/* * Copyright (c) Pavol Rusnak, SatoshiLabs * * Licensed under Microsoft Reference Source License (Ms-RSL) * see LICENSE.md file for details */ #include #include #define DISPLAY_BORDER 16 static SDL_Renderer *RENDERER = 0; static SDL_Surface *SCREEN = 0; static SDL_Texture *TEXTURE = 0; static int DATAODD = 0; static int POSX, POSY, SX, SY, EX, EY = 0; #define CMD(X) (void)(X); void DATA(uint8_t x) { if (POSX <= EX && POSY <= EY) { ((uint8_t *)SCREEN->pixels)[POSX * 2 + POSY * SCREEN->pitch + (DATAODD ^ 1)] = x; } DATAODD = !DATAODD; if (DATAODD == 0) { POSX++; if (POSX > EX) { POSX = SX; POSY++; } } } uint32_t trezorui_poll_sdl_event(void) { SDL_Event event; int x, y; SDL_PumpEvents(); if (SDL_PollEvent(&event) > 0) { switch (event.type) { case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEMOTION: case SDL_MOUSEBUTTONUP: x = event.button.x - DISPLAY_BORDER; y = event.button.y - DISPLAY_BORDER; if (x < 0 || y < 0 || x >= RESX || y >= RESY) break; switch (event.type) { case SDL_MOUSEBUTTONDOWN: return (0x00 << 24) | (0x01 << 16) | (x << 8) | y; // touch_start break; case SDL_MOUSEMOTION: // remove other SDL_MOUSEMOTION events from queue SDL_FlushEvent(SDL_MOUSEMOTION); if (event.motion.state) { return (0x00 << 24) | (0x02 << 16) | (x << 8) | y; // touch_move } break; case SDL_MOUSEBUTTONUP: return (0x00 << 24) | (0x04 << 16) | (x << 8) | y; // touch_end break; } break; case SDL_KEYUP: if (event.key.keysym.sym == SDLK_ESCAPE) { exit(3); } break; case SDL_QUIT: exit(3); break; } } return 0; } void display_init(void) { if (SDL_Init(SDL_INIT_VIDEO) != 0) { printf("SDL_Init Error: %s\n", SDL_GetError()); } SDL_Window *win = SDL_CreateWindow("TREZOR", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, RESX + 2 * DISPLAY_BORDER, RESY + 2 * DISPLAY_BORDER, SDL_WINDOW_SHOWN); if (!win) { printf("SDL_CreateWindow Error: %s\n", SDL_GetError()); SDL_Quit(); } RENDERER = SDL_CreateRenderer(win, -1, SDL_RENDERER_SOFTWARE); if (!RENDERER) { printf("SDL_CreateRenderer Error: %s\n", SDL_GetError()); SDL_DestroyWindow(win); SDL_Quit(); } SDL_SetRenderDrawColor(RENDERER, BACKLIGHT, BACKLIGHT, BACKLIGHT, 255); SDL_RenderClear(RENDERER); SCREEN = SDL_CreateRGBSurface(0, RESX, RESY, 16, 0xF800, 0x07E0, 0x001F, 0x0000); TEXTURE = SDL_CreateTexture(RENDERER, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, RESX, RESY); SDL_SetTextureBlendMode(TEXTURE, SDL_BLENDMODE_NONE); SDL_SetTextureAlphaMod(TEXTURE, 0); } void display_set_window(uint16_t x, uint16_t y, uint16_t w, uint16_t h) { SX = x; SY = y; EX = x + w - 1; EY = y + h - 1; POSX = SX; POSY = SY; DATAODD = 0; } void display_update(void) { SDL_RenderClear(RENDERER); SDL_UpdateTexture(TEXTURE, NULL, SCREEN->pixels, SCREEN->pitch); const SDL_Rect r = {DISPLAY_BORDER, DISPLAY_BORDER, RESX, RESY}; SDL_RenderCopyEx(RENDERER, TEXTURE, NULL, &r, ORIENTATION, NULL, 0); SDL_RenderPresent(RENDERER); } int display_orientation(int degrees) { if (degrees != ORIENTATION) { if (degrees == 0 || degrees == 90 || degrees == 180 || degrees == 270) { ORIENTATION = degrees; display_update(); } } return ORIENTATION; } int display_backlight(int val) { if (val >= 0 && val <= 255) { BACKLIGHT = val; } SDL_SetRenderDrawColor(RENDERER, BACKLIGHT, BACKLIGHT, BACKLIGHT, 255); return BACKLIGHT; }