#[cfg(any(feature = "model_tt", feature = "model_tr"))] pub mod loader; use super::{ constant, geometry::{Offset, Point, Rect}, }; #[cfg(feature = "dma2d")] use crate::trezorhal::{ buffers::{get_buffer_16bpp, get_buffer_4bpp, get_text_buffer}, dma2d::{ dma2d_setup_4bpp_over_16bpp, dma2d_setup_4bpp_over_4bpp, dma2d_start_blend, dma2d_wait_for_transfer, }, }; use crate::{ error::Error, time::Duration, trezorhal::{ display, display::ToifFormat, qr, time, uzlib::{UzlibContext, UZLIB_WINDOW_SIZE}, }, ui::lerp::Lerp, }; use core::slice; #[cfg(any(feature = "model_tt", feature = "model_tr"))] pub use loader::{loader, loader_indeterminate, LOADER_MAX, LOADER_MIN}; pub fn backlight() -> i32 { display::backlight(-1) } pub fn set_backlight(val: i32) { display::backlight(val); } pub fn fade_backlight(target: i32) { const BACKLIGHT_DELAY: Duration = Duration::from_millis(14); const BACKLIGHT_STEP: usize = 15; let current = backlight(); if current < target { for val in (current..target).step_by(BACKLIGHT_STEP) { set_backlight(val); time::sleep(BACKLIGHT_DELAY); } } else { for val in (target..current).rev().step_by(BACKLIGHT_STEP) { set_backlight(val); time::sleep(BACKLIGHT_DELAY); } } } pub fn rect_fill(r: Rect, fg_color: Color) { display::bar(r.x0, r.y0, r.width(), r.height(), fg_color.into()); } pub fn rect_stroke(r: Rect, fg_color: Color) { display::bar(r.x0, r.y0, r.width(), 1, fg_color.into()); display::bar(r.x0, r.y0 + r.height() - 1, r.width(), 1, fg_color.into()); display::bar(r.x0, r.y0, 1, r.height(), fg_color.into()); display::bar(r.x0 + r.width() - 1, r.y0, 1, r.height(), fg_color.into()); } pub fn rect_fill_rounded(r: Rect, fg_color: Color, bg_color: Color, radius: u8) { assert!([2, 4, 8, 16].iter().any(|allowed| radius == *allowed)); display::bar_radius( r.x0, r.y0, r.width(), r.height(), fg_color.into(), bg_color.into(), radius, ); } /// NOTE: Cannot start at odd x-coordinate. In this case icon is shifted 1px /// left. pub fn icon_top_left(top_left: Point, data: &[u8], fg_color: Color, bg_color: Color) { let (toif_size, toif_data) = toif_info_ensure(data, ToifFormat::GrayScaleEH); display::icon( top_left.x, top_left.y, toif_size.x, toif_size.y, toif_data, fg_color.into(), bg_color.into(), ); } pub fn icon(center: Point, data: &[u8], fg_color: Color, bg_color: Color) { let (toif_size, toif_data) = toif_info_ensure(data, ToifFormat::GrayScaleEH); let r = Rect::from_center_and_size(center, toif_size); display::icon( r.x0, r.y0, r.width(), r.height(), toif_data, fg_color.into(), bg_color.into(), ); } pub fn icon_rust(center: Point, data: &[u8], fg_color: Color, bg_color: Color) { let (toif_size, toif_data) = toif_info_ensure(data, ToifFormat::GrayScaleEH); let r = Rect::from_center_and_size(center, toif_size); let area = r.translate(get_offset()); let clamped = area.clamp(constant::screen()); let colortable = get_color_table(fg_color, bg_color); set_window(clamped); let mut dest = [0_u8; 1]; let mut window = [0; UZLIB_WINDOW_SIZE]; let mut ctx = UzlibContext::new(toif_data, Some(&mut window)); for py in area.y0..area.y1 { for px in area.x0..area.x1 { let p = Point::new(px, py); let x = p.x - area.x0; if clamped.contains(p) { if x % 2 == 0 { unwrap!(ctx.uncompress(&mut dest), "Decompression failed"); pixeldata(colortable[(dest[0] & 0xF) as usize]); } else { pixeldata(colortable[(dest[0] >> 4) as usize]); } } else if x % 2 == 0 { //continue unzipping but dont write to display unwrap!(ctx.uncompress(&mut dest), "Decompression failed"); } } } pixeldata_dirty(); } pub fn image(center: Point, data: &[u8]) { let (toif_size, toif_data) = toif_info_ensure(data, ToifFormat::FullColorLE); let r = Rect::from_center_and_size(center, toif_size); display::image(r.x0, r.y0, r.width(), r.height(), toif_data); } pub fn toif_info(data: &[u8]) -> Option<(Offset, ToifFormat)> { if let Ok(info) = display::toif_info(data) { Some(( Offset::new( unwrap!