/* * This file is part of the Trezor project, https://trezor.io/ * * Copyright (c) SatoshiLabs * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef GFX_COLOR_H #define GFX_COLOR_H #include #define GFX_COLOR_16BIT // #define GFX_COLOR_32BIT // Color in RGB565 format // // |15 8 | 7 0| // |---------------------------------| // |r r r r r g g g | g g g b b b b b| // |---------------------------------| typedef uint16_t gfx_color16_t; // Color in RGBA8888 format // // |31 24 |23 16 |15 8 | 7 0 | // |----------------------------------------------------------------------| // |a a a a a a a a | r r r r r r r r | g g g g g g g g | b b b b b b b b | // |----------------------------------------------------------------------| // typedef uint32_t gfx_color32_t; #ifdef GFX_COLOR_16BIT #define gfx_color_t gfx_color16_t #define gfx_color_to_color16(c) (c) #define gfx_color16_to_color(c) (c) #define gfx_color_to_color32(c) (gfx_color16_to_color32(c)) #define gfx_color32_to_color(c) (gfx_color32_to_color16(c)) #define gfx_color_lum(c) (gfx_color16_lum(c)) #elif GFX_COLOR_32BIT #define gfx_color_t gfx_color32_t #define gfx_color_to_color16(c) (gfx_color32_to_color16(c)) #define gfx_color16_to_color(c) (gfx_color16_to_color32(c)) #define gfx_color_to_color32(c) (c) #define gfx_color32_to_color(c) (c) #define gfx_color_lum(c) (gfx_color32_lum(c)) #else #error "GFX_COLOR_16BIT/32BIT not specified" #endif // Extracts red component from gfx_color16_t and converts it to 8-bit value #define gfx_color16_to_r(c) ((((c) & 0xF800) >> 8) | (((c) & 0xF800) >> 13)) // Extracts green component from gfx_color16_t and converts it to 8-bit value #define gfx_color16_to_g(c) ((((c) & 0x07E0) >> 3) | (((c) & 0x07E0) >> 9)) // Extracts blue component from gfx_color16_t and converts it to 8-bit value #define gfx_color16_to_b(c) ((((c) & 0x001F) << 3) | (((c) & 0x001F) >> 2)) // Extracts red component from gfx_color32_t #define gfx_color32_to_r(c) (((c) & 0x00FF0000) >> 16) // Extracts green component from gfx_color32_t #define gfx_color32_to_g(c) (((c) & 0x0000FF00) >> 8) // Extracts blue component from gfx_color32_t #define gfx_color32_to_b(c) (((c) & 0x000000FF) >> 0) // Extracts alpha component from gfx_color32_t #define gfx_color32_to_a(c) (((c) & 0xFF000000) >> 24) // 4-bit linear interpolation between `fg` and `bg` #define a4_lerp(fg, bg, alpha) (((fg) * (alpha) + ((bg) * (15 - (alpha)))) / 15) // 8-bit linear interpolation between `fg` and `bg` #define a8_lerp(fg, bg, alpha) \ (((fg) * (alpha) + ((bg) * (255 - (alpha)))) / 255) // Constructs a 16-bit color from the given red (r), // green (g), and blue (b) values in the range 0..255 static inline gfx_color16_t gfx_color16_rgb(uint8_t r, uint8_t g, uint8_t b) { return ((r & 0xF8U) << 8) | ((g & 0xFCU) << 3) | ((b & 0xF8U) >> 3); } // Constructs a 32-bit color from the given red (r), // green (g), and blue (b) values in the range 0..255. // Alpha is set to 255. static inline gfx_color32_t gfx_color32_rgb(uint8_t r, uint8_t g, uint8_t b) { return (0xFFU << 24) | ((uint32_t)r << 16) | ((uint32_t)g << 8) | b; } // Constructs a 32-bit color from the given red (r), // green (g), blue (b) and alhpa (a) values in the range 0..255. static inline gfx_color32_t gfx_color32_rgba(uint8_t r, uint8_t g, uint8_t b, uint8_t a) { return (a << 24) | ((uint32_t)r << 16) | ((uint32_t)g << 8) | b; } // Converts a 16-bit color to a 32-bit color; alpha is set to 255 static inline gfx_color32_t gfx_color16_to_color32(gfx_color16_t color) { uint32_t r = gfx_color16_to_r(color); uint32_t g = gfx_color16_to_g(color); uint32_t b = gfx_color16_to_b(color); return gfx_color32_rgb(r, g, b); } // Converts 32-bit color to 16-bit color, alpha