f73b3741f0
Apply result of "git diff anaconda-18.37.11-1..anaconda-20.25.16-1" and resolve conflicts.
318 lines
13 KiB
Python
318 lines
13 KiB
Python
# Welcome spoke classes
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#
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# Copyright (C) 2011-2012 Red Hat, Inc.
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#
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# This copyrighted material is made available to anyone wishing to use,
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# modify, copy, or redistribute it subject to the terms and conditions of
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# the GNU General Public License v.2, or (at your option) any later version.
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# This program is distributed in the hope that it will be useful, but WITHOUT
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# ANY WARRANTY expressed or implied, including the implied warranties of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
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# Public License for more details. You should have received a copy of the
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# GNU General Public License along with this program; if not, write to the
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# Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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# 02110-1301, USA. Any Red Hat trademarks that are incorporated in the
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# source code or documentation are not subject to the GNU General Public
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# License and may only be used or replicated with the express permission of
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# Red Hat, Inc.
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#
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# Red Hat Author(s): Chris Lumens <clumens@redhat.com>
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# Vratislav Podzimek <vpodzime@redhat.com>
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#
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import sys
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import re
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import langtable
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from pyanaconda.ui.gui.hubs.summary import SummaryHub
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from pyanaconda.ui.gui.spokes import StandaloneSpoke
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from pyanaconda.ui.gui.utils import enlightbox, setup_gtk_direction
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from pyanaconda.ui.gui.spokes.lib.lang_locale_handler import LangLocaleHandler
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from pyanaconda import localization
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from pyanaconda.product import distributionText, isFinal, productName, productVersion
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from pyanaconda import keyboard
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from pyanaconda import flags
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from pyanaconda import geoloc
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from pyanaconda.i18n import _
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from pyanaconda.iutil import is_unsupported_hw
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from pyanaconda.constants import DEFAULT_LANG, DEFAULT_KEYBOARD
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import logging
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log = logging.getLogger("anaconda")
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__all__ = ["WelcomeLanguageSpoke"]
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class WelcomeLanguageSpoke(LangLocaleHandler, StandaloneSpoke):
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mainWidgetName = "welcomeWindow"
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uiFile = "spokes/welcome.glade"
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builderObjects = ["languageStore", "languageStoreFilter", "localeStore",
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"welcomeWindow", "betaWarnDialog", "unsupportedHardwareDialog"]
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preForHub = SummaryHub
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priority = 0
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def __init__(self, *args, **kwargs):
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StandaloneSpoke.__init__(self, *args, **kwargs)
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LangLocaleHandler.__init__(self)
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self._xklwrapper = keyboard.XklWrapper.get_instance()
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self._origStrings = {}
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def apply(self):
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(store, itr) = self._localeSelection.get_selected()
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locale = store[itr][1]
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localization.setup_locale(locale, self.data.lang)
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# Skip timezone and keyboard default setting for kickstart installs.
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# The user may have provided these values via kickstart and if not, we
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# need to prompt for them.
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if flags.flags.automatedInstall:
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return
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geoloc_timezone = geoloc.get_timezone()
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loc_timezones = localization.get_locale_timezones(self.data.lang.lang)
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if geoloc_timezone:
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# (the geolocation module makes sure that the returned timezone is
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# either a valid timezone or None)
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self.data.timezone.timezone = geoloc_timezone
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elif loc_timezones and not self.data.timezone.timezone:
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# no data is provided by Geolocation, try to get timezone from the
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# current language
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self.data.timezone.timezone = loc_timezones[0]
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# setup Gtk direction (RTL/LTR) now that we have the language
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# configuration applied
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setup_gtk_direction()
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self._set_keyboard_defaults(self.data.lang.lang)
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def _set_keyboard_defaults(self, locale):
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"""
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Set default keyboard settings (layouts, layout switching).
