/* * This file is part of the Trezor project, https://trezor.io/ * * Copyright (c) SatoshiLabs * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include #include #include "profile.h" #define EMULATOR_BORDER 16 #if TREZOR_MODEL == T #ifdef TREZOR_EMULATOR_RASPI #define WINDOW_WIDTH 480 #define WINDOW_HEIGHT 320 #define TOUCH_OFFSET_X 110 #define TOUCH_OFFSET_Y 40 #else #define WINDOW_WIDTH 400 #define WINDOW_HEIGHT 600 #define TOUCH_OFFSET_X 80 #define TOUCH_OFFSET_Y 110 #endif #elif TREZOR_MODEL == 1 #define WINDOW_WIDTH 200 #define WINDOW_HEIGHT 340 #define TOUCH_OFFSET_X 36 #define TOUCH_OFFSET_Y 92 #else #error Unknown Trezor Model #endif static SDL_Renderer *RENDERER; static SDL_Surface *BUFFER; static SDL_Texture *TEXTURE, *BACKGROUND; int sdl_display_res_x = DISPLAY_RESX, sdl_display_res_y = DISPLAY_RESY; int sdl_touch_offset_x, sdl_touch_offset_y; static struct { struct { uint16_t x, y; } start; struct { uint16_t x, y; } end; struct { uint16_t x, y; } pos; } PIXELWINDOW; void PIXELDATA(uint16_t c) { #if TREZOR_MODEL == 1 // set to white if highest bits of all R, G, B values are set to 1 // bin(10000 100000 10000) = hex(0x8410) // otherwise set to black c = (c & 0x8410) ? 0xFFFF : 0x0000; #endif if (!RENDERER) { display_init(); } if (PIXELWINDOW.pos.x <= PIXELWINDOW.end.x && PIXELWINDOW.pos.y <= PIXELWINDOW.end.y) { ((uint16_t *) BUFFER->pixels)[PIXELWINDOW.pos.x + PIXELWINDOW.pos.y * BUFFER->pitch / sizeof(uint16_t)] = c; } PIXELWINDOW.pos.x++; if (PIXELWINDOW.pos.x > PIXELWINDOW.end.x) { PIXELWINDOW.pos.x = PIXELWINDOW.start.x; PIXELWINDOW.pos.y++; } } void display_init(void) { if (SDL_Init(SDL_INIT_VIDEO) != 0) { printf("%s\n", SDL_GetError()); ensure(secfalse, "SDL_Init error"); } atexit(SDL_Quit); char *window_title; if (!asprintf(&window_title, "Trezor^emu: %s", profile_name())) { window_title = "Trezor^emu"; } SDL_Window *win = SDL_CreateWindow(window_title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WINDOW_WIDTH, WINDOW_HEIGHT, #ifdef TREZOR_EMULATOR_RASPI SDL_WINDOW_SHOWN | SDL_WINDOW_FULLSCREEN #else SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI #endif ); if (!win) { printf("%s\n", SDL_GetError()); ensure(secfalse, "SDL_CreateWindow error"); } RENDERER = SDL_CreateRenderer(win, -1, SDL_RENDERER_SOFTWARE); if (!RENDERER) { printf("%s\n", SDL_GetError()); SDL_DestroyWindow(win); ensure(secfalse, "SDL_CreateRenderer error"); } SDL_SetRenderDrawColor(RENDERER, 0, 0, 0, 255); SDL_RenderClear(RENDERER); BUFFER = SDL_CreateRGBSurface(0, MAX_DISPLAY_RESX, MAX_DISPLAY_RESY, 16, 0xF800, 0x07E0, 0x001F, 0x0000); TEXTURE = SDL_CreateTexture(RENDERER, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, DISPLAY_RESX, DISPLAY_RESY); SDL_SetTextureBlendMode(TEXTURE, SDL_BLENDMODE_BLEND); #ifdef __APPLE__ // macOS Mojave SDL black screen workaround SDL_PumpEvents(); SDL_SetWindowSize(win, WINDOW_WIDTH, WINDOW_HEIGHT); #endif #ifdef TREZOR_EMULATOR_RASPI #include "background_raspi.h" BACKGROUND = IMG_LoadTexture_RW( RENDERER, SDL_RWFromMem(background_raspi_jpg, background_raspi_jpg_len), 0); #else #if TREZOR_MODEL == T #include "background_T.h" BACKGROUND = IMG_LoadTexture_RW( RENDERER, SDL_RWFromMem(background_T_jpg, background_T_jpg_len), 0); #elif TREZOR_MODEL == 1 #include "background_1.h" BACKGROUND = IMG_LoadTexture_RW( RENDERER, SDL_RWFromMem(background_1_jpg, background_1_jpg_len), 0); #endif #endif if (BACKGROUND) { SDL_SetTextureBlendMode(BACKGROUND, SDL_BLENDMODE_NONE); sdl_touch_offset_x = TOUCH_OFFSET_X; sdl_touch_offset_y = TOUCH_OFFSET_Y; } else { SDL_SetWindowSize(win, DISPLAY_RESX + 2 * EMULATOR_BORDER, DISPLAY_RESY + 2 * EMULATOR_BORDER); sdl_touch_offset_x = EMULATOR_BORDER; sdl_touch_offset_y = EMULATOR_BORDER; } DISPLAY_BACKLIGHT = 0; #ifdef TREZOR_EMULATOR_RASPI DISPLAY_ORIENTATION = 270; SDL_ShowCursor(SDL_DISABLE); #else DISPLAY_ORIENTATION = 0; #endif } static void display_set_window(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1) { if (!RENDERER) { display_init(); } PIXELWINDOW.start.x = x0; PIXELWINDOW.start.y = y0; PIXELWINDOW.end.x = x1; PIXELWINDOW.end.y = y1; PIXELWINDOW.pos.x = x0; PIXELWINDOW.pos.y = y0; } void display_refresh(void) { if (!RENDERER) { display_init(); } if (BACKGROUND) { SDL_RenderCopy(RENDERER, BACKGROUND, NULL, NULL); } else { SDL_RenderClear(RENDERER); } SDL_UpdateTexture(TEXTURE, NULL, BUFFER->pixels, BUFFER->pitch); #define BACKLIGHT_NORMAL 150 SDL_SetTextureAlphaMod(TEXTURE, MIN(255, 255 * DISPLAY_BACKLIGHT / BACKLIGHT_NORMAL)); if (BACKGROUND) { const SDL_Rect r = {TOUCH_OFFSET_X, TOUCH_OFFSET_Y, DISPLAY_RESX, DISPLAY_RESY}; SDL_RenderCopyEx(RENDERER, TEXTURE, NULL, &r, DISPLAY_ORIENTATION, NULL, 0); } else { const SDL_Rect r = {EMULATOR_BORDER, EMULATOR_BORDER, DISPLAY_RESX, DISPLAY_RESY}; SDL_RenderCopyEx(RENDERER, TEXTURE, NULL, &r, DISPLAY_ORIENTATION, NULL, 0); } SDL_RenderPresent(RENDERER); } static void display_set_orientation(int degrees) { display_refresh(); } static void display_set_backlight(int val) { display_refresh(); } const char *display_save(const char *prefix) { if (!RENDERER) { display_init(); } static int count; static char filename[256]; static SDL_Surface *prev; // take a cropped view of the screen contents const SDL_Rect rect = {0, 0, DISPLAY_RESX, DISPLAY_RESY}; SDL_Surface *crop = SDL_CreateRGBSurface( BUFFER->flags, rect.w, rect.h, BUFFER->format->BitsPerPixel, BUFFER->format->Rmask, BUFFER->format->Gmask, BUFFER->format->Bmask, BUFFER->format->Amask); SDL_BlitSurface(BUFFER, &rect, crop, NULL); // compare with previous screen, skip if equal if (prev != NULL) { if (memcmp(prev->pixels, crop->pixels, crop->pitch * crop->h) == 0) { SDL_FreeSurface(crop); return filename; } SDL_FreeSurface(prev); } // save to png snprintf(filename, sizeof(filename), "%s%08d.png", prefix, count++); IMG_SavePNG(crop, filename); prev = crop; return filename; }