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398 lines
16 KiB
Plaintext
398 lines
16 KiB
Plaintext
BUILD INSTRUCTIONS:
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To build this, you'll need to remove my key.* settings in ant.properties.
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You'll have to build a "debug" apk instead of a "release" one. Android
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will not let you install a debug apk on top of a release one, so you have
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to remove stock SimpleSSHD first before installing the debug build.
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Then follow these steps (roughly the "doit" script):
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ndk-build -j8 &&
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mv libs/armeabi/scp libs/armeabi/libscp.so &&
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mv libs/armeabi/sftp-server libs/armeabi/libsftp-server.so &&
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mv libs/armeabi/rsync libs/armeabi/librsync.so &&
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mv libs/armeabi/buffersu libs/armeabi/libbuffersu.so &&
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ant debug
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The mv steps are very important, because ant will only package the
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necessary binaries if they have a .so extension (even though they are
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stand alone executables).
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DEVELOPMENT JOURNAL:
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December 6, 2014.
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The idea is to make a proper ssh implementation for Android. Important
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features:
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* it should run happily without root (on a non-root port)
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* it should be a regular android app requiring no special permissions,
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and not requiring any 'magic' executable files
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* should not rely on busybox
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* preferably support sftp
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* open source
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The existing apps are either expensive, don't work, need root, or too
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complicated, or a mix of all of the above. And none of them are open
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source.
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I figure I'll start with dropbear, which I will run through JNI instead
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of putting it in its own binary (because making such a binary executable
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is a bit of a hack).
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So that's the plan........
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December 14, 2014.
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I got dropbear to compile under the Android NDK, so now it's time to work
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on the Android side of it.
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I need:
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* a Service that can be started, stopped, and queried for whether it's
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running or not
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* a Thread to implement the Service's work (by calling into dropbear's
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main()), which can also be stopped.
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* a config UI with at least these choices:
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- bool: start on boot (def: false)
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- number: port number (def: 2222)
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- string: path to authorized_keys file (def: /sdcard/ssh)
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- string: name of default shell (def: /system/bin/sh -l)
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- string: default path for HOME (def: /sdcard/ssh)
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- button: start or (if it's running) stop
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December 15, 2014.
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Getting to the fun part. Process management...
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To start sshd, it seems like I can startService(). Then in the Service's
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onStartCommand(), call startForeground() so it won't be killed (return
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START_STICKY too?).
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The question is if dropbear's main() should run under a separate Thread,
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or a separate Process. The trouble with a Thread is that it might be
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hard to kill. The trouble with a process is that there is no way to
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report back status (such as a failure to start sshd).
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Connectbot starts a new process for its shell -- it really doesn't have a
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choice because the shell binary isn't linked with Connectbot, and exec()
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in a thread stinks. To stop it, it just closes stdin/stdout!!! So
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zombies can (and do) linger.
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I suppose dropbear could be in its own process if it had something like
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stdin/stdout to communicate failure? Or it could just write error
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messages to (i.e.) /sdcard/ssh/log. To stop the service, it would just
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use kill().
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I am curious how the main waiting-for-connections loop looks, but even if
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it uses select(), I'm not sure how I would honor Thread.interrupt() or
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whatever. It's not guaranteed to interrupt select(), and I'm not keen on
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adding an arbitrary timeout/polling feature to it.
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December 20, 2014.
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So, I added a builtin scp endpoint. It was pretty straight forward,
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except dropbear defaults to vfork(), which blocks the parent until the
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child runs execve()!!
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Anyways, I noticed that scp doesn't quote its arguments to the remote
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scp. That means you can't conveniently copy a remote file with a space in
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its name (it becomes two files). But the upside is that this is where
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wildcards are handled -- by the shell!
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So I need to either run it as a separate executable launched through the
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shell, or make my own implementation of wildcards.
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It is easy, using a $(BUILD_EXECUTABLE) script, to get ndk to build an
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executable. But it is only packaged up if it is named "gdbserver" (and
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debug apk), or "libfoo.so". The good news is that libfoo.so can be
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executed in /data/data/org.galexander.sshd/lib/libfoo.so, so that is a
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viable option.
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Doing the expansion myself is not necessarily hard either, though. I
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need a library function called glob(), which is apparently not part of
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bionic. But I have the idea some cut and paste would resolve that with
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very little extra work on my part.
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December 21, 2014.
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Well, bionic libc *does* provide fnmatch(), and even scandir() (a
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shortcut for readdir). In the best case, though, that still leaves me
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with a bit of a path parsing conundrum (I have to tell scandir which
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directory to operate on). And also a bit of an escape character
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conundrum -- \* and "*" should not act like wildcards.
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Those are not insurmountable but I think I've talked myself out of it.
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So then the question is, do I figure out how to ship an executable, or
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do I do some hack like open a pipe to "/system/bin/sh echo filespec" and
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use the shell solely for expansion?
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I'm developing the idea that it's actually pretty easy to ship an
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executable, I just need to find some -pre-package step where I can do
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"mv scp libscp.so" and then it will ship. ndk-build will not let me make
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a target with a "." in it directly.
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...
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Now scp, sftp-server, and rsync work as separate executables... rsync
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does fail at -z because it needs it's own custom zlib...The stock
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"external" one seems to lack the "old-style compress" method. There is
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another commandline option for the new (deflate?) technique, but I think
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the normal -z ought to work too. But that is literally the last feature!
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Then just release details.
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December 29, 2014.
