from __future__ import annotations from enum import Enum from typing import TYPE_CHECKING from trezorlib.debuglink import LayoutType from .. import buttons from .. import translations as TR if TYPE_CHECKING: from trezorlib.debuglink import DebugLink, LayoutContent # Passphrases and addresses for both models class CommonPass: RANDOM_25 = "Y@14lw%p)JN@f54MYvys@zj'g" RANDOM_25_ADDRESS = "mnkoxeaMzLgfCxUdDSZWrGactyJJerQVW6" SHORT = "abc123ABC_<>" SHORT_ADDRESS = "mtHHfh6uHtJiACwp7kzJZ97yueT6sEdQiG" WITH_SPACE = "abc 123" WITH_SPACE_ADDRESS = "mvqzZUb9NaUc62Buk9WCP4L7hunsXFyamT" EMPTY_ADDRESS = "mvbu1Gdy8SUjTenqerxUaZyYjmveZvt33q" class PassphraseCategory(Enum): MENU = "MENU" DIGITS = "123" LOWERCASE = "abc" UPPERCASE = "ABC" SPECIAL = "#$!" def get_char_category(char: str) -> PassphraseCategory: """What is the category of a character""" if char.isdigit(): return PassphraseCategory.DIGITS if char.islower(): return PassphraseCategory.LOWERCASE if char.isupper(): return PassphraseCategory.UPPERCASE return PassphraseCategory.SPECIAL def go_next(debug: "DebugLink") -> LayoutContent: if debug.layout_type is LayoutType.TT: return debug.click(buttons.OK) elif debug.layout_type is LayoutType.TR: return debug.press_right() elif debug.layout_type is LayoutType.Mercury: return debug.swipe_up() else: raise RuntimeError("Unknown model") def tap_to_confirm(debug: "DebugLink") -> LayoutContent: if debug.layout_type is LayoutType.TT: return debug.read_layout() elif debug.layout_type is LayoutType.TR: return debug.read_layout() elif debug.layout_type is LayoutType.Mercury: return debug.click(buttons.TAP_TO_CONFIRM) else: raise RuntimeError("Unknown model") def go_back(debug: "DebugLink", r_middle: bool = False) -> LayoutContent: if debug.layout_type in (LayoutType.TT, LayoutType.Mercury): return debug.click(buttons.CANCEL) elif debug.layout_type is LayoutType.TR: if r_middle: return debug.press_middle() else: return debug.press_left() else: raise RuntimeError("Unknown model") def navigate_to_action_and_press( debug: "DebugLink", wanted_action: str, all_actions: list[str], is_carousel: bool = True, hold_ms: int = 0, ) -> None: """Navigate to the button with certain action and press it""" # Orient try: _get_action_index(wanted_action, all_actions) except ValueError: raise ValueError(f"Action {wanted_action} is not supported in {all_actions}") def current_action() -> str: return layout.get_middle_choice() def current_is_wanted(wanted_action: str) -> bool: # Allowing for possible multiple actions on one button return ( current_action() == wanted_action or current_action() in wanted_action.split("|") ) # Navigate layout = debug.read_layout() while not current_is_wanted(wanted_action): layout = _move_one_closer( debug=debug, wanted_action=wanted_action, current_action=current_action(), all_actions=all_actions, is_carousel=is_carousel, ) # Press or hold debug.press_middle(hold_ms=hold_ms) def unlock_gesture(debug: "DebugLink") -> LayoutContent: if debug.layout_type is LayoutType.TT: return debug.click(buttons.OK) elif debug.layout_type is LayoutType.TR: return debug.press_right() elif debug.layout_type is LayoutType.Mercury: return debug.click(buttons.TAP_TO_CONFIRM) else: raise RuntimeError("Unknown model") def _get_action_index(wanted_action: str, all_actions: list[str]) -> int: """Get index of the action in the list of all actions""" if wanted_action in all_actions: return all_actions.index(wanted_action) else: # It may happen that one action item can mean multiple actions # (e.g. "CANCEL|DELETE" in the passphrase layout - both actions are on the same button) for index, action in enumerate(all_actions): subactions = action.split("|") if wanted_action in subactions: return index raise ValueError(f"Action {wanted_action} is not supported in {all_actions}") def _move_one_closer( debug: "DebugLink", wanted_action: str, current_action: str, all_actions: list[str], is_carousel: bool, ) -> LayoutContent: """Pressing either left or right regarding to the current situation""" index_diff = _get_action_index(wanted_action, all_actions) - _get_action_index( current_action, all_actions ) if not is_carousel: # Simply move according to the index in a closed list if index_diff > 0: return debug.press_right() else: return debug.press_left() else: # Carousel can move in a circle - over the edges # Always move the shortest way action_half = len(all_actions) // 2 if index_diff > action_half or -action_half < index_diff < 0: return debug.press_left() else: return debug.press_right() def get_possible_btn_texts(path: str) -> str: return "|".join(TR.translate(path))