mirror of
https://github.com/trezor/trezor-firmware.git
synced 2024-12-01 11:58:28 +00:00
177 lines
5.3 KiB
Python
177 lines
5.3 KiB
Python
from __future__ import annotations
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import typing as t
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from enum import Enum
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from trezorlib.debuglink import LayoutType
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from .. import buttons
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from .. import translations as TR
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if t.TYPE_CHECKING:
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from trezorlib.debuglink import DebugLink, LayoutContent
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AllActionsType = t.List[t.Union[str, t.Tuple[str, ...]]]
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# Passphrases and addresses for both models
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class CommonPass:
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RANDOM_25 = "Y@14lw%p)JN@f54MYvys@zj'g"
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RANDOM_25_ADDRESS = "mnkoxeaMzLgfCxUdDSZWrGactyJJerQVW6"
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SHORT = "abc123ABC_<>"
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SHORT_ADDRESS = "mtHHfh6uHtJiACwp7kzJZ97yueT6sEdQiG"
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WITH_SPACE = "abc 123"
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WITH_SPACE_ADDRESS = "mvqzZUb9NaUc62Buk9WCP4L7hunsXFyamT"
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EMPTY_ADDRESS = "mvbu1Gdy8SUjTenqerxUaZyYjmveZvt33q"
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class PassphraseCategory(Enum):
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MENU = "MENU"
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DIGITS = "123"
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LOWERCASE = "abc"
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UPPERCASE = "ABC"
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SPECIAL = "#$!"
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def get_char_category(char: str) -> PassphraseCategory:
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"""What is the category of a character"""
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if char.isdigit():
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return PassphraseCategory.DIGITS
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if char.islower():
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return PassphraseCategory.LOWERCASE
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if char.isupper():
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return PassphraseCategory.UPPERCASE
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return PassphraseCategory.SPECIAL
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def go_next(debug: "DebugLink") -> LayoutContent:
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if debug.layout_type is LayoutType.TT:
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return debug.click(buttons.OK)
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elif debug.layout_type is LayoutType.TR:
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return debug.press_right()
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elif debug.layout_type is LayoutType.Mercury:
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return debug.swipe_up()
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else:
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raise RuntimeError("Unknown model")
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def tap_to_confirm(debug: "DebugLink") -> LayoutContent:
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if debug.layout_type is LayoutType.TT:
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return debug.read_layout()
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elif debug.layout_type is LayoutType.TR:
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return debug.read_layout()
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elif debug.layout_type is LayoutType.Mercury:
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return debug.click(buttons.TAP_TO_CONFIRM)
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else:
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raise RuntimeError("Unknown model")
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def go_back(debug: "DebugLink", r_middle: bool = False) -> LayoutContent:
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if debug.layout_type in (LayoutType.TT, LayoutType.Mercury):
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return debug.click(buttons.CANCEL)
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elif debug.layout_type is LayoutType.TR:
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if r_middle:
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return debug.press_middle()
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else:
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return debug.press_left()
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else:
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raise RuntimeError("Unknown model")
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def navigate_to_action_and_press(
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debug: "DebugLink",
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wanted_action: str,
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all_actions: AllActionsType,
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is_carousel: bool = True,
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hold_ms: int = 0,
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) -> None:
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"""Navigate to the button with certain action and press it"""
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# Orient
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try:
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_get_action_index(wanted_action, all_actions)
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except ValueError:
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raise ValueError(f"Action {wanted_action} is not supported in {all_actions}")
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def current_action() -> str:
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return layout.get_middle_choice()
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def current_is_wanted(wanted_action: str) -> bool:
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# Allowing for possible multiple actions on one button
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return (
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current_action() == wanted_action
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or current_action() in wanted_action.split("|")
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)
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# Navigate
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layout = debug.read_layout()
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while not current_is_wanted(wanted_action):
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layout = _move_one_closer(
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debug=debug,
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wanted_action=wanted_action,
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current_action=current_action(),
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all_actions=all_actions,
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is_carousel=is_carousel,
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)
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# Press or hold
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debug.press_middle(hold_ms=hold_ms)
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def unlock_gesture(debug: "DebugLink") -> LayoutContent:
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if debug.layout_type is LayoutType.TT:
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return debug.click(buttons.OK)
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elif debug.layout_type is LayoutType.TR:
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return debug.press_right()
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elif debug.layout_type is LayoutType.Mercury:
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return debug.click(buttons.TAP_TO_CONFIRM)
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else:
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raise RuntimeError("Unknown model")
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def _get_action_index(wanted_action: str, all_actions: AllActionsType) -> int:
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"""Get index of the action in the list of all actions"""
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if wanted_action in all_actions:
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return all_actions.index(wanted_action)
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for index, action in enumerate(all_actions):
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if not isinstance(action, tuple):
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action = (action,)
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for subaction in action:
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try:
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tr = TR.translate(subaction)
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except KeyError:
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continue
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if tr == wanted_action:
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return index
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raise ValueError(f"Action {wanted_action} is not supported in {all_actions}")
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def _move_one_closer(
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debug: "DebugLink",
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wanted_action: str,
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current_action: str,
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all_actions: AllActionsType,
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is_carousel: bool,
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) -> LayoutContent:
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"""Pressing either left or right regarding to the current situation"""
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index_diff = _get_action_index(wanted_action, all_actions) - _get_action_index(
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current_action, all_actions
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)
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if not is_carousel:
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# Simply move according to the index in a closed list
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if index_diff > 0:
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return debug.press_right()
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else:
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return debug.press_left()
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else:
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# Carousel can move in a circle - over the edges
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# Always move the shortest way
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action_half = len(all_actions) // 2
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if index_diff > action_half or -action_half < index_diff < 0:
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return debug.press_left()
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else:
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return debug.press_right()
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