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:param locale: locale string (see localization.LANGCODE_RE)
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:type locale: str
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:return: list of preferred keyboard layouts
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:rtype: list of strings
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:raise InvalidLocaleSpec: if an invalid locale is given (see
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localization.LANGCODE_RE)
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"""
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#remove all X layouts that are not valid X layouts (unsupported)
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#from the ksdata
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#XXX: could go somewhere else, but we need X running and we have
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# XklWrapper instance here
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for layout in self.data.keyboard.x_layouts:
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if not self._xklwrapper.is_valid_layout(layout):
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self.data.keyboard.x_layouts.remove(layout)
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if self.data.keyboard.x_layouts:
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#do not add layouts if there are any specified in the kickstart
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return
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layouts = localization.get_locale_keyboards(locale)
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if layouts:
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# take the first locale (with highest rank) from the list and
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# store it normalized
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new_layouts = [keyboard.normalize_layout_variant(layouts[0])]
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if not langtable.supports_ascii(layouts[0]):
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# does not support typing ASCII chars, append the default layout
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new_layouts.append(DEFAULT_KEYBOARD)
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else:
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log.error("Failed to get layout for chosen locale '%s'", locale)
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new_layouts = [DEFAULT_KEYBOARD]
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self.data.keyboard.x_layouts = new_layouts
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if flags.can_touch_runtime_system("replace runtime X layouts", touch_live=True):
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self._xklwrapper.replace_layouts(new_layouts)
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if len(new_layouts) >= 2 and not self.data.keyboard.switch_options:
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#initialize layout switching if needed
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self.data.keyboard.switch_options = ["grp:alt_shift_toggle"]
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if flags.can_touch_runtime_system("init layout switching", touch_live=True):
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self._xklwrapper.set_switching_options(["grp:alt_shift_toggle"])
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# activate the language-default layout instead of the additional
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# one
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self._xklwrapper.activate_default_layout()
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@property
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def completed(self):
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if flags.flags.automatedInstall:
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return self.data.lang.lang and self.data.lang.lang != ""
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else:
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return False
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def _row_is_separator(self, model, itr, *args):
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return model[itr][3]
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def initialize(self):
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self._languageStore = self.builder.get_object("languageStore")
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self._languageStoreFilter = self.builder.get_object("languageStoreFilter")
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self._languageEntry = self.builder.get_object("languageEntry")
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self._langSelection = self.builder.get_object("languageViewSelection")
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self._langSelectedRenderer = self.builder.get_object("langSelectedRenderer")
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self._langSelectedColumn = self.builder.get_object("langSelectedColumn")
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self._langView = self.builder.get_object("languageView")
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self._localeView = self.builder.get_object("localeView")
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self._localeStore = self.builder.get_object("localeStore")
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self._localeSelection = self.builder.get_object("localeViewSelection")
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LangLocaleHandler.initialize(self)
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# We need to tell the view whether something is a separator or not.
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self._langView.set_row_separator_func(self._row_is_separator, None)
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# We can use the territory from geolocation here
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# to preselect the translation, when it's available.
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territory = geoloc.get_territory_code(wait=True)
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# bootopts and kickstart have priority over geoip
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if self.data.lang.lang and self.data.lang.seen:
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locales = [self.data.lang.lang]
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else:
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locales = localization.get_territory_locales(territory) or [DEFAULT_LANG]
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# get the data models
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filter_store = self._languageStoreFilter
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store = filter_store.get_model()
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# get language codes for the locales
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langs = [localization.parse_langcode(locale)['language'] for locale in locales]
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# check which of the geolocated languages have translations
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# and store the iterators for those languages in a dictionary
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langs_with_translations = {}
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itr = store.get_iter_first()
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while itr:
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row_lang = store[itr][2]
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if row_lang in langs:
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langs_with_translations[row_lang] = itr
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itr = store.iter_next(itr)
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# if there are no translations for the given locales,
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# use default
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if not langs_with_translations:
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localization.setup_locale(DEFAULT_LANG, self.data.lang)
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lang_itr, _locale_itr = self._select_locale(self.data.lang.lang)
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langs_with_translations[DEFAULT_LANG] = lang_itr
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locales = [DEFAULT_LANG]
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# go over all geolocated languages in reverse order
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# and move those we have translation for to the top of the
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# list, above the separator
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for lang in reversed(langs):
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itr = langs_with_translations.get(lang)
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if itr:
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store.move_after(itr, None)
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else:
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# we don't have translation for this language,
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# so dump all locales for it
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locales = [l for l in locales
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if localization.parse_langcode(l)['language'] != lang]
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# And then we add a separator after the selected best language
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# and any additional languages (that have translations) from geoip
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newItr = store.insert(len(langs_with_translations))
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store.set(newItr, 0, "", 1, "", 2, "", 3, True)
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# setup the "best" locale
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localization.setup_locale(locales[0], self.data.lang)
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self._select_locale(self.data.lang.lang)
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def _retranslate_one(self, widgetName):
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widget = self.builder.get_object(widgetName)
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if not widget:
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return
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if not widget in self._origStrings:
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self._origStrings[widget] = widget.get_label()
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before = self._origStrings[widget]
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widget.set_label(_(before))
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def retranslate(self, lang):
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# Change the translations on labels and buttons that do not have
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# substitution text.
