/* * This file is part of the Trezor project, https://trezor.io/ * * Copyright (C) 2014 Pavol Rusnak * * This library is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this library. If not, see . */ #include "trezor.h" #include "bitmaps.h" #include "bl_check.h" #include "buttons.h" #include "common.h" #include "config.h" #include "gettext.h" #include "layout.h" #include "layout2.h" #include "memzero.h" #include "oled.h" #include "rng.h" #include "setup.h" #include "timer.h" #include "usb.h" #include "util.h" #if !EMULATOR #include #include "otp.h" #endif /* Screen timeout */ uint32_t system_millis_lock_start; void check_lock_screen(void) { buttonUpdate(); // wake from screensaver on any button if (layoutLast == layoutScreensaver && (button.NoUp || button.YesUp)) { layoutHome(); return; } // button held for long enough (2 seconds) if (layoutLast == layoutHome && button.NoDown >= 285000 * 2) { layoutDialog(&bmp_icon_question, _("Cancel"), _("Lock Device"), NULL, _("Do you really want to"), _("lock your Trezor?"), NULL, NULL, NULL, NULL); // wait until NoButton is released usbTiny(1); do { usbSleep(5); buttonUpdate(); } while (!button.NoUp); // wait for confirmation/cancellation of the dialog do { usbSleep(5); buttonUpdate(); } while (!button.YesUp && !button.NoUp); usbTiny(0); if (button.YesUp) { // lock the screen session_clear(true); layoutScreensaver(); } else { // resume homescreen layoutHome(); } } // if homescreen is shown for too long if (layoutLast == layoutHome) { if ((timer_ms() - system_millis_lock_start) >= config_getAutoLockDelayMs()) { // lock the screen session_clear(true); layoutScreensaver(); } } } static void collect_hw_entropy(bool privileged) { #if EMULATOR (void)privileged; memzero(HW_ENTROPY_DATA, HW_ENTROPY_LEN); #else if (privileged) { desig_get_unique_id((uint32_t *)HW_ENTROPY_DATA); // set entropy in the OTP randomness block if (!flash_otp_is_locked(FLASH_OTP_BLOCK_RANDOMNESS)) { uint8_t entropy[FLASH_OTP_BLOCK_SIZE]; random_buffer(entropy, FLASH_OTP_BLOCK_SIZE); flash_otp_write(FLASH_OTP_BLOCK_RANDOMNESS, 0, entropy, FLASH_OTP_BLOCK_SIZE); flash_otp_lock(FLASH_OTP_BLOCK_RANDOMNESS); } // collect entropy from OTP randomness block flash_otp_read(FLASH_OTP_BLOCK_RANDOMNESS, 0, HW_ENTROPY_DATA + 12, FLASH_OTP_BLOCK_SIZE); } else { // unprivileged mode => use fixed HW_ENTROPY memset(HW_ENTROPY_DATA, 0x3C, HW_ENTROPY_LEN); } #endif } int main(void) { #ifndef APPVER setup(); __stack_chk_guard = random32(); // this supports compiler provided // unpredictable stack protection checks oledInit(); #else check_bootloader(); setupApp(); __stack_chk_guard = random32(); // this supports compiler provided // unpredictable stack protection checks #endif drbg_init(); if (!is_mode_unprivileged()) { collect_hw_entropy(true); timer_init(); #ifdef APPVER // enable MPU (Memory Protection Unit) mpu_config_firmware(); #endif } else { collect_hw_entropy(false); } #if DEBUG_LINK oledSetDebugLink(1); #if !EMULATOR config_wipe(); #endif #endif oledDrawBitmap(40, 0, &bmp_logo64); oledRefresh(); config_init(); layoutHome(); usbInit(); for (;;) { usbPoll(); check_lock_screen(); } return 0; }