/* * Copyright (c) Pavol Rusnak, SatoshiLabs * * Licensed under TREZOR License * see LICENSE file for details */ #include #ifndef TREZOR_NOUI #include #include #define DISPLAY_BORDER 16 static SDL_Renderer *RENDERER; static SDL_Surface *BUFFER; static SDL_Texture *TEXTURE; static struct { struct { uint16_t x, y; } start; struct { uint16_t x, y; } end; struct { uint16_t x, y; } pos; } PIXELWINDOW; void PIXELDATA(uint16_t c) { if (!RENDERER) { display_init(); } if (PIXELWINDOW.pos.x <= PIXELWINDOW.end.x && PIXELWINDOW.pos.y <= PIXELWINDOW.end.y) { ((uint16_t *)BUFFER->pixels)[PIXELWINDOW.pos.x + PIXELWINDOW.pos.y * BUFFER->pitch / sizeof(uint16_t)] = c; } PIXELWINDOW.pos.x++; if (PIXELWINDOW.pos.x > PIXELWINDOW.end.x) { PIXELWINDOW.pos.x = PIXELWINDOW.start.x; PIXELWINDOW.pos.y++; } } #else #define PIXELDATA(X) (void)(X) #endif void display_init(void) { #ifndef TREZOR_NOUI if (SDL_Init(SDL_INIT_VIDEO) != 0) { printf("%s\n", SDL_GetError()); ensure(secfalse, "SDL_Init error"); } atexit(SDL_Quit); SDL_Window *win = SDL_CreateWindow("TREZOR", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, DISPLAY_RESX + 2 * DISPLAY_BORDER, DISPLAY_RESY + 2 * DISPLAY_BORDER, SDL_WINDOW_SHOWN); if (!win) { printf("%s\n", SDL_GetError()); ensure(secfalse, "SDL_CreateWindow error"); } RENDERER = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED); if (!RENDERER) { printf("%s\n", SDL_GetError()); SDL_DestroyWindow(win); ensure(secfalse, "SDL_CreateRenderer error"); } SDL_SetRenderDrawColor(RENDERER, 0, 0, 0, 255); SDL_RenderClear(RENDERER); BUFFER = SDL_CreateRGBSurface(0, MAX_DISPLAY_RESX, MAX_DISPLAY_RESY, 16, 0xF800, 0x07E0, 0x001F, 0x0000); TEXTURE = SDL_CreateTexture(RENDERER, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, DISPLAY_RESX, DISPLAY_RESY); SDL_SetTextureBlendMode(TEXTURE, SDL_BLENDMODE_BLEND); DISPLAY_BACKLIGHT = 0; DISPLAY_ORIENTATION = 0; #endif } static void display_set_window(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1) { #ifndef TREZOR_NOUI if (!RENDERER) { display_init(); } PIXELWINDOW.start.x = x0; PIXELWINDOW.start.y = y0; PIXELWINDOW.end.x = x1; PIXELWINDOW.end.y = y1; PIXELWINDOW.pos.x = x0; PIXELWINDOW.pos.y = y0; #endif } void display_refresh(void) { #ifndef TREZOR_NOUI if (!RENDERER) { display_init(); } SDL_RenderClear(RENDERER); SDL_UpdateTexture(TEXTURE, NULL, BUFFER->pixels, BUFFER->pitch); #define BACKLIGHT_NORMAL 150 SDL_SetTextureAlphaMod(TEXTURE, MIN(255, 255 * DISPLAY_BACKLIGHT / BACKLIGHT_NORMAL)); const SDL_Rect r = {DISPLAY_BORDER, DISPLAY_BORDER, DISPLAY_RESX, DISPLAY_RESY}; SDL_RenderCopyEx(RENDERER, TEXTURE, NULL, &r, DISPLAY_ORIENTATION, NULL, 0); SDL_RenderPresent(RENDERER); #endif } static void display_set_orientation(int degrees) { display_refresh(); } static void display_set_backlight(int val) { display_refresh(); } void display_save(const char *filename) { #ifndef TREZOR_NOUI if (!RENDERER) { display_init(); } IMG_SavePNG(BUFFER, filename); #endif }