qubes-installer-qubes-os/anaconda/pyanaconda/ui/gui/spokes/welcome.py

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# Welcome spoke classes
#
# Copyright (C) 2011-2012 Red Hat, Inc.
#
# This copyrighted material is made available to anyone wishing to use,
# modify, copy, or redistribute it subject to the terms and conditions of
# the GNU General Public License v.2, or (at your option) any later version.
# This program is distributed in the hope that it will be useful, but WITHOUT
# ANY WARRANTY expressed or implied, including the implied warranties of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
# Public License for more details. You should have received a copy of the
# GNU General Public License along with this program; if not, write to the
# Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
# 02110-1301, USA. Any Red Hat trademarks that are incorporated in the
# source code or documentation are not subject to the GNU General Public
# License and may only be used or replicated with the express permission of
# Red Hat, Inc.
#
# Red Hat Author(s): Chris Lumens <clumens@redhat.com>
# Vratislav Podzimek <vpodzime@redhat.com>
#
import sys
import re
import langtable
from pyanaconda.ui.gui.hubs.summary import SummaryHub
from pyanaconda.ui.gui.spokes import StandaloneSpoke
from pyanaconda.ui.gui.utils import enlightbox, setup_gtk_direction
from pyanaconda.ui.gui.spokes.lib.lang_locale_handler import LangLocaleHandler
from pyanaconda import localization
from pyanaconda.product import distributionText, isFinal, productName, productVersion
from pyanaconda import keyboard
from pyanaconda import flags
from pyanaconda import geoloc
from pyanaconda.i18n import _
from pyanaconda.iutil import is_unsupported_hw
from pyanaconda.constants import DEFAULT_LANG, DEFAULT_KEYBOARD
import logging
log = logging.getLogger("anaconda")
__all__ = ["WelcomeLanguageSpoke"]
class WelcomeLanguageSpoke(LangLocaleHandler, StandaloneSpoke):
mainWidgetName = "welcomeWindow"
uiFile = "spokes/welcome.glade"
builderObjects = ["languageStore", "languageStoreFilter", "localeStore",
"welcomeWindow", "betaWarnDialog", "unsupportedHardwareDialog"]
preForHub = SummaryHub
priority = 0
def __init__(self, *args, **kwargs):
StandaloneSpoke.__init__(self, *args, **kwargs)
LangLocaleHandler.__init__(self)
self._xklwrapper = keyboard.XklWrapper.get_instance()
self._origStrings = {}
def apply(self):
(store, itr) = self._localeSelection.get_selected()
locale = store[itr][1]
localization.setup_locale(locale, self.data.lang)
# Skip timezone and keyboard default setting for kickstart installs.
# The user may have provided these values via kickstart and if not, we
# need to prompt for them.
if flags.flags.automatedInstall:
return
geoloc_timezone = geoloc.get_timezone()
loc_timezones = localization.get_locale_timezones(self.data.lang.lang)
if geoloc_timezone:
# (the geolocation module makes sure that the returned timezone is
# either a valid timezone or None)
self.data.timezone.timezone = geoloc_timezone
elif loc_timezones and not self.data.timezone.timezone:
# no data is provided by Geolocation, try to get timezone from the
# current language
self.data.timezone.timezone = loc_timezones[0]
# setup Gtk direction (RTL/LTR) now that we have the language
# configuration applied
setup_gtk_direction()
self._set_keyboard_defaults(self.data.lang.lang)
def _set_keyboard_defaults(self, locale):
"""
Set default keyboard settings (layouts, layout switching).
:param locale: locale string (see localization.LANGCODE_RE)
:type locale: str
:return: list of preferred keyboard layouts
:rtype: list of strings
:raise InvalidLocaleSpec: if an invalid locale is given (see
localization.LANGCODE_RE)
"""
#remove all X layouts that are not valid X layouts (unsupported)
#from the ksdata
#XXX: could go somewhere else, but we need X running and we have
# XklWrapper instance here
for layout in self.data.keyboard.x_layouts:
if not self._xklwrapper.is_valid_layout(layout):
self.data.keyboard.x_layouts.remove(layout)
if self.data.keyboard.x_layouts:
#do not add layouts if there are any specified in the kickstart
return
layouts = localization.get_locale_keyboards(locale)
if layouts:
# take the first locale (with highest rank) from the list and
# store it normalized
new_layouts = [keyboard.normalize_layout_variant(layouts[0])]
if not langtable.supports_ascii(layouts[0]):
# does not support typing ASCII chars, append the default layout
new_layouts.append(DEFAULT_KEYBOARD)
else:
log.error("Failed to get layout for chosen locale '%s'", locale)
new_layouts = [DEFAULT_KEYBOARD]
self.data.keyboard.x_layouts = new_layouts
if flags.can_touch_runtime_system("replace runtime X layouts", touch_live=True):
self._xklwrapper.replace_layouts(new_layouts)
if len(new_layouts) >= 2 and not self.data.keyboard.switch_options:
#initialize layout switching if needed
self.data.keyboard.switch_options = ["grp:alt_shift_toggle"]
if flags.can_touch_runtime_system("init layout switching", touch_live=True):
self._xklwrapper.set_switching_options(["grp:alt_shift_toggle"])
# activate the language-default layout instead of the additional
# one
self._xklwrapper.activate_default_layout()
@property
def completed(self):
if flags.flags.automatedInstall:
return self.data.lang.lang and self.data.lang.lang != ""
else:
return False
def _row_is_separator(self, model, itr, *args):
return model[itr][3]
def initialize(self):
self._languageStore = self.builder.get_object("languageStore")
self._languageStoreFilter = self.builder.get_object("languageStoreFilter")
self._languageEntry = self.builder.get_object("languageEntry")
self._langSelection = self.builder.get_object("languageViewSelection")
self._langSelectedRenderer = self.builder.get_object("langSelectedRenderer")
self._langSelectedColumn = self.builder.get_object("langSelectedColumn")
self._langView = self.builder.get_object("languageView")
self._localeView = self.builder.get_object("localeView")
self._localeStore = self.builder.get_object("localeStore")
self._localeSelection = self.builder.get_object("localeViewSelection")
LangLocaleHandler.initialize(self)
