/** * This file is part of the TREZOR project, https://trezor.io/ * * Copyright (c) SatoshiLabs * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES * OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #include "slip39.h" #include #include #include "slip39_wordlist.h" /** * Returns word on position `index`. */ const char* get_word(uint16_t index) { return wordlist[index]; } /** * Finds index of given word, if found. * Returns true on success and stores result in `index`. */ bool word_index(uint16_t* index, const char* word, uint8_t word_length) { uint16_t lo = 0; uint16_t hi = WORDS_COUNT; uint16_t mid = 0; while ((hi - lo) > 1) { mid = (hi + lo) / 2; if (strncmp(wordlist[mid], word, word_length) > 0) { hi = mid; } else { lo = mid; } } if (strncmp(wordlist[lo], word, word_length) != 0) { return false; } *index = lo; return true; } /** * Calculates which buttons still can be pressed after some already were. * Returns a 9-bit bitmask, where each bit specifies which buttons * can be further pressed (there are still words in this combination). * LSB denotes first button. * * Example: 110000110 - second, third, eighth and ninth button still can be * pressed. */ uint16_t compute_mask(uint16_t prefix) { return find(prefix, false); } /** * Converts sequence to word index. */ const char* button_sequence_to_word(uint16_t prefix) { return wordlist[find(prefix, true)]; } /** * Computes mask if find_index is false. * Finds the first word index that suits the prefix otherwise. */ uint16_t find(uint16_t prefix, bool find_index) { uint16_t min = prefix; uint16_t max = 0; uint16_t for_max = 0; uint8_t multiplier = 0; uint8_t divider = 0; uint16_t bitmap = 0; uint8_t digit = 0; uint16_t i = 0; max = prefix + 1; while (min < 1000) { min = min * 10; max = max * 10; multiplier++; } // Four char prefix -> the mask is zero if (!multiplier && !find_index) { return 0; } for_max = min - (min % 1000) + 1000; // We can't use binary search because the numbers are not sorted. // They are sorted using the words' alphabet (so we can use the index). // Example: axle (1953), beam (1315) // The first digit is sorted so we can loop only upto `for_max`. while (words_button_seq[i] < for_max) { if (words_button_seq[i] >= min && words_button_seq[i] < max) { if (find_index) { return i; } switch (multiplier) { case 1: divider = 1; break; case 2: divider = 10; break; case 3: divider = 100; break; default: divider = 1; break; } digit = (words_button_seq[i] / divider) % 10; bitmap |= 1 << (digit - 1); } i++; } return bitmap; }