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for name in ["pickLanguageLabel", "betaWarnTitle", "betaWarnDesc",
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"quitButton", "continueButton"]:
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self._retranslate_one(name)
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# The welcome label is special - it has text that needs to be
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# substituted.
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welcomeLabel = self.builder.get_object("welcomeLabel")
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if not welcomeLabel in self._origStrings:
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self._origStrings[welcomeLabel] = welcomeLabel.get_label()
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before = self._origStrings[welcomeLabel]
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# pylint: disable-msg=E1103
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xlated = _(before) % {"name" : productName.upper(), "version" : productVersion}
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welcomeLabel.set_label(xlated)
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# Retranslate the language (filtering) entry's placeholder text
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languageEntry = self.builder.get_object("languageEntry")
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if not languageEntry in self._origStrings:
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self._origStrings[languageEntry] = languageEntry.get_placeholder_text()
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languageEntry.set_placeholder_text(_(self._origStrings[languageEntry]))
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# And of course, don't forget the underlying window.
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self.window.set_property("distribution", distributionText().upper())
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self.window.retranslate(lang)
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def refresh(self):
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self._select_locale(self.data.lang.lang)
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self._languageEntry.set_text("")
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self._languageStoreFilter.refilter()
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def _add_language(self, store, native, english, lang):
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native_span = '<span lang="%s">%s</span>' % (lang, native)
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store.append([native_span, english, lang, False])
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def _add_locale(self, store, native, locale):
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native_span = '<span lang="%s">%s</span>' % (re.sub(r'\..*', '', locale), native)
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store.append([native_span, locale])
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# Signal handlers.
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def on_lang_selection_changed(self, selection):
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(_store, selected) = selection.get_selected_rows()
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LangLocaleHandler.on_lang_selection_changed(self, selection)
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if not selected and hasattr(self.window, "set_may_continue"):
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self.window.set_may_continue(False)
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def on_locale_selection_changed(self, selection):
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(store, selected) = selection.get_selected_rows()
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if hasattr(self.window, "set_may_continue"):
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self.window.set_may_continue(len(selected) > 0)
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if selected:
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lang = store[selected[0]][1]
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localization.setup_locale(lang)
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self.retranslate(lang)
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# Override the default in StandaloneSpoke so we can display the beta
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# warning dialog first.
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def _on_continue_clicked(self, cb):
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# Don't display the betanag dialog if this is the final release.
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if not isFinal:
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dlg = self.builder.get_object("betaWarnDialog")
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with enlightbox(self.window, dlg):
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rc = dlg.run()
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dlg.destroy()
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if rc == 0:
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sys.exit(0)
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if productName.startswith("Red Hat Enterprise Linux") and \
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is_unsupported_hw() and not self.data.unsupportedhardware.unsupported_hardware:
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dlg = self.builder.get_object("unsupportedHardwareDialog")
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with enlightbox(self.window, dlg):
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rc = dlg.run()
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dlg.destroy()
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if rc == 0:
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sys.exit(0)
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StandaloneSpoke._on_continue_clicked(self, cb)
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