is ignored static inline gfx_color16_t gfx_color32_to_color16(gfx_color32_t color) { uint16_t r = (color & 0x00F80000) >> 8; uint16_t g = (color & 0x0000FC00) >> 5; uint16_t b = (color & 0x000000F8) >> 3; return r | g | b; } // Converts 16-bit color into luminance (ranging from 0 to 255) static inline uint8_t gfx_color16_lum(gfx_color16_t color) { uint32_t r = gfx_color16_to_r(color); uint32_t g = gfx_color16_to_g(color); uint32_t b = gfx_color16_to_b(color); return (r + g + b) / 3; } // Converts 32-bit color into luminance (ranging from 0 to 255) static inline uint8_t gfx_color32_lum(gfx_color16_t color) { uint32_t r = gfx_color32_to_r(color); uint32_t g = gfx_color32_to_g(color); uint32_t b = gfx_color32_to_b(color); return (r + g + b) / 3; } #ifdef GFX_COLOR_16BIT // Blends foreground and background colors with 4-bit alpha // // Returns a color in 16-bit format // // If `alpha` is 0, the function returns the background color // If `alpha` is 15, the function returns the foreground color static inline gfx_color16_t gfx_color16_blend_a4(gfx_color16_t fg, gfx_color16_t bg, uint8_t alpha) { uint16_t fg_r = (fg & 0xF800) >> 11; uint16_t bg_r = (bg & 0xF800) >> 11; uint16_t r = a4_lerp(fg_r, bg_r, alpha); uint16_t fg_g = (fg & 0x07E0) >> 5; uint16_t bg_g = (bg & 0x07E0) >> 5; uint16_t g = a4_lerp(fg_g, bg_g, alpha); uint16_t fg_b = (fg & 0x001F) >> 0; uint16_t bg_b = (bg & 0x001F) >> 0; uint16_t b = a4_lerp(fg_b, bg_b, alpha); return (r << 11) | (g << 5) | b; } // Blends foreground and background colors with 8-bit alpha // // Returns a color in 16-bit format // // If `alpha` is 0, the function returns the background color // If `alpha` is 15, the function returns the foreground color static inline gfx_color16_t gfx_color16_blend_a8(gfx_color16_t fg, gfx_color16_t bg, uint8_t alpha) { uint16_t fg_r = (fg & 0xF800) >> 11; uint16_t bg_r = (bg & 0xF800) >> 11; uint16_t r = a8_lerp(fg_r, bg_r, alpha); uint16_t fg_g = (fg & 0x07E0) >> 5; uint16_t bg_g = (bg & 0x07E0) >> 5; uint16_t g = a8_lerp(fg_g, bg_g, alpha); uint16_t fg_b = (fg & 0x001F) >> 0; uint16_t bg_b = (bg & 0x001F) >> 0; uint16_t b = a8_lerp(fg_b, bg_b, alpha); return (r << 11) | (g << 5) | b; } // Blends foreground and background colors with 4-bit alpha // // Returns a color in 32-bit format // // If alpha is 0, the function returns the background color // If alpha is 15, the function returns the foreground color static inline gfx_color32_t gfx_color32_blend_a4(gfx_color16_t fg, gfx_color16_t bg, uint8_t alpha) { uint16_t fg_r = gfx_color16_to_r(fg); uint16_t bg_r = gfx_color16_to_r(bg); uint16_t r = a4_lerp(fg_r, bg_r, alpha); uint16_t fg_g = gfx_color16_to_g(fg); uint16_t bg_g = gfx_color16_to_g(bg); uint16_t g = a4_lerp(fg_g, bg_g, alpha); uint16_t fg_b = gfx_color16_to_b(fg); uint16_t bg_b = gfx_color16_to_b(bg); uint16_t b = a4_lerp(fg_b, bg_b, alpha); return gfx_color32_rgb(r, g, b); } // Blends foreground and background colors with 8-bit alpha // // Returns a color in 32-bit format // // If `alpha` is 0, the function returns the background color // If `alpha` is 255, the function returns the foreground color static inline gfx_color32_t gfx_color32_blend_a8(gfx_color16_t fg, gfx_color16_t bg, uint8_t alpha) { uint16_t fg_r = gfx_color16_to_r(fg); uint16_t bg_r = gfx_color16_to_r(bg); uint16_t r = a8_lerp(fg_r, bg_r, alpha); uint16_t fg_g = gfx_color16_to_g(fg); uint16_t bg_g = gfx_color16_to_g(bg); uint16_t g = a8_lerp(fg_g, bg_g, alpha); uint16_t fg_b = gfx_color16_to_b(fg); uint16_t bg_b = gfx_color16_to_b(bg); uint16_t b = a8_lerp(fg_b, bg_b, alpha); return gfx_color32_rgb(r, g, b); } #elif GFX_COLOR_32BIT // Blends foreground and background colors with 