/* * This file is part of the Trezor project, https://trezor.io/ * * Copyright (C) 2017 Saleem Rashid * * This library is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this library. If not, see . */ #include "oled.h" #include static SDL_Renderer *renderer = NULL; static SDL_Texture *texture = NULL; static SDL_Rect dstrect; #define ENV_OLED_FULLSCREEN "TREZOR_OLED_FULLSCREEN" #define ENV_OLED_SCALE "TREZOR_OLED_SCALE" static int emulatorFullscreen(void) { const char *variable = getenv(ENV_OLED_FULLSCREEN); if (!variable) { return 0; } return atoi(variable); } static int emulatorScale(void) { const char *variable = getenv(ENV_OLED_SCALE); if (!variable) { return 1; } int scale = atoi(variable); if (scale >= 1 && scale <= 16) { return scale; } return 1; } void oledInit(void) { if (SDL_Init(SDL_INIT_VIDEO) != 0) { fprintf(stderr, "Failed to initialize SDL: %s\n", SDL_GetError()); exit(1); } atexit(SDL_Quit); int scale = emulatorScale(); int fullscreen = emulatorFullscreen(); SDL_Window *window = SDL_CreateWindow( "Trezor^emu", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, OLED_WIDTH * scale, OLED_HEIGHT * scale, fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0); if (window == NULL) { fprintf(stderr, "Failed to create window: %s\n", SDL_GetError()); exit(1); } renderer = SDL_CreateRenderer(window, -1, 0); if (!renderer) { fprintf(stderr, "Failed to create renderer: %s\n", SDL_GetError()); exit(1); } if (fullscreen) { SDL_DisplayMode current_mode; if (SDL_GetCurrentDisplayMode(0, ¤t_mode) != 0) { fprintf(stderr, "Failed to get current display mode: %s\n", SDL_GetError()); exit(1); } dstrect.x = (current_mode.w - OLED_WIDTH * scale) / 2; dstrect.y = (current_mode.h - OLED_HEIGHT * scale) / 2; SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE); SDL_RenderClear(renderer); SDL_ShowCursor(SDL_DISABLE); } else { dstrect.x = 0; dstrect.y = 0; } dstrect.w = OLED_WIDTH * scale; dstrect.h = OLED_HEIGHT * scale; texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, OLED_WIDTH, OLED_HEIGHT); oledClear(); oledRefresh(); } void oledRefresh(void) { /* Draw triangle in upper right corner */ oledInvertDebugLink(); const uint8_t *buffer = oledGetBuffer(); static uint32_t data[OLED_HEIGHT][OLED_WIDTH]; for (size_t i = 0; i < OLED_BUFSIZE; i++) { int x = (OLED_BUFSIZE - 1 - i) % OLED_WIDTH; int y = (OLED_BUFSIZE - 1 - i) / OLED_WIDTH * 8 + 7; for (uint8_t shift = 0; shift < 8; shift++, y--) { bool set = (buffer[i] >> shift) & 1; data[y][x] = set ? 0xFFFFFFFF : 0xFF000000; } } SDL_UpdateTexture(texture, NULL, data, OLED_WIDTH * sizeof(uint32_t)); SDL_RenderCopy(renderer, texture, NULL, &dstrect); SDL_RenderPresent(renderer); /* Return it back */ oledInvertDebugLink(); } void emulatorPoll(void) { SDL_Event event; if (SDL_PollEvent(&event)) { if (event.type == SDL_QUIT) { exit(1); } } }