(info.width.try_into()), unwrap!(info.height.try_into()), ), info.format, )) } else { None } } /// Aborts if the TOIF file does not have the correct grayscale flag, do not use /// with user-supplied inputs. fn toif_info_ensure(data: &[u8], format: ToifFormat) -> (Offset, &[u8]) { let info = unwrap!(display::toif_info(data), "Invalid TOIF data"); assert_eq!(info.format, format); let size = Offset::new( unwrap!(info.width.try_into()), unwrap!(info.height.try_into()), ); let payload = &data[12..]; // Skip TOIF header. (size, payload) } // Used on T1 only. pub fn rect_fill_rounded1(r: Rect, fg_color: Color, bg_color: Color) { display::bar(r.x0, r.y0, r.width(), r.height(), fg_color.into()); let corners = [ r.top_left(), r.top_right() - Offset::x(1), r.bottom_right() - Offset::uniform(1), r.bottom_left() - Offset::y(1), ]; for p in corners.iter() { display::bar(p.x, p.y, 1, 1, bg_color.into()); } } #[derive(Copy, Clone, PartialEq, Eq)] pub struct TextOverlay<'a> { area: Rect, text: &'a str, font: Font, } impl<'a> TextOverlay<'a> { pub fn new(text: &'a str, font: Font) -> Self { let area = Rect::zero(); Self { area, text, font } } pub fn place(&mut self, baseline: Point) { let text_width = self.font.text_width(self.text); let text_height = self.font.text_height(); let text_area_start = baseline + Offset::new(-(text_width / 2), -text_height); let text_area_end = baseline + Offset::new(text_width / 2, 0); let area = Rect::new(text_area_start, text_area_end); self.area = area; } pub fn get_pixel(&self, underlying: Color, fg: Color, p: Point) -> Color { if !self.area.contains(p) { return underlying; } let mut tot_adv = 0; let p_rel = Point::new(p.x - self.area.x0, p.y - self.area.y0); for g in self.text.bytes().filter_map(|c| self.font.get_glyph(c)) { let char_area = Rect::new( Point::new(tot_adv + g.bearing_x, g.height - g.bearing_y), Point::new(tot_adv + g.bearing_x + g.width, g.bearing_y), ); tot_adv += g.adv; if !char_area.contains(p_rel) { continue; } let p_inner = p_rel - char_area.top_left(); let overlay_data = g.get_pixel_data(p_inner); return Color::lerp(underlying, fg, overlay_data as f32 / 15_f32); } underlying } } /// Performs a conversion from `angle` (in degrees) to a vector (`Point`) /// (polar to cartesian transformation) /// Suitable for cases where we don't care about distance, it is assumed 1000 /// /// The implementation could be replaced by (cos(`angle`), sin(`angle`)), /// if we allow trigonometric functions. /// In the meantime, approximate this with predefined octagon fn get_vector(angle: i16) -> Point { //octagon vertices let v = [ Point::new(0, 1000), Point::new(707, 707), Point::new(1000, 0), Point::new(707, -707), Point::new(0, -1000), Point::new(-707, -707), Point::new(-1000, 0), Point::new(-707, 707), ]; let angle = angle % 360; let vertices = v.len() as i16; let sector_length = 360 / vertices; // only works if 360 is divisible by vertices let sector = angle / sector_length; let sector_angle = (angle % sector_length) as f32; let v1 = v[sector as usize]; let v2 = v[((sector + 1) % vertices) as usize]; Point::lerp(v1, v2, sector_angle / sector_length as f32) } /// Find whether vector `v2` is clockwise to another vector v1 /// `n_v1` is counter clockwise normal vector to v1 /// ( if v1=(x1,y1), then the counter-clockwise normal is n_v1=(-y1,x1) #[inline(always)] fn is_clockwise_or_equal(n_v1: Point, v2: Point) -> bool { let psize = v2.x as i32 * n_v1.x as i32 + v2.y as i32 * n_v1.y as i32; psize < 0 } /// Find whether vector v2 is clockwise or equal to another vector v1 /// `n_v1` is counter clockwise normal vector to v1 /// ( if v1=(x1,y1), then the counter-clockwise normal is n_v1=(-y1,x1) #[inline(always)] fn is_clockwise_or_equal_inc(n_v1: Point, v2: Point) -> bool { let psize = v2.x as i32 * n_v1.x as i32 + v2.y as i32 * n_v1.y as i32; psize <= 0 } /// Draw a rounded rectangle with corner radius 2 /// Draws only a part (sector of a corresponding circle) /// of the rectangle according to `show_percent` argument, /// and optionally draw an `icon` inside pub fn rect_rounded2_partial( area: Rect, fg_color: Color, bg_color: Color, show_percent: i16, icon: Option<(&[u8], Color)>, ) { const MAX_ICON_SIZE: i16 = 64; let r = area.translate(get_offset()); let clamped = r.clamp(constant::screen()); set_window(clamped); let center = r.center(); let colortable = get_color_table(fg_color, bg_color); let mut icon_colortable = colortable; let mut use_icon = false; let mut icon_area = Rect::zero(); let mut icon_area_clamped = Rect::zero(); let mut icon_data = [0_u8; ((MAX_ICON_SIZE * MAX_ICON_SIZE) / 2) as usize]; let mut icon_width = 0; if let Some((icon_bytes, icon_color)) = icon { let (toif_size, toif_data) = toif_info_ensure(icon_bytes, ToifFormat::GrayScaleEH); if toif_size.x <= MAX_ICON_SIZE && toif_size.y <= MAX_ICON_SIZE { icon_area = Rect::from_center_and_size(center, toif_size); icon_area_clamped = icon_area.clamp(constant::screen()); let mut ctx = UzlibContext::new(toif_data, None); unwrap!(ctx.uncompress(&mut icon_data), "Decompression failed"); icon_colortable = get_color_table(icon_color, bg_color); icon_width = toif_size.x; use_icon = true; } } let start = 0; let end = (start + (360 * show_percent as u32) / 100) % 360; let start_vector; let end_vector; let mut show_all = false; let mut inverted = false; if show_percent >= 100 { show_all = true; start_vector = Point::zero(); end_vector = Point::zero(); } else if show_percent > 50 { inverted = true; start_vector = get_vector(end as _); end_vector = get_vector(start as _); } else { start_vector = get_vector(start as _); end_vector = get_vector(end as _); } let n_start = Point::new(-start_vector.y, start_vector.x); for y_c in r.y0..r.y1 { for x_c in r.x0..r.x1 { let p = Point::new(x_c, y_c); let mut icon_pixel = false; if use_icon && icon_area_clamped.contains(p) { let x_i = p.x - icon_area.x0; let y_i = p.y - icon_area.y0; let data = icon_data[(((x_i & 0xFE) + (y_i * icon_width)) / 2) as usize]; if (x_i & 0x01) == 0 { pixeldata(icon_colortable[(data & 0xF) as usize]); } else { pixeldata(icon_colortable[(data >> 4) as usize]); } icon_pixel = true; } if !clamped.contains(p) || icon_pixel { continue; } let y_p = -(p.y - center.y); let x_p = p.x - center.x; let vx = Point::new(x_p, y_p); let n_vx = Point::new(-y_p, x_p); let is_past_start = is_clockwise_or_equal(n_start, vx); let is_before_end = is_clockwise_or_equal_inc(n_vx, end_vector); if show_all || (!inverted && (is_past_start && is_before_end)) || (inverted && !(is_past_start && is_before_end)) { let p_b = p - r.top_left(); let c = rect_rounded2_get_pixel(p_b, r.size(), colortable, false, 2); pixeldata(c); } else { pixeldata(bg_color); } } } pixeldata_dirty(); } /// Shifts position of pixel data in `src_buffer` horizontally by `offset_x` /// pixels and places the result into `dest_buffer`. Or in another words, /// `src_buffer[n]` is copied into `dest_buffer[n+offset_x]`, if it fits the /// `dest_buffer`. /// /// Buffers hold one line of pixels on the screen, the copying is limited to /// respect the size of screen. /// /// `buffer_bpp` determines size of pixel data /// `data_width` sets the width of valid data in the `src_buffer` fn position_buffer( dest_buffer: &mut [u8], src_buffer: &[u8], buffer_bpp: usize, offset_x: i16, data_width: i16, ) { let start: usize = (offset_x).clamp(0, constant::WIDTH) as usize; let end: usize = (offset_x + data_width).clamp(0, constant::WIDTH) as usize; let width = end - start; // if the offset is negative, need to skip beginning of uncompressed data let x_sh = if offset_x < 0 { (-offset_x).clamp(0, constant::WIDTH - width as i16) as usize } else { 0 }; dest_buffer[((start * buffer_bpp) / 8)..((start + width) * buffer_bpp) / 8].copy_from_slice( &src_buffer[((x_sh * buffer_bpp) / 8) as usize..((x_sh as usize + width) * buffer_bpp) / 8], ); } /// Performs decompression of one line of pixels, /// vertically positions the line against the display area (current position of /// which is described by `display_area_y`) by skipping relevant number of lines /// and finally horizontally positions the line against the display area /// by calling `position_buffer`. /// /// Number of already decompressed lines is stored in `decompressed_lines` to /// keep track of how many need to be skipped. /// /// Signals to the caller whether some data should be drawn on this line. fn process_buffer( display_area_y: i16, img_area: Rect, offset: Offset, ctx: &mut UzlibContext, buffer: &mut [u8], decompressed_lines: &mut i16, buffer_bpp: usize, ) -> bool { let mut not_empty = false; let uncomp_buffer = &mut [0u8; (constant::WIDTH * 2) as usize][..((constant::WIDTH as usize) * buffer_bpp) / 8]; if display_area_y >= img_area.y0 && display_area_y < img_area.y1 { let img_line_idx = display_area_y - img_area.y0; while *decompressed_lines < img_line_idx { //compensate uncompressed unused lines unwrap!( ctx.uncompress( &mut uncomp_buffer[0..((img_area.width() * buffer_bpp as i16) / 8) as usize] ), "Decompression failed" ); (*decompressed_lines) += 1; } // decompress whole line unwrap!( ctx.uncompress( &mut uncomp_buffer[0..((img_area.width() * buffer_bpp as i16) / 8) as usize] ), "Decompression failed" ); (*decompressed_lines) += 1; position_buffer( buffer, uncomp_buffer, buffer_bpp, offset.x, img_area.width(), ); not_empty = true; } not_empty } /// Renders text over image background /// If `bg_area` is given, it is filled with its color in places where there are /// neither text or image Positioning also depends on whether `bg_area` is /// provided: /// - if it is, text and image are positioned relative to the `bg_area` top left /// corner, using respective offsets. Nothing is drawn outside the `bg_area`. /// - if it is not, text is positioned relative to the images top left corner /// using `offset_text` and image is positioned on the screen using /// `offset_img`. Nothing is drawn outside the image. /// `offset_text` is interpreted as baseline, so using (0,0) will position most /// of the text outside the drawing area in either case. /// /// The drawing area is coerced to even width, which is due to dma2d limitation /// when using 4bpp #[cfg(feature = "dma2d")] pub fn text_over_image( bg_area: Option<(Rect, Color)>, image_data: &[u8], text: &str, font: Font, offset_img: Offset, offset_text: Offset, text_color: Color, ) { let text_buffer = unsafe { get_text_buffer(0, true) }; let img1 = unsafe { get_buffer_16bpp(0, true) }; let img2 = unsafe { get_buffer_16bpp(1, true) }; let empty_img = unsafe { get_buffer_16bpp(2, true) }; let t1 = unsafe { get_buffer_4bpp(0, true) }; let t2 = unsafe { get_buffer_4bpp(1, true) }; let empty_t = unsafe { get_buffer_4bpp(2, true) }; let (toif_size, toif_data) = toif_info_ensure(image_data, ToifFormat::FullColorLE); let r_img; let area; let offset_img_final; if let Some((a, color)) = bg_area { let hi = color.hi_byte(); let lo = color.lo_byte(); //prefill image/bg buffers with the bg color for i in 0..