diff --git a/core/embed/unix/common.c b/core/embed/unix/common.c index 64dbde1792..7f7a16bf63 100644 --- a/core/embed/unix/common.c +++ b/core/embed/unix/common.c @@ -32,7 +32,6 @@ #include "memzero.h" extern void main_clean_exit(int); -extern float display_gamma(float); void __attribute__((noreturn)) trezor_shutdown(void) { printf("SHUTDOWN\n"); @@ -165,9 +164,6 @@ uint32_t hal_ticks_ms() { } static int SDLCALL emulator_event_filter(void *userdata, SDL_Event *event) { -#if defined TREZOR_MODEL_T - float gamma = display_gamma(0); -#endif switch (event->type) { case SDL_QUIT: trezor_shutdown(); @@ -183,22 +179,6 @@ static int SDLCALL emulator_event_filter(void *userdata, SDL_Event *event) { case SDLK_p: display_save("emu"); return 0; -#if defined TREZOR_MODEL_T - // Left and right arrows controlling display gamma - // Only for TT (in button models, arrows do different things) - case SDLK_LEFT: - gamma = fmaxf(0.0001f, gamma - 0.05f); - printf("DISPLAY_GAMMA: %0.2f\n", gamma); - display_gamma(gamma); - display_refresh(); - return 0; - case SDLK_RIGHT: - gamma = fminf(8.0f, gamma + 0.05f); - printf("DISPLAY_GAMMA: %0.2f\n", gamma); - display_gamma(gamma); - display_refresh(); - return 0; -#endif } break; } diff --git a/core/embed/unix/display-unix.c b/core/embed/unix/display-unix.c index 40317ecc31..86b26e514e 100644 --- a/core/embed/unix/display-unix.c +++ b/core/embed/unix/display-unix.c @@ -63,18 +63,13 @@ static SDL_Window *WINDOW; static SDL_Renderer *RENDERER; -// BUFFER_TO_DISPLAY will contain the actual pixels to be displayed, -// it will be filled from BUFFER by gamma-correcting the pixel colors. -// Screenshots will be taken with data from BUFFER. static SDL_Surface *BUFFER; -static SDL_Surface *BUFFER_TO_DISPLAY; static SDL_Texture *TEXTURE, *BACKGROUND; static SDL_Surface *PREV_SAVED; static int DISPLAY_BACKLIGHT = -1; static int DISPLAY_ORIENTATION = -1; -float DISPLAY_GAMMA = 0.55f; int sdl_display_res_x = DISPLAY_RESX, sdl_display_res_y = DISPLAY_RESY; int sdl_touch_offset_x, sdl_touch_offset_y; @@ -82,10 +77,6 @@ int sdl_touch_offset_x, sdl_touch_offset_y; // Using RGB565 (16-bit) color format. typedef uint16_t pixel_color; -// Will depend on SDL_VIDEODRIVER env variable -static bool DO_GAMMA_CORRECTION = true; -static pixel_color GAMMA_LUT[0x10000]; - // this is just for compatibility with DMA2D using algorithms uint8_t *const DISPLAY_DATA_ADDRESS = 0; @@ -101,48 +92,6 @@ static struct { } pos; } PIXELWINDOW; -static pixel_color gamma_correct(pixel_color c, float gamma) { - // NOTE: 0x1f/31 and 0x3f/63 are maximum values of RGB components - // given the color is 16-bit (5 bits for R, 6 bits for G, 5 bits for B). - int r = (c >> 11) & 0x1f; - int g = (c >> 5) & 0x3f; - int b = c & 0x1f; - - r = (int)round(pow(r / 31.0, gamma) * 31.0); - g = (int)round(pow(g / 63.0, gamma) * 63.0); - b = (int)round(pow(b / 31.0, gamma) * 31.0); - - return (r << 11) | (g << 5) | b; -} - -static void prepare_gamma_lut(float gamma) { - for (int i = 0; i < 0x10000; i++) { - GAMMA_LUT[i] = gamma_correct(i, gamma); - } -} - -#if defined TREZOR_MODEL_T -static void gamma_correct_buffer_to_display(void) { - // Gamma correct all the pixels in BUFFER_TO_DISPLAY. - pixel_color *pixels = (pixel_color *)BUFFER_TO_DISPLAY->pixels; - for (int y = 0; y < BUFFER_TO_DISPLAY->h; y++) { - for (int x = 0; x < BUFFER_TO_DISPLAY->w; x++) { - int index = y * BUFFER_TO_DISPLAY->pitch / 2 + x; - pixels[index] = GAMMA_LUT[pixels[index]]; - } - } -} -#endif - -float display_gamma(float gamma) { - float prev_gamma = DISPLAY_GAMMA; - if (gamma != 0) { - DISPLAY_GAMMA = gamma; - prepare_gamma_lut(gamma); - } - return prev_gamma; -} - void display_pixeldata(pixel_color c) { #if defined TREZOR_MODEL_1 || defined TREZOR_MODEL_R // set to white if highest bits of all R, G, B values are set to 1 @@ -175,7 +124,6 @@ void display_init_seq(void) {} void display_deinit(void) { SDL_FreeSurface(PREV_SAVED); SDL_FreeSurface(BUFFER); - SDL_FreeSurface(BUFFER_TO_DISPLAY); if (BACKGROUND != NULL) { SDL_DestroyTexture(BACKGROUND); } @@ -198,16 +146,6 @@ void display_init(void) { } atexit(display_deinit); - // Not doing gamma correction for "dummy" SDL driver - // (not to slow down device/UI tests) - char *sdl_env = getenv("SDL_VIDEODRIVER"); - if (sdl_env && strcmp(sdl_env, "dummy") == 0) { - DO_GAMMA_CORRECTION = false; - } else { - DO_GAMMA_CORRECTION = true; - prepare_gamma_lut(DISPLAY_GAMMA); - } - char *window_title = NULL; char *window_title_alloc = NULL; if (asprintf(&window_title_alloc, "Trezor^emu: %s", profile_name()) > 0) { @@ -241,9 +179,6 @@ void display_init(void) { SDL_RenderClear(RENDERER); BUFFER = SDL_CreateRGBSurface(0, MAX_DISPLAY_RESX, MAX_DISPLAY_RESY, 16, 0xF800, 0x07E0, 0x001F, 0x0000); - BUFFER_TO_DISPLAY = - SDL_CreateRGBSurface(0, MAX_DISPLAY_RESX, MAX_DISPLAY_RESY, 16, 0xF800, - 0x07E0, 0x001F, 0x0000); TEXTURE = SDL_CreateTexture(RENDERER, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, DISPLAY_RESX, DISPLAY_RESY); @@ -319,17 +254,8 @@ void display_refresh(void) { } else { SDL_RenderClear(RENDERER); } - // Fill BUFFER_TO_DISPLAY with BUFFER data - SDL_BlitSurface(BUFFER, NULL, BUFFER_TO_DISPLAY, NULL); -#if defined TREZOR_MODEL_T - // Gamma-correcting the display buffer for model T when wanted - if (DO_GAMMA_CORRECTION) { - gamma_correct_buffer_to_display(); - } -#endif // Show the display buffer - SDL_UpdateTexture(TEXTURE, NULL, BUFFER_TO_DISPLAY->pixels, - BUFFER_TO_DISPLAY->pitch); + SDL_UpdateTexture(TEXTURE, NULL, BUFFER->pixels, BUFFER->pitch); #define BACKLIGHT_NORMAL 150 SDL_SetTextureAlphaMod(TEXTURE, MIN(255, 255 * DISPLAY_BACKLIGHT / BACKLIGHT_NORMAL));