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def node_type(self):
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return self._node_type
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@property
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def console(self):
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return self._console
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@property
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def console_type(self):
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return self._console_type
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@property
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def properties(self):
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return self._properties
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@property
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def project(self):
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return self._project
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@property
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def compute(self):
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return self._compute
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@property
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def host(self):
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"""
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:returns: Domain or ip for console connection
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"""
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return self._compute.host
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@asyncio.coroutine
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def create(self):
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"""
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Create the node on the compute server
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"""
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data = self._node_data()
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data["node_id"] = self._id
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response = yield from self._compute.post("/projects/{}/{}/nodes".format(self._project.id, self._node_type), data=data)
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self._parse_node_response(response)
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@asyncio.coroutine
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def update(self, name=None, console=None, console_type="telnet", properties={}):
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"""
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Update the node on the compute server
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2016-05-11 17:35:36 +00:00
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:param node_id: UUID of the node
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:param node_type: Type of emulator
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:param name: Name of the node
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:param console: TCP port of the console
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:param console_type: Type of the console (telnet, vnc, serial..)
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:param properties: Emulator specific properties of the node
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"""
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if name:
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self._name = name
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if console:
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self._console = console
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if console_type:
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self._console_type = console_type
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if properties != {}:
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self._properties = properties
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data = self._node_data()
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response = yield from self.put(None, data=data)
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self._parse_node_response(response)
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def _parse_node_response(self, response):
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"""
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Update the object with the remote node object
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"""
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for key, value in response.json.items():
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if key == "console":
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self._console = value
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elif key == "node_directory":
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self._node_directory = value
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elif key == "command_line":
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self._command_line = value
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elif key in ["console_type", "name", "node_id", "project_id", "status"]:
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pass
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else:
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self._properties[key] = value
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def _node_data(self):
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"""
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Prepare node data to send to the remote controller
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"""
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data = copy.copy(self._properties)
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data["name"] = self._name
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if self._console:
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data["console"] = self._console
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if self._console_type:
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data["console_type"] = self._console_type
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# None properties are not be send. Because it can mean the emulator doesn't support it
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for key in list(data.keys()):
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if data[key] is None:
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del data[key]
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return data
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@asyncio.coroutine
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def destroy(self):
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yield from self.delete()
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@asyncio.coroutine
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def start(self):
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"""
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Start a node
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"""
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yield from self.post("/start")
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@asyncio.coroutine
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def stop(self):
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"""
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Stop a node
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"""
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yield from self.post("/stop")
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@asyncio.coroutine
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def suspend(self):
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"""
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Suspend a node
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"""
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yield from self.post("/suspend")
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@asyncio.coroutine
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def reload(self):
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"""
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Suspend a node
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"""
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yield from self.post("/reload")
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@asyncio.coroutine
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def post(self, path, data=None):
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"""
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HTTP post on the node
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"""
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if data:
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return (yield from self._compute.post("/projects/{}/{}/nodes/{}{}".format(self._project.id, self._node_type, self._id, path), data=data))
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else:
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return (yield from self._compute.post("/projects/{}/{}/nodes/{}{}".format(self._project.id, self._node_type, self._id, path)))
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@asyncio.coroutine
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def put(self, path, data=None):
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"""
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HTTP post on the node
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"""
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if path is None:
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path = "/projects/{}/{}/nodes/{}".format(self._project.id, self._node_type, self._id)
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else:
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path = "/projects/{}/{}/nodes/{}{}".format(self._project.id, self._node_type, self._id, path)
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if data:
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return (yield from self._compute.put(path, data=data))
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else:
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return (yield from self._compute.put(path))
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@asyncio.coroutine
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def delete(self, path=None):
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"""
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HTTP post on the node
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"""
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if path is None:
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return (yield from self._compute.delete("/projects/{}/{}/nodes/{}".format(self._project.id, self._node_type, self._id)))
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else:
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return (yield from self._compute.delete("/projects/{}/{}/nodes/{}{}".format(self._project.id, self._node_type, self._id, path)))
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def __repr__(self):
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return "<gns3server.controller.Node {} {}>".format(self._node_type, self._name)
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def __json__(self):
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return {
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"compute_id": self._compute.id,
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"project_id": self._project.id,
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"node_id": self._id,
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"node_type": self._node_type,
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"node_directory": self._node_directory,
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"name": self._name,
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"console": self._console,
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"console_type": self._console_type,
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"command_line": self._command_line,
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"properties": self._properties,
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"status": self._status
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}
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