Dockerfile: disable pulseaudio shm feature. Fix #11
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@ -42,7 +42,7 @@ RUN echo "deb [arch=amd64,i386] http://repo.steampowered.com/steam/ precise stea
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# Workaround missing lib in .local/share/Steam/ubuntu12_32/steamclient.so
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RUN ln -sv libudev.so.1 /lib/i386-linux-gnu/libudev.so.0
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# Workaround: Ubuntu 16.04 doesn't have libgcrypt11 nor libjson-c3, so we take
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# Workaround: Ubuntu 16.04 doesn't have libgcrypt11 nor libjson-c3, so we take
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# then from trusty
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# libcryptot11 is required by Half-Life based games
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# TODO: use debian mirrors if possible?
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@ -54,6 +54,10 @@ RUN cd /tmp && \
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rm -f *.deb
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# Fix bug https://github.com/arno01/steam/issues/11 where Pulseaudio crashes
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# microphone is accessed via push-to-talk.
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RUN echo "enable-shm = no" >> /etc/pulse/client.conf
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# locale-gen: Generate locales based on /etc/locale.gen file
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# update-locale: Generate config /etc/default/locale (later read by /etc/pam.d/su, /etc/pam.d/login, /etc/pam.d/polkit-1)
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RUN sed -i.orig '/^# en_US.UTF-8.*/s/^#.//g' /etc/locale.gen && \
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