# We need to tell the view whether something is a separator or not.
self._langView.set_row_separator_func(self._row_is_separator, None)
# We can use the territory from geolocation here
# to preselect the translation, when it's available.
territory = geoloc.get_territory_code(wait=True)
# bootopts and kickstart have priority over geoip
if self.data.lang.lang and self.data.lang.seen:
locales = [self.data.lang.lang]
else:
locales = localization.get_territory_locales(territory) or [DEFAULT_LANG]
# get the data models
filter_store = self._languageStoreFilter
store = filter_store.get_model()
# get language codes for the locales
langs = [localization.parse_langcode(locale)['language'] for locale in locales]
# check which of the geolocated languages have translations
# and store the iterators for those languages in a dictionary
langs_with_translations = {}
itr = store.get_iter_first()
while itr:
row_lang = store[itr][2]
if row_lang in langs:
langs_with_translations[row_lang] = itr
itr = store.iter_next(itr)
# if there are no translations for the given locales,
# use default
if not langs_with_translations:
localization.setup_locale(DEFAULT_LANG, self.data.lang)
lang_itr, _locale_itr = self._select_locale(self.data.lang.lang)
langs_with_translations[DEFAULT_LANG] = lang_itr
locales = [DEFAULT_LANG]
# go over all geolocated languages in reverse order
# and move those we have translation for to the top of the
# list, above the separator
for lang in reversed(langs):
itr = langs_with_translations.get(lang)
if itr:
store.move_after(itr, None)
else:
# we don't have translation for this language,
# so dump all locales for it
locales = [l for l in locales
if localization.parse_langcode(l)['language'] != lang]
# And then we add a separator after the selected best language
# and any additional languages (that have translations) from geoip
newItr = store.insert(len(langs_with_translations))
store.set(newItr, 0, "", 1, "", 2, "", 3, True)
# setup the "best" locale
localization.setup_locale(locales[0], self.data.lang)
self._select_locale(self.data.lang.lang)
def _retranslate_one(self, widgetName):
widget = self.builder.get_object(widgetName)
if not widget:
return
if not widget in self._origStrings:
self._origStrings[widget] = widget.get_label()
before = self._origStrings[widget]
widget.set_label(_(before))
def retranslate(self, lang):
# Change the translations on labels and buttons that do not have
# substitution text.
for name in ["pickLanguageLabel", "betaWarnTitle", "betaWarnDesc",
"quitButton", "continueButton"]:
self._retranslate_one(name)
# The welcome label is special - it has text that needs to be
# substituted.
welcomeLabel = self.builder.get_object("welcomeLabel")
if not welcomeLabel in self._origStrings:
self._origStrings[welcomeLabel] = welcomeLabel.get_label()
before = self._origStrings[welcomeLabel]
# pylint: disable-msg=E1103
xlated = _(before) % {"name" : productName.upper(), "version" : productVersion}
welcomeLabel.set_label(xlated)
# Retranslate the language (filtering) entry's placeholder text
languageEntry = self.builder.get_object("languageEntry")
if not languageEntry in self._origStrings:
self._origStrings[languageEntry] = languageEntry.get_placeholder_text()
languageEntry.set_placeholder_text(_(self._origStrings[languageEntry]))
# And of course, don't forget the underlying window.
self.window.set_property("distribution", distributionText().upper())
self.window.retranslate(lang)
def refresh(self):
self._select_locale(self.data.lang.lang)
self._languageEntry.set_text("")
self._languageStoreFilter.refilter()
def _add_language(self, store, native, english, lang):
native_span = '<span lang="%s">%s</span>' % (lang, native)
store.append([native_span, english, lang, False])
def _add_locale(self, store, native, locale):
native_span = '<span lang="%s">%s</span>' % (re.sub(r'\..*', '', locale), native)
store.append([native_span, locale])
# Signal handlers.
def on_lang_selection_changed(self, selection):
(_store, selected) = selection.get_selected_rows()
LangLocaleHandler.on_lang_selection_changed(self, selection)
if not selected and hasattr(self.window, "set_may_continue"):
self.window.set_may_continue(False)
def on_locale_selection_changed(self, selection):
(store, selected) = selection.get_selected_rows()
if hasattr(self.window, "set_may_continue"):
self.window.set_may_continue(len(selected) > 0)
if selected:
lang = store[selected[0]][1]
localization.setup_locale(lang)
self.retranslate(lang)
# Override the default in StandaloneSpoke so we can display the beta
# warning dialog first.
def _on_continue_clicked(self, cb):
# Don't display the betanag dialog if this is the final release.
if not isFinal:
dlg = self.builder.get_object("betaWarnDialog")
with enlightbox(self.window, dlg):
rc = dlg.run()
dlg.destroy()
if rc == 0:
sys.exit(0)
if productName.startswith("Red Hat Enterprise Linux") and \
is_unsupported_hw() and not self.data.unsupportedhardware.unsupported_hardware:
dlg = self.builder.get_object("unsupportedHardwareDialog")
with enlightbox(self.window, dlg):
rc = dlg.run()
dlg.destroy()
if rc == 0:
sys.exit(0)
StandaloneSpoke._on_continue_clicked(self, cb)