4-bit alpha // // Returns a color in 16-bit format // // If `alpha` is 0, the function returns the background color // If `alpha` is 15, the function returns the foreground color static inline gfx_color16_t gfx_color16_blend_a4(gfx_color32_t fg, gfx_color32_t bg, uint8_t alpha) { uint16_t fg_r = gfx_color32_to_r(fg); uint16_t bg_r = gfx_color32_to_r(bg); uint16_t r = a4_lerp(fg_r, bg_r, alpha); uint16_t fg_g = gfx_color32_to_g(fg); uint16_t bg_g = gfx_color32_to_g(bg); uint16_t g = a4_lerp(fg_g, bg_g, alpha); uint16_t fg_b = gfx_color32_to_b(fg); uint16_t bg_b = gfx_color32_to_b(bg); uint16_t b = a4_lerp(fg_b, bg_b, alpha); return gfx_color16_rgb(r, g, b); } // Blends foreground and background colors with 8-bit alpha // // Returns a color in 16-bit format // // If `alpha` is 0, the function returns the background color // If `alpha` is 255, the function returns the foreground color static inline gfx_color16_t gfx_color16_blend_a8(gfx_color32_t fg, gfx_color32_t bg, uint8_t alpha) { uint16_t fg_r = gfx_color32_to_r(fg); uint16_t bg_r = gfx_color32_to_r(bg); uint16_t r = a8_lerp(fg_r, bg_r, alpha); uint16_t fg_g = gfx_color32_to_g(fg); uint16_t bg_g = gfx_color32_to_g(bg); uint16_t g = a8_lerp(fg_g, bg_g, alpha); uint16_t fg_b = gfx_color32_to_b(fg); uint16_t bg_b = gfx_color32_to_b(bg); uint16_t b = g = a8_lerp(fg_b, bg_b, alpha); return gfx_color16_rgb(r, g, b); } // Blends foreground and background colors with 4-bit alpha // // Returns a color in 32-bit format // // If `alpha` is 0, the function returns the background color // If `alpha` is 15, the function returns the foreground color static inline gfx_color32_t gfx_color32_blend_a4(gfx_color32_t fg, gfx_color32_t bg, uint8_t alpha) { uint16_t fg_r = gfx_color32_to_r(fg); uint16_t bg_r = gfx_color32_to_r(bg); uint16_t r = a4_lerp(fg_r, bg_r, alpha); uint16_t fg_g = gfx_color32_to_g(fg); uint16_t bg_g = gfx_color32_to_g(bg); uint16_t g = a4_lerp(fg_g, bg_g, alpha); uint16_t fg_b = gfx_color32_to_b(fg); uint16_t bg_b = gfx_color32_to_b(bg); uint16_t b = a4_lerp(fg_b, bg_b, alpha); return gfx_color32_rgb(r, g, b); } // Blends foreground and background colors with 8-bit alpha // // Returns a color in 32-bit format // // If `alpha` is 0, the function returns the background color // If `alpha` is 15, the function returns the foreground color static inline gfx_color32_t gfx_color32_blend_a8(gfx_color32_t fg, gfx_color32_t bg, uint8_t alpha) { uint16_t fg_r = gfx_color32_to_r(fg); uint16_t bg_r = gfx_color32_to_r(bg); uint16_t r = a8_lerp(fg_r, bg_r, alpha); uint16_t fg_g = gfx_color32_to_g(fg); uint16_t bg_g = gfx_color32_to_g(bg); uint16_t g = a8_lerp(fg_g, bg_g, alpha); uint16_t fg_b = gfx_color32_to_b(fg); uint16_t bg_b = gfx_color32_to_b(bg); uint16_t b = a8_lerp(fg_b, bg_b, alpha); return gfx_color32_rgb(r, g, b); } #else #error "GFX_COLOR_16BIT/32BIT not specified" #endif // Returns a gradient as an array of 16 consecutive 16-bit colors // // Each element in the array represents a color, with `retval[0]` being // the background (`bg`) color and `retval[15]` the foreground (`fg`) color const gfx_color16_t* gfx_color16_gradient_a4(gfx_color_t fg, gfx_color_t bg); // Returns a gradient as an array of 16 consecutive 32-bit colors // // Each element in the array represents a color, with `retval[0]` being // the background (`bg`) color and `retval[15]` the foreground (`fg`) color const gfx_color32_t* gfx_color32_gradient_a4(gfx_color_t fg, gfx_color_t bg); // Returns a color with alpha channel set // // The original color is not modified static inline gfx_color32_t gfx_color32_set_alpha(gfx_color32_t c, uint8_t alpha) { return (c & 0xFFFFFF) | (alpha << 24); } #endif // GFX_COLOR_H