(constant::WIDTH) as usize { img1.buffer[2 * i] = lo; img1.buffer[2 * i + 1] = hi; } img2.buffer.copy_from_slice(&img1.buffer); empty_img.buffer.copy_from_slice(&img1.buffer); area = a; r_img = Rect::from_top_left_and_size(a.top_left() + offset_img, toif_size); offset_img_final = offset_img; } else { area = Rect::from_top_left_and_size(offset_img.into(), toif_size); r_img = area; offset_img_final = Offset::zero(); } let clamped = area.clamp(constant::screen()).ensure_even_width(); let text_width = display::text_width(text, font.into()); let font_max_height = display::text_max_height(font.into()); let font_baseline = display::text_baseline(font.into()); let text_width_clamped = text_width.clamp(0, clamped.width()); let text_top = area.y0 + offset_text.y - font_max_height + font_baseline; let text_bottom = area.y0 + offset_text.y + font_baseline; let text_left = area.x0 + offset_text.x; let text_right = area.x0 + offset_text.x + text_width_clamped; let text_area = Rect::new( Point::new(text_left, text_top), Point::new(text_right, text_bottom), ); display::text_into_buffer(text, font.into(), text_buffer, 0); set_window(clamped); let mut window = [0; UZLIB_WINDOW_SIZE]; let mut ctx = UzlibContext::new(toif_data, Some(&mut window)); dma2d_setup_4bpp_over_16bpp(text_color.into()); let mut i = 0; for y in clamped.y0..clamped.y1 { let mut img_buffer = &mut *empty_img; let mut t_buffer = &mut *empty_t; let img_buffer_used; let t_buffer_used; if y % 2 == 0 { t_buffer_used = &mut *t1; img_buffer_used = &mut *img1; } else { t_buffer_used = &mut *t2; img_buffer_used = &mut *img2; } let using_img = process_buffer( y, r_img, offset_img_final, &mut ctx, &mut img_buffer_used.buffer, &mut i, 16, ); if y >= text_area.y0 && y < text_area.y1 { let y_pos = y - text_area.y0; position_buffer( &mut t_buffer_used.buffer, &text_buffer.buffer[(y_pos * constant::WIDTH / 2) as usize ..((y_pos + 1) * constant::WIDTH / 2) as usize], 4, offset_text.x, text_width, ); t_buffer = t_buffer_used; } if using_img { img_buffer = img_buffer_used; } dma2d_wait_for_transfer(); dma2d_start_blend(&t_buffer.buffer, &img_buffer.buffer, clamped.width()); } dma2d_wait_for_transfer(); } /// Renders text over image background /// If `bg_area` is given, it is filled with its color in places where there is /// neither icon. Positioning also depends on whether `bg_area` is provided: /// - if it is, icons are positioned relative to the `bg_area` top left corner, /// using respective offsets. Nothing is drawn outside the `bg_area`. /// - if it is not, `fg` icon is positioned relative to the `bg` icons top left /// corner using its offset and `fg` icon is positioned on the screen using /// its offset. Nothing is drawn outside the `bg` icon. /// /// The drawing area is coerced to even width, which is due to dma2d limitation /// when using 4bpp #[cfg(feature = "dma2d")] pub fn icon_over_icon( bg_area: Option, bg: (&[u8], Offset, Color), fg: (&[u8], Offset, Color), bg_color: Color, ) { let bg1 = unsafe { get_buffer_16bpp(0, true) }; let bg2 = unsafe { get_buffer_16bpp(1, true) }; let empty1 = unsafe { get_buffer_16bpp(2, true) }; let fg1 = unsafe { get_buffer_4bpp(0, true) }; let fg2 = unsafe { get_buffer_4bpp(1, true) }; let empty2 = unsafe { get_buffer_4bpp(2, true) }; let (data_bg, offset_bg, color_icon_bg) = bg; let (data_fg, offset_fg, color_icon_fg) = fg; let (toif_bg_size, toif_bg_data) = toif_info_ensure(data_bg, ToifFormat::GrayScaleEH); assert!(toif_bg_size.x <= constant::WIDTH); assert_eq!