use crate::ui::{ display::Color, geometry::{Offset, Point, Rect}, }; use super::{BasicCanvas, Bitmap, BitmapFormat, BitmapView, Canvas, Viewport}; #[cfg(feature = "ui_blurring")] use crate::ui::shape::DrawingCache; /// A struct representing 32-bit (RGBA8888) color canvas pub struct Rgba8888Canvas<'a> { bitmap: Bitmap<'a>, viewport: Viewport, } impl<'a> Rgba8888Canvas<'a> { /// Creates a new canvas with the specified size and buffer. /// /// Optionally minimal height can be specified and then the height /// of the new bitmap is adjusted to the buffer size. /// /// Returns None if the buffer is not big enough. pub fn new(size: Offset, min_height: Option, buff: &'a mut [u8]) -> Option { let bitmap = Bitmap::new_mut(BitmapFormat::RGBA8888, None, size, min_height, buff)?; let viewport = Viewport::from_size(bitmap.size()); Some(Self { bitmap, viewport }) } /// Returns the specified row as a mutable slice. /// /// Returns None if row is out of range. pub fn row_mut(&mut self, row: i16) -> Option<&mut [u32]> { self.bitmap.row_mut(row) } } impl<'a> BasicCanvas for Rgba8888Canvas<'a> { fn size(&self) -> Offset { self.bitmap.size() } fn viewport(&self) -> Viewport { self.viewport } fn set_viewport(&mut self, viewport: Viewport) { self.viewport = viewport.absolute_clip(self.bounds()); } fn fill_rect(&mut self, r: Rect, color: Color, alpha: u8) { let r = r.translate(self.viewport.origin); self.bitmap .rgba8888_fill(r, self.viewport.clip, color, alpha); } fn draw_bitmap(&mut self, r: Rect, bitmap: BitmapView) { let r = r.translate(self.viewport.origin); self.bitmap.rgba8888_copy(r, self.viewport.clip, &bitmap); } } impl<'a> Canvas for Rgba8888Canvas<'a> { fn view(&self) -> BitmapView { BitmapView::new(&self.bitmap) } fn draw_pixel(&mut self, pt: Point, color: Color) { let pt = pt + self.viewport.origin; if self.viewport.clip.contains(pt) { if let Some(row) = self.row_mut(pt.y) { row[pt.x as usize] = color.into(); } } } fn blend_pixel(&mut self, _pt: Point, _color: Color, _alpha: u8) { // TODO: not implemented yet, requires 32-bit color blending routines } fn blend_bitmap(&mut self, r: Rect, src: BitmapView) { let r = r.translate(self.viewport.origin); self.bitmap.rgba8888_blend(r, self.viewport.clip, &src); } #[cfg(feature = "ui_blurring")] fn blur_rect(&mut self, _r: Rect, _radius: usize, _cache: &DrawingCache) { // TODO } }