<<struct>>
Bitmap
- ptr: *mut u8
- stride: usize
- size: Offset
- format: BitmapFormat
- mutable: bool
- dma_pending: bool
+ new(BitmapFormat, Option<usize>, Offset, Option<i16>, & [u8]) -> Self
+ new_mut(BitmapFormat, Option<usize>, Offset, Option<i16>, &mut [u8]) -> Self
+ size() -> Offset
+ width() -> i16
+ height() -> i16
+ stride() -> usize
+ view() -> BitmapView
+ row<T>(i16) -> Option<&[T}>
+ row_mut<T>(i16) -> Option<&mut [T}>
+ rows_mut<T>(i16, i16) -> Option<&mut [T}>
+ rgb565_fill(Rect, Rect, Color)
+ rgb565_copy(Rect, Rect, &BitmapView)
+ rgb565_blend(Rect, Rect, &BitmapView)
+ rgba8888_fill(Rect, Rect, Color)
+ rgba8888_copy(Rect, Rect, &BitmapView)
+ rgba8888_blend(Rect, Rect, &BitmapView)
+ mono8_fill(Rect, Rect, Color)
+ mono8_copy(Rect, Rect, &BitmapView)
+ mono8_blend(Rect, Rect, &BitmapView)