(toif_bg_size.x % 2, 0); let (toif_fg_size, toif_fg_data) = toif_info_ensure(data_fg, ToifFormat::GrayScaleEH); assert!(toif_bg_size.x <= constant::WIDTH); assert_eq!(toif_bg_size.x % 2, 0); let area; let r_bg; let final_offset_bg; if let Some(a) = bg_area { area = a; r_bg = Rect::from_top_left_and_size(a.top_left() + offset_bg, toif_bg_size); final_offset_bg = offset_bg; } else { r_bg = Rect::from_top_left_and_size(Point::new(offset_bg.x, offset_bg.y), toif_bg_size); area = r_bg; final_offset_bg = Offset::zero(); } let r_fg = Rect::from_top_left_and_size(area.top_left() + offset_fg, toif_fg_size); let clamped = area.clamp(constant::screen()).ensure_even_width(); set_window(clamped); let mut window_bg = [0; UZLIB_WINDOW_SIZE]; let mut ctx_bg = UzlibContext::new(toif_bg_data, Some(&mut window_bg)); let mut window_fg = [0; UZLIB_WINDOW_SIZE]; let mut ctx_fg = UzlibContext::new(toif_fg_data, Some(&mut window_fg)); dma2d_setup_4bpp_over_4bpp(color_icon_bg.into(), bg_color.into(), color_icon_fg.into()); let mut fg_i = 0; let mut bg_i = 0; for y in clamped.y0..clamped.y1 { let mut fg_buffer = &mut *empty2; let mut bg_buffer = &mut *empty1; let fg_buffer_used; let bg_buffer_used; if y % 2 == 0 { fg_buffer_used = &mut *fg1; bg_buffer_used = &mut *bg1; } else { fg_buffer_used = &mut *fg2; bg_buffer_used = &mut *bg2; } const BUFFER_BPP: usize = 4; let using_fg = process_buffer( y, r_fg, offset_fg, &mut ctx_fg, &mut fg_buffer_used.buffer, &mut fg_i, 4, ); let using_bg = process_buffer( y, r_bg, final_offset_bg, &mut ctx_bg, &mut bg_buffer_used.buffer, &mut bg_i, 4, ); if using_fg { fg_buffer = fg_buffer_used; } if using_bg { bg_buffer = bg_buffer_used; } dma2d_wait_for_transfer(); dma2d_start_blend(&fg_buffer.buffer, &bg_buffer.buffer, clamped.width()); } dma2d_wait_for_transfer(); } #[cfg(not(feature = "dma2d"))] pub fn icon_over_icon( bg_area: Option, bg: (&[u8], Offset, Color), fg: (&[u8], Offset, Color), bg_color: Color, ) { let (data_bg, offset_bg, color_icon_bg) = bg; let (data_fg, offset_fg, color_icon_fg) = fg; let pos_bg = if let Some(area) = bg_area { rect_fill(area, bg_color); area.top_left() + offset_bg } else { Point::from(offset_bg) }; icon_top_left(pos_bg, data_bg, color_icon_bg, bg_color); icon_top_left(pos_bg + offset_fg, data_fg, color_icon_fg, color_icon_bg); } /// Gets a color of a pixel on `p` coordinates of rounded rectangle with corner /// radius 2 fn rect_rounded2_get_pixel( p: Offset, size: Offset, colortable: [Color; 16], fill: bool, line_width: i16, ) -> Color { let border = (p.x >= 0 && p.x < line_width) || ((p.x >= size.x - line_width) && p.x <= (size.x - 1)) || (p.y >= 0 && p.y < line_width) || ((p.y >= size.y - line_width) && p.y <= (size.y - 1)); let corner_lim = 2 * line_width; let corner_inner = line_width; let corner_all = ((p.x > size.x - (corner_lim + 1)) || p.x < corner_lim) && (p.y < corner_lim || p.y > size.y - (corner_lim + 1)); let corner = corner_all && (p.y >= corner_inner) && (p.x >= corner_inner) && (p.y <= size.y - (corner_inner + 1)) && (p.x <= size.x - (corner_inner + 1)); let corner_out = corner_all && !corner; if (border || corner || fill) && !corner_out { colortable[15] } else { colortable[0] } } /// Draws a rounded rectangle with corner radius 2, partially filled /// according to `fill_from` and `fill_to` arguments. /// Optionally draws a text inside the rectangle and adjusts its color to match /// the fill. The coordinates of the text are specified in the TextOverlay /// struct. pub fn bar_with_text_and_fill( area: Rect, overlay: Option, fg_color: Color, bg_color: Color, fill_from: i16, fill_to: i16, ) { let r = area.translate(get_offset()); let clamped = r.clamp(constant::screen()); let