use crate::trezorhal::display; #[cfg(not(feature = "model_tt"))] use crate::ui::model_t1::constant; #[cfg(feature = "model_tt")] use crate::ui::model_tt::constant; use super::geometry::{Offset, Point, Rect}; pub fn width() -> i32 { display::width() } pub fn height() -> i32 { display::height() } pub fn size() -> Offset { Offset::new(width(), height()) } pub fn screen() -> Rect { Rect::from_top_left_and_size(Point::zero(), size()) } pub fn backlight(val: i32) -> i32 { display::backlight(val) } pub fn rect(r: Rect, fg_color: Color) { display::bar(r.x0, r.y0, r.width(), r.height(), fg_color.into()); } pub fn rounded_rect(r: Rect, fg_color: Color, bg_color: Color, radius: u8) { display::bar_radius( r.x0, r.y0, r.width(), r.height(), fg_color.into(), bg_color.into(), radius, ); } pub fn icon(center: Point, data: &[u8], fg_color: Color, bg_color: Color) { let toif_info = display::toif_info(data).unwrap(); assert!(toif_info.grayscale); let r = Rect::from_center_and_size( center, Offset::new(toif_info.width as _, toif_info.height as _), ); display::icon( r.x0, r.y0, r.width(), r.height(), &data[12..], // skip TOIF header fg_color.into(), bg_color.into(), ); } // Used on T1 only. pub fn rounded_rect1(r: Rect, fg_color: Color, bg_color: Color) { display::bar(r.x0, r.y0, r.width(), r.height(), fg_color.into()); let corners = [ r.top_left(), r.top_right() + Offset::new(-1, 0), r.bottom_right() + Offset::new(-1, -1), r.bottom_left() + Offset::new(0, -1), ]; for p in corners.iter() { display::bar(p.x, p.y, 1, 1, bg_color.into()); } } // Used on T1 only. pub fn dotted_line(start: Point, width: i32, color: Color) { for x in (start.x..width).step_by(2) { display::bar(x, start.y, 1, 1, color.into()); } } pub fn text(baseline: Point, text: &[u8], font: Font, fg_color: Color, bg_color: Color) { display::text( baseline.x, baseline.y, text, font.0, fg_color.into(), bg_color.into(), ); } pub fn text_width(text: &[u8], font: Font) -> i32 { display::text_width(text, font.0) } pub fn text_height() -> i32 { constant::TEXT_HEIGHT } pub fn line_height() -> i32 { constant::LINE_HEIGHT } #[derive(Copy, Clone, PartialEq, Eq)] pub struct Font(i32); impl Font { pub const fn new(id: i32) -> Self { Self(id) } pub fn text_width(self, text: &[u8]) -> i32 { text_width(text, self) } pub fn line_height(self) -> i32 { line_height() } } #[derive(Copy, Clone, PartialEq, Eq)] pub struct Color(u16); impl Color { pub const fn from_u16(val: u16) -> Self { Self(val) } pub const fn rgb(r: u8, g: u8, b: u8) -> Self { let r = (r as u16 & 0xF8) << 8; let g = (g as u16 & 0xFC) << 3; let b = (b as u16 & 0xF8) >> 3; Self(r | g | b) } pub const fn r(self) -> u8 { (self.0 >> 8) as u8 & 0xF8 } pub const fn g(self) -> u8 { (self.0 >> 3) as u8 & 0xFC } pub const fn b(self) -> u8 { (self.0 << 3) as u8 & 0xF8 } pub fn blend(self, other: Self, t: f32) -> Self { Self::rgb( lerp(self.r(), other.r(), t), lerp(self.g(), other.g(), t), lerp(self.b(), other.b(), t), ) } pub fn to_u16(self) -> u16 { self.0 } pub fn neg(self) -> Self { Self(!self.0) } } impl From for Color { fn from(val: u16) -> Self { Self(val) } } impl From for u16 { fn from(val: Color) -> Self { val.to_u16() } } fn lerp(a: u8, b: u8, t: f32) -> u8 { (a as f32 + t * (b - a) as f32) as u8 }