/* * Copyright (c) Pavol Rusnak, SatoshiLabs * * Licensed under TREZOR License * see LICENSE file for details */ #include #ifndef TREZOR_NOUI #include #endif #include "options.h" #include "touch.h" void __shutdown(void); uint32_t touch_read(void) { #ifndef TREZOR_NOUI SDL_Event event; int x, y; SDL_PumpEvents(); if (SDL_PollEvent(&event) > 0) { switch (event.type) { case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEMOTION: case SDL_MOUSEBUTTONUP: x = event.button.x - DISPLAY_TOUCH_OFFSET_X; y = event.button.y - DISPLAY_TOUCH_OFFSET_Y; if (x < 0 || y < 0 || x >= DISPLAY_RESX || y >= DISPLAY_RESY) break; switch (event.type) { case SDL_MOUSEBUTTONDOWN: return TOUCH_START | touch_pack_xy(x, y); case SDL_MOUSEMOTION: // remove other SDL_MOUSEMOTION events from queue SDL_FlushEvent(SDL_MOUSEMOTION); if (event.motion.state) { return TOUCH_MOVE | touch_pack_xy(x, y); } break; case SDL_MOUSEBUTTONUP: return TOUCH_END | touch_pack_xy(x, y); } break; case SDL_KEYUP: if (event.key.keysym.sym == SDLK_ESCAPE) { __shutdown(); } break; case SDL_QUIT: __shutdown(); break; } } #endif return 0; }