colortable = get_color_table(fg_color, bg_color); set_window(clamped); for y_c in clamped.y0..clamped.y1 { for x_c in clamped.x0..clamped.x1 { let p = Point::new(x_c, y_c); let r_offset = p - r.top_left(); let filled = (r_offset.x >= fill_from && fill_from >= 0 && (r_offset.x <= fill_to || fill_to < fill_from)) || (r_offset.x < fill_to && fill_to >= 0); let underlying_color = rect_rounded2_get_pixel(r_offset, r.size(), colortable, filled, 1); let final_color = overlay.map_or(underlying_color, |o| { let text_color = if filled { bg_color } else { fg_color }; o.get_pixel(underlying_color, text_color, p) }); pixeldata(final_color); } } pixeldata_dirty(); } // Used on T1 only. pub fn dotted_line(start: Point, width: i16, color: Color) { for x in (start.x..width).step_by(2) { display::bar(x, start.y, 1, 1, color.into()); } } pub fn qrcode(center: Point, data: &str, max_size: u32, case_sensitive: bool) -> Result<(), Error> { qr::render_qrcode(center.x, center.y, data, max_size, case_sensitive) } pub fn text(baseline: Point, text: &str, font: Font, fg_color: Color, bg_color: Color) { display::text( baseline.x, baseline.y, text, font.into(), fg_color.into(), bg_color.into(), ); } pub fn text_center(baseline: Point, text: &str, font: Font, fg_color: Color, bg_color: Color) { let w = font.text_width(text); display::text( baseline.x - w / 2, baseline.y, text, font.into(), fg_color.into(), bg_color.into(), ); } pub fn text_right(baseline: Point, text: &str, font: Font, fg_color: Color, bg_color: Color) { let w = font.text_width(text); display::text( baseline.x - w, baseline.y, text, font.into(), fg_color.into(), bg_color.into(), ); } #[inline(always)] pub fn pixeldata(color: Color) { display::pixeldata(color.into()); } pub fn pixeldata_dirty() { display::pixeldata_dirty(); } pub fn get_offset() -> Offset { let offset = display::get_offset(); Offset::new(offset.0, offset.1) } pub fn set_window(window: Rect) { display::set_window( window.x0 as u16, window.y0 as u16, window.x1 as u16 - 1, window.y1 as u16 - 1, ); } pub fn get_color_table(fg_color: Color, bg_color: Color) -> [Color; 16] { let mut table: [Color; 16] = [Color::from_u16(0); 16]; for (i, item) in table.iter_mut().enumerate() { *item = Color::lerp(bg_color, fg_color, i as f32 / 15_f32); } table } pub struct Glyph { pub width: i16, pub height: i16, pub adv: i16, pub bearing_x: i16, pub bearing_y: i16, data: &'static [u8], } impl Glyph { /// Construct a `Glyph` from a raw pointer. /// /// # Safety /// /// This function is unsafe because the caller has to guarantee that `data` /// is pointing to a memory containing a valid glyph data, that is: /// - contains valid glyph metadata /// - data has appropriate size /// - data must have static lifetime pub unsafe fn load(data: *const u8) -> Self { unsafe { let width = *data.offset(0) as i16; let height = *data.offset(1) as i16; let data_bits = constant::FONT_BPP * width * height; let data_bytes = if data_bits % 8 == 0 { data_bits / 8 } else { (data_bits / 8) + 1 }; Glyph { width, height, adv: *data.offset(2) as i16, bearing_x: *data.offset(3) as i16, bearing_y: *data.offset(4) as i16, data: slice::from_raw_parts(data.offset(5), data_bytes as usize), } } } pub fn print(&self, pos: Point, colortable: [Color; 16]) -> i16 { let bearing = Offset::new(self.bearing_x, -self.bearing_y); let size = Offset::new(self.width, self.height); let pos_adj = pos + bearing; let r = Rect::from_top_left_and_size(pos_adj, size); let area = r.translate(get_offset()); let window = area.clamp(constant::screen()); set_window(window); for y in window.y0..window.y1 { for x in window.x0..window.x1 { let p = Point::new(x, y); let r = p - pos_adj; let