/* * This file is part of the Trezor project, https://trezor.io/ * * Copyright (c) SatoshiLabs * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include "display.h" #include "fonts/fonts.h" #include "gfx_draw.h" typedef struct { int16_t dst_x; int16_t dst_y; int16_t src_x; int16_t src_y; int16_t width; int16_t height; } gfx_clip_t; static inline gfx_clip_t gfx_clip(gfx_rect_t dst, const gfx_bitmap_t* bitmap) { int16_t dst_x = dst.x0; int16_t dst_y = dst.y0; int16_t src_x = 0; int16_t src_y = 0; if (bitmap != NULL) { src_x += bitmap->offset.x; src_y += bitmap->offset.y; // Normalize negative x-offset of bitmap if (src_x < 0) { dst_x -= src_x; src_x = 0; } // Normalize negative y-offset of src bitmap if (src_y < 0) { dst_y -= src_y; src_y = 0; } } // Normalize negative top-left of destination rectangle if (dst_x < 0) { src_x -= dst_x; dst_x = 0; } if (dst_y < 0) { src_y -= dst_y; dst_y = 0; } // Calculate dimension of effective rectangle int16_t width = MIN(DISPLAY_RESX, dst.x1) - dst_x; int16_t height = MIN(DISPLAY_RESY, dst.y1) - dst_y; if (bitmap != NULL) { width = MIN(width, bitmap->size.x - src_x); height = MIN(height, bitmap->size.y - src_y); } gfx_clip_t clip = { .dst_x = dst_x, .dst_y = dst_y, .src_x = src_x, .src_y = src_y, .width = width, .height = height, }; return clip; } void gfx_clear(void) { gfx_bitblt_t bb = { // Destination bitmap .height = DISPLAY_RESY, .width = DISPLAY_RESX, .dst_row = NULL, .dst_x = 0, .dst_y = 0, .dst_stride = 0, // Source bitmap .src_fg = 0, .src_alpha = 255, }; display_fill(&bb); } void gfx_draw_bar(gfx_rect_t rect, gfx_color_t color) { gfx_clip_t clip = gfx_clip(rect, NULL); if (clip.width <= 0 || clip.height <= 0) { return; } gfx_bitblt_t bb = { // Destination bitmap .height = clip.height, .width = clip.width, .dst_row = NULL, .dst_x = clip.dst_x, .dst_y = clip.dst_y, .dst_stride = 0, // Source bitmap .src_fg = color, .src_alpha = 255, }; display_fill(&bb); } void gfx_draw_bitmap(gfx_rect_t rect, const gfx_bitmap_t* bitmap) { gfx_clip_t clip = gfx_clip(rect, bitmap); if (clip.width <= 0 || clip.height <= 0) { return; } gfx_bitblt_t bb = { // Destination bitmap .height = clip.height, .width = clip.width, .dst_row = NULL, .dst_x = clip.dst_x, .dst_y = clip.dst_y, .dst_stride = 0, // Source bitmap .src_row = (uint8_t*)bitmap->ptr + bitmap->stride * clip.src_y, .src_x = clip.src_x, .src_y = clip.src_y, .src_stride = bitmap->stride, .src_fg = bitmap->fg_color, .src_bg = bitmap->bg_color, .src_alpha = 255, }; // Currently, we use `gfx_draw_bitmap` exclusively for text rendering. // Therefore, we are including the variant of `display_copy_xxx()` that is // specifically needed for drawing glyphs in the format we are using // to save some space in the flash memory. #if TREZOR_FONT_BPP == 1 if (bitmap->format == GFX_FORMAT_MONO1P) { display_copy_mono1p(&bb); } #endif #if TREZOR_FONT_BPP == 4 if (bitmap->format == GFX_FORMAT_MONO4) { display_copy_mono4(&bb); } #endif } #if TREZOR_FONT_BPP == 1 #define GLYPH_FORMAT GFX_FORMAT_MONO1P #define GLYPH_STRIDE(w) (((w) + 7) / 8) #elif TREZOR_FONT_BPP == 2 #error Unsupported TREZOR_FONT_BPP value #define GLYPH_FORMAT GFX_FORMAT_MONO2 #define GLYPH_STRIDE(w) (((w) + 3) / 4) #elif TREZOR_FONT_BPP == 4 #define GLYPH_FORMAT GFX_FORMAT_MONO4 #define GLYPH_STRIDE(w) (((w) + 1) / 2) #elif TREZOR_FONT_BPP == 8 #error Unsupported TREZOR_FONT_BPP value #define GLYPH_FORMAT GFX_FORMAT_MONO8 #define GLYPH_STRIDE(w) (w) #else #error Unsupported TREZOR_FONT_BPP value #endif #define GLYPH_WIDTH(g) ((g)[0]) #define GLYPH_HEIGHT(g) ((g)[1]) #define GLYPH_ADVANCE(g) ((g)[2]) #define GLYPH_BEARING_X(g) ((g)[3]) #define GLYPH_BEARING_Y(g) ((g)[4]) #define GLYPH_DATA(g) ((void*)&(g)[5]) void gfx_draw_text(gfx_offset_t pos, const char* text, size_t maxlen, const gfx_text_attr_t* attr, gfx_text_align_t align) { if (text == NULL) { return; } if (align == GFX_ALIGN_CENTER) { int w = font_text_width(attr->font, text, maxlen); pos = gfx_offset(pos.x - w / 2, pos.y); } gfx_bitmap_t bitmap = { .format = GLYPH_FORMAT, .fg_color = attr->fg_color, .bg_color = attr->bg_color, }; int max_height = font_max_height(attr->font); int baseline = font_baseline(attr->font); for (int i = 0; i < maxlen; i++) { uint8_t ch = (uint8_t)text[i]; if (ch == 0 || pos.x >= DISPLAY_RESX) { break; } const uint8_t* glyph = font_get_glyph(attr->font, ch); if (glyph == NULL) { continue; } bitmap.ptr = GLYPH_DATA(glyph); bitmap.stride = GLYPH_STRIDE(GLYPH_WIDTH(glyph)); bitmap.size.x = GLYPH_WIDTH(glyph); bitmap.size.y = GLYPH_HEIGHT(glyph); bitmap.offset.x = -GLYPH_BEARING_X(glyph); bitmap.offset.y = -(max_height - baseline - GLYPH_BEARING_Y(glyph)); gfx_draw_bitmap(gfx_rect(pos.x, pos.y, DISPLAY_RESX, DISPLAY_RESY), &bitmap); pos.x += GLYPH_ADVANCE(glyph); } } #ifdef TREZOR_PRODTEST #include "qr-code-generator/qrcodegen.h" #define QR_MAX_VERSION 9 void gfx_draw_qrcode(gfx_offset_t offset, uint8_t scale, const char* data) { if (scale < 1 || scale > 10) return; int x = offset.x; int y = offset.y; uint8_t codedata[qrcodegen_BUFFER_LEN_FOR_VERSION(QR_MAX_VERSION)] = {0}; uint8_t tempdata[qrcodegen_BUFFER_LEN_FOR_VERSION(QR_MAX_VERSION)] = {0}; int side = 0; if (qrcodegen_encodeText(data, tempdata, codedata, qrcodegen_Ecc_MEDIUM, qrcodegen_VERSION_MIN, QR_MAX_VERSION, qrcodegen_Mask_AUTO, true)) { side = qrcodegen_getSize(codedata); } // Calculate border size (1 extra modules around the QR code) int border_side = ((side + 2) * scale); // Calculate border left-top corner x -= border_side / 2; y -= border_side / 2; // Fill the backround (including the border) with white color gfx_rect_t border_rect = gfx_rect_wh(x, y, border_side, border_side); gfx_draw_bar(border_rect, COLOR_WHITE); // Center QR code inside the border x += scale; y += scale; // Draw black modules for (int i = 0; i < side; i++) { for (int j = 0; j < side; j++) { if (qrcodegen_getModule(codedata, i, j)) { gfx_rect_t rect = gfx_rect_wh(x + i * scale, y + j * scale, scale, scale); gfx_draw_bar(rect, COLOR_BLACK); } } } } #endif // TREZOR_PRODTEST