#!/bin/bash # # Make errors visible upon `docker logs -f steam` command # exec 2>&1 service dnsmasq start # # Befriend with grsecurity patched Linux kernel # # TODO: find a way how to set these attributes dynamically, # since this currently requires a Steam restart # when new content is obtained. if [ -f /proc/sys/kernel/grsecurity/tpe_gid ]; then groupadd -r -g $(cat /proc/sys/kernel/grsecurity/tpe_gid) grsec-tpe usermod -aG grsec-tpe $USER setfattr -n user.pax.flags -v "m" \ /lib/i386-linux-gnu/ld-2.19.so \ $HOME/.local/share/Steam/ubuntu12_32/steam \ $HOME/.local/share/Steam/ubuntu12_32/steamwebhelper \ $HOME/.local/share/Steam/ubuntu12_32/gameoverlayui \ $HOME/.local/share/Steam/steamapps/common/Half-Life/hl_linux \ $HOME/.local/share/Steam/steamapps/common/Counter-Strike\ Global\ Offensive\csgo_linux64 # paxctl -c -v -m /lib/i386-linux-gnu/ld-2.19.so fi # # Add a user to a detected "video" group # so that it can access the nvidia devices # if [ -e /dev/nvidiactl ]; then GID=$(stat -c '%g' /dev/nvidiactl) groupadd -r -g $GID nvidia1 if [ $? -eq 0 ]; then usermod -aG nvidia1 $USER else GROUP=$(stat -c '%G' /dev/nvidiactl) usermod -aG $GROUP $USER fi fi # Use libgcrypt provided by the Steam docker image (needed by HL1 engine games) LD_PRELOAD="$LD_PRELOAD:/lib/i386-linux-gnu/libgcrypt.so.11:/lib/x86_64-linux-gnu/libgcrypt.so.11" export LD_PRELOAD # # Try to load host's libGL (generic or Nvidia 32/64-bit) drivers # LD_LIBRARY_PATH="$LD_LIBRARY_PATH:$(echo /h{1..20}_{32,64} | tr ' ' ':')" export LD_LIBRARY_PATH # # In order to avoid the inconsistency error, when launching `csgo_linux64` # Inconsistency detected by ld.so: dl-open.c: 689: _dl_open: Assertion `_dl_debug_initialize (0, args.nsid)->r_state == RT_CONSISTENT' failed! # Hint: to find out what's wrong, use `strace` # # 1) Try to load host's Pulse library instead of the one from this image export LD_PRELOAD="$LD_PRELOAD:$(find /h{1..20}_{32,64} -type f -name "*libpulsecommon*" -print0 2>/dev/null| tr '\0' ':')" su -p user -c "steam $@"