c = self.get_pixel_data(r); pixeldata(colortable[c as usize]); } } self.adv } pub fn unpack_bpp1(&self, a: i16) -> u8 { let c_data = self.data[(a / 8) as usize]; ((c_data >> (7 - (a % 8))) & 0x01) * 15 } pub fn unpack_bpp2(&self, a: i16) -> u8 { let c_data = self.data[(a / 4) as usize]; ((c_data >> (6 - (a % 4) * 2)) & 0x03) * 5 } pub fn unpack_bpp4(&self, a: i16) -> u8 { let c_data = self.data[(a / 2) as usize]; (c_data >> (4 - (a % 2) * 4)) & 0x0F } pub fn unpack_bpp8(&self, a: i16) -> u8 { let c_data = self.data[a as usize]; c_data >> 4 } pub fn get_pixel_data(&self, p: Offset) -> u8 { let a = p.x + p.y * self.width; match constant::FONT_BPP { 1 => self.unpack_bpp1(a), 2 => self.unpack_bpp2(a), 4 => self.unpack_bpp4(a), 8 => self.unpack_bpp8(a), _ => 0, } } } /// Font constants. Keep in sync with FONT_ definitions in /// `extmod/modtrezorui/fonts/fonts.h`. #[derive(Copy, Clone, PartialEq, Eq)] #[repr(u8)] pub enum Font { NORMAL = 1, BOLD = 2, MONO = 3, DEMIBOLD = 5, } impl From for i32 { fn from(font: Font) -> i32 { -(font as i32) } } impl Font { pub fn text_width(self, text: &str) -> i16 { display::text_width(text, self.into()) } pub fn char_width(self, ch: char) -> i16 { display::char_width(ch, self.into()) } pub fn text_height(self) -> i16 { display::text_height(self.into()) } pub fn text_max_height(self) -> i16 { display::text_max_height(self.into()) } pub fn text_baseline(self) -> i16 { display::text_baseline(self.into()) } pub fn line_height(self) -> i16 { constant::LINE_SPACE + self.text_height() } pub fn get_glyph(self, char_byte: u8) -> Option { let gl_data = display::get_char_glyph(char_byte, self.into()); if gl_data.is_null() { return None; } unsafe { Some(Glyph::load(gl_data)) } } pub fn display_text(self, text: &str, baseline: Point, fg_color: Color, bg_color: Color) { let colortable = get_color_table(fg_color, bg_color); let mut adv_total = 0; for c in text.bytes() { let g = self.get_glyph(c); if let Some(gly) = g { let adv = gly.print(baseline + Offset::new(adv_total, 0), colortable); adv_total += adv; } } } /// Get the length of the longest suffix from a given `text` /// that will fit into the area `width` pixels wide. pub fn longest_suffix(self, width: i16, text: &str) -> usize { let mut text_width = 0; for (chars_from_right, c) in text.chars().rev().enumerate() { let c_width = self.char_width(c); if text_width + c_width > width { // Another character cannot be fitted, we're done. return chars_from_right; } text_width += c_width; } text.len() // it fits in its entirety } } #[derive(Copy, Clone, PartialEq, Eq)] pub struct Color(u16); impl Color { pub const fn from_u16(val: u16) -> Self { Self(val) } pub const fn rgb(r: u8, g: u8, b: u8) -> Self { let r = (r as u16 & 0xF8) << 8; let g = (g as u16 & 0xFC) << 3; let b = (b as u16 & 0xF8) >> 3; Self(r | g | b) } pub const fn luminance(self) -> u32 { ((self.r() as u32 * 299) / 1000) + (self.g() as u32 * 587) / 1000 + (self.b() as u32 * 114) / 1000 } pub const fn r(self) -> u8 { (self.0 >> 8) as u8 & 0xF8 } pub const fn g(self) -> u8 { (self.0 >> 3) as u8 & 0xFC } pub const fn b(self) -> u8 { (self.0 << 3) as u8 & 0xF8 } pub fn to_u16(self) -> u16 { self.0 } pub fn hi_byte(self) -> u8 { (self.to_u16() >> 8) as u8 } pub fn lo_byte(self) -> u8 { (self.to_u16() & 0xFF) as u8 } pub fn negate(self) -> Self { Self(!self.0) } } impl Lerp for Color { fn lerp(a: Self, b: Self, t: f32) -> Self { let r = u8::lerp(a.r(), b.r(), t); let g = u8::lerp(a.g(), b.g(), t); let b = u8::lerp(a.b(), b.b(), t); Color::rgb(r, g, b) } } impl From for Color { fn from(val: u16) -> Self { Self(val) } } impl From for u16 { fn from(val: Color) -> Self { val.to_u16() } }