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trezor-firmware/tests/click_tests/common.py

177 lines
5.3 KiB
Python

from __future__ import annotations
import typing as t
from enum import Enum
from trezorlib.debuglink import LayoutType
from .. import buttons
from .. import translations as TR
if t.TYPE_CHECKING:
from trezorlib.debuglink import DebugLink, LayoutContent
AllActionsType = t.List[t.Union[str, t.Tuple[str, ...]]]
# Passphrases and addresses for both models
class CommonPass:
RANDOM_25 = "Y@14lw%p)JN@f54MYvys@zj'g"
RANDOM_25_ADDRESS = "mnkoxeaMzLgfCxUdDSZWrGactyJJerQVW6"
SHORT = "abc123ABC_<>"
SHORT_ADDRESS = "mtHHfh6uHtJiACwp7kzJZ97yueT6sEdQiG"
WITH_SPACE = "abc 123"
WITH_SPACE_ADDRESS = "mvqzZUb9NaUc62Buk9WCP4L7hunsXFyamT"
EMPTY_ADDRESS = "mvbu1Gdy8SUjTenqerxUaZyYjmveZvt33q"
class PassphraseCategory(Enum):
MENU = "MENU"
DIGITS = "123"
LOWERCASE = "abc"
UPPERCASE = "ABC"
SPECIAL = "#$!"
def get_char_category(char: str) -> PassphraseCategory:
"""What is the category of a character"""
if char.isdigit():
return PassphraseCategory.DIGITS
if char.islower():
return PassphraseCategory.LOWERCASE
if char.isupper():
return PassphraseCategory.UPPERCASE
return PassphraseCategory.SPECIAL
def go_next(debug: "DebugLink") -> LayoutContent:
if debug.layout_type is LayoutType.TT:
return debug.click(buttons.OK)
elif debug.layout_type is LayoutType.TR:
return debug.press_right()
elif debug.layout_type is LayoutType.Mercury:
return debug.swipe_up()
else:
raise RuntimeError("Unknown model")
def tap_to_confirm(debug: "DebugLink") -> LayoutContent:
if debug.layout_type is LayoutType.TT:
return debug.read_layout()
elif debug.layout_type is LayoutType.TR:
return debug.read_layout()
elif debug.layout_type is LayoutType.Mercury:
return debug.click(buttons.TAP_TO_CONFIRM)
else:
raise RuntimeError("Unknown model")
def go_back(debug: "DebugLink", r_middle: bool = False) -> LayoutContent:
if debug.layout_type in (LayoutType.TT, LayoutType.Mercury):
return debug.click(buttons.CANCEL)
elif debug.layout_type is LayoutType.TR:
if r_middle:
return debug.press_middle()
else:
return debug.press_left()
else:
raise RuntimeError("Unknown model")
def navigate_to_action_and_press(
debug: "DebugLink",
wanted_action: str,
all_actions: AllActionsType,
is_carousel: bool = True,
hold_ms: int = 0,
) -> None:
"""Navigate to the button with certain action and press it"""
# Orient
try:
_get_action_index(wanted_action, all_actions)
except ValueError:
raise ValueError(f"Action {wanted_action} is not supported in {all_actions}")
def current_action() -> str:
return layout.get_middle_choice()
def current_is_wanted(wanted_action: str) -> bool:
# Allowing for possible multiple actions on one button
return (
current_action() == wanted_action
or current_action() in wanted_action.split("|")
)
# Navigate
layout = debug.read_layout()
while not current_is_wanted(wanted_action):
layout = _move_one_closer(
debug=debug,
wanted_action=wanted_action,
current_action=current_action(),
all_actions=all_actions,
is_carousel=is_carousel,
)
# Press or hold
debug.press_middle(hold_ms=hold_ms)
def unlock_gesture(debug: "DebugLink") -> LayoutContent:
if debug.layout_type is LayoutType.TT:
return debug.click(buttons.OK)
elif debug.layout_type is LayoutType.TR:
return debug.press_right()
elif debug.layout_type is LayoutType.Mercury:
return debug.click(buttons.TAP_TO_CONFIRM)
else:
raise RuntimeError("Unknown model")
def _get_action_index(wanted_action: str, all_actions: AllActionsType) -> int:
"""Get index of the action in the list of all actions"""
if wanted_action in all_actions:
return all_actions.index(wanted_action)
for index, action in enumerate(all_actions):
if not isinstance(action, tuple):
action = (action,)
for subaction in action:
try:
tr = TR.translate(subaction)
except KeyError:
continue
if tr == wanted_action:
return index
raise ValueError(f"Action {wanted_action} is not supported in {all_actions}")
def _move_one_closer(
debug: "DebugLink",
wanted_action: str,
current_action: str,
all_actions: AllActionsType,
is_carousel: bool,
) -> LayoutContent:
"""Pressing either left or right regarding to the current situation"""
index_diff = _get_action_index(wanted_action, all_actions) - _get_action_index(
current_action, all_actions
)
if not is_carousel:
# Simply move according to the index in a closed list
if index_diff > 0:
return debug.press_right()
else:
return debug.press_left()
else:
# Carousel can move in a circle - over the edges
# Always move the shortest way
action_half = len(all_actions) // 2
if index_diff > action_half or -action_half < index_diff < 0:
return debug.press_left()
else:
return debug.press_right()