/* * This file is part of the Trezor project, https://trezor.io/ * * Copyright (c) SatoshiLabs * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include #include TREZOR_BOARD #ifdef USE_TOUCH #include "common.h" #include "touch.h" extern int sdl_display_res_x, sdl_display_res_y; extern int sdl_touch_offset_x, sdl_touch_offset_y; static bool _touch_detected = false; uint32_t touch_read(void) { emulator_poll_events(); SDL_Event event; SDL_PumpEvents(); if (SDL_PollEvent(&event) > 0) { switch (event.type) { case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEMOTION: case SDL_MOUSEBUTTONUP: { const int x = event.button.x - sdl_touch_offset_x; const int y = event.button.y - sdl_touch_offset_y; if (x < 0 || y < 0 || x >= sdl_display_res_x || y >= sdl_display_res_y) { if (event.motion.state) { const int clamp_x = (x < 0) ? 0 : ((x >= sdl_display_res_x) ? sdl_display_res_x - 1 : x); const int clamp_y = (y < 0) ? 0 : ((y >= sdl_display_res_y) ? sdl_display_res_y - 1 : y); return TOUCH_END | touch_pack_xy(clamp_x, clamp_y); } else { break; } } switch (event.type) { case SDL_MOUSEBUTTONDOWN: _touch_detected = true; return TOUCH_START | touch_pack_xy(x, y); case SDL_MOUSEMOTION: // remove other SDL_MOUSEMOTION events from queue SDL_FlushEvent(SDL_MOUSEMOTION); if (event.motion.state) { return TOUCH_MOVE | touch_pack_xy(x, y); } break; case SDL_MOUSEBUTTONUP: _touch_detected = false; return TOUCH_END | touch_pack_xy(x, y); } break; } } } return 0; } void touch_init(void) {} void touch_power_on(void) {} uint32_t touch_is_detected(void) { return _touch_detected; } #endif #ifdef USE_BUTTON #include "button.h" static char last_left = 0, last_right = 0; char button_state_left(void) { return last_left; } char button_state_right(void) { return last_right; } uint32_t button_read(void) { SDL_Event event; SDL_PumpEvents(); if (SDL_PollEvent(&event) > 0) { switch (event.type) { case SDL_KEYDOWN: if (event.key.repeat) { break; } switch (event.key.keysym.sym) { case SDLK_LEFT: last_left = 1; return BTN_EVT_DOWN | BTN_LEFT; case SDLK_RIGHT: last_right = 1; return BTN_EVT_DOWN | BTN_RIGHT; } break; case SDL_KEYUP: if (event.key.repeat) { break; } switch (event.key.keysym.sym) { case SDLK_LEFT: last_left = 0; return BTN_EVT_UP | BTN_LEFT; case SDLK_RIGHT: last_right = 0; return BTN_EVT_UP | BTN_RIGHT; } break; } } return 0; } void button_init(void) {} #endif