use crate::ui::{ display, display::Color, geometry::{Offset, Rect}, shape::{BasicCanvas, Canvas, DirectRenderer, DrawingCache, Mono8Canvas, Viewport}, }; use static_alloc::Bump; pub fn render_on_display<'a, F>(clip: Option, bg_color: Option, func: F) where F: FnOnce(&mut DirectRenderer<'_, 'a, Mono8Canvas<'a>>), { // TODO: do not use constants 128 & 64 directly static mut FRAME_BUFFER: [u8; 128 * 64] = [0u8; 128 * 64]; let fb = &mut unsafe { &mut *core::ptr::addr_of_mut!(FRAME_BUFFER) }[..]; static mut BUMP: Bump<[u8; 40 * 1024]> = Bump::uninit(); let bump = unsafe { &mut *core::ptr::addr_of_mut!(BUMP) }; { bump.reset(); let cache = DrawingCache::new(bump, bump); let mut canvas = unwrap!(Mono8Canvas::new(Offset::new(128, 64), None, fb)); if let Some(clip) = clip { canvas.set_viewport(Viewport::new(clip)); } let mut target = DirectRenderer::new(&mut canvas, bg_color, &cache); func(&mut target); refresh_display(&canvas); } } fn refresh_display(canvas: &Mono8Canvas) { // TODO: optimize display::set_window(canvas.bounds()); let view = canvas.view(); for y in 0..canvas.size().y { let row = unwrap!(view.row(y)); for value in row.iter() { let c = Color::rgb(*value, *value, *value); display::pixeldata(c.into()); } } display::refresh(); }