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First problem report from a user. Lollipop (Android 5.0) requires "PIE"
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executables -- position independent code. I think that is a modern
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equivalent to -fpic that Android is now requiring so that it can
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randomize addresses to try to obscure stack smashing attacks that rely on
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fixed addresses. It is epicly lame.
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Anyways, the big fuck-you from Google is that Ice Cream Sandwich (Android
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4.1) and earlier require fixed-position code. So one binary will not
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generally work on both.
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Here is a good summary:
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https://code.google.com/p/android-developer-preview/issues/detail?id=888
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There is something called "run_pie" which you can wrap your executables
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in that lets older Android run PIE executables. It would require a
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relatively small change to the exec() call to prepend it with "run_pie".
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That seems like a hack.
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The suggested remedy is to build two different apks! Yuck!
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Anyways, it is only executables (not libraries -- they are position
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independent already) that are affected. And apparently static
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executables don't care one way or the other.
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So that is my remedy -- static executables for the moment. I tested them
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and it is only a little bit bigger -- 904kB of binaries instead of 668kB.
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January 18, 2015.
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Markus Ethen suggested it display the current IP address so you know
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where to ssh to, in case it isn't convenient to use static dhcp or to
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remember the address. That seems to be easier said than done. You can
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use WifiManager, but that won't give your IP address unless you're on
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wifi. That is probably "good enough", but it is certainly not ideal.
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There is also java.net.NetworkInterface, which seems to return a random
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ipv6 address.
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Ah-hah! It is fe80::macaddr, which is a bogus "local-connection only"
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ipv6 address, like 192.168, but automatically-generated without dhcp.
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So if I skip that, it finds the proper ipv4 address!
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Pfew! I was thinking I'd have to directly use /proc/net/dev and
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SIOCGIFCONF, just like ifconfig does, but it works fine with
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java.net.NetworkInterface.
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June 20, 2015.
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At some points, rsync is only write()ing, and assumes that the other end
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will receive it all. The other end does a little bit of write()ing of
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its own, and then is happy to read() all it wants. So this written stuff
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may sit in a buffer somewhere indefinitely. If that happens, an
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infelicity in the design of SuperSU causes everything to wedge.
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Of course, this is only if you set the shell to /system/xbin/su as a way
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of having root access for rsync.
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Anyways, I made a new program, "buffersu", which is just a
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stdin/stdout-buffering wrapper for rsync that is guaranteed to always
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perform any read() that is possible at any time, no matter how many
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write()s are outstanding. That seems to do the trick.
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June 21, 2016.
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Chris Moore reports that rsync and sftp do not like files larger than 2GB.
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rsync was easy - it just needed an additional #define in rsync/config.h
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to enable its builtin support for using stat64/lseek64/off64_t/etc.
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Now that I'm investigating sftp, I find this surprising fact about bionic
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(though the glibc man page for stat(2) tried to tell me this) - stat64
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and stat are the same thing! But off64_t and lseek64 are significant.
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That should make converting sftp pretty convenient. Especially since
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sftp already uses "u_int64_t" instead of off_t.
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p.s. Chris Moore gave me this command to test sftp, which turned out to
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be useful:
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curl -v --pubkey .ssh/id_rsa.pub -r 2147482624-2147484672 -k sftp://mushroom:2222/sdcard/ssh/buh -o buh-new
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As for scp, it's not as clear what needs to be done. It doesn't use
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lseek. But it does use off_t a bit, including on an index in a for loop
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that is compared against st_size (which is 64-bit). So I'll just change
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all of the off_t to off64_t and hope for the best.
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sftp and rsync work! Not gonna bother testing scp on big files...
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October 1, 2016.
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Jared Stafford told me startForeground() improves responsiveness on
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Nougat. There had been a comment suggesting startForeground(), but I
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never got around to trying it because it has worked "well enough". With
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Nougat, though, there is a definite tendency for SimpleSSHD to be
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non-responsive. I'm not sure exactly what its cause is, but the symptom
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I notice most frequently is that the first ssh connection after a while
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will be delayed "a long time" - on the order of 10-30 seconds, or maybe
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indefinitely sometimes. Oddly, a second connection can sometimes get
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through undelayed, even before the first connection does. It is as if
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the fork() of process for the new connection is where the delay is, not
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in the listen() call.
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That's not overall too surprising, Nougat is a lot harsher about
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background processes as part of a Google push to reduce power consumption
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on idle devices.
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Another concern is related to a change back in July - sometimes the
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system will kill the sshd process for no good reason (maybe because they
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removed it from the recent apps list). The remedy I settled on was to
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monitor for the sshd process dying from within the regular
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Android-managed process, and restart it. I guess I didn't write down
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where in the documentation I found it, but Android seems expressly
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antagonistic to non-system-managed processes. If they ever get more
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hard-assed about that, this whole idea goes out the window.
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Anyways, I implemented startForeground(), and I am unhappy that it
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requires a Notification. At API 7 (Android 2.1) those are really
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primitive. For example, the PRIORITY_MIN behavior which will sometimes
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hide the notification is added in API 16 (Android 4.1). So, I've got it
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with this stupid old-style notification, and it really doesn't look good,
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and it is always present. That is not awesome.
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On the other hand, it's easy to block the notifications, and a few people
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have expressed an interest in a notification.
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It doesn't seem worth it to me to upgrade to a newer API just for the
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better notifications... On the other hand, Google Play shows that I have
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862 users:
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Android 7+ : 3.13%
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Android 6+ : 37.47%
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Android 5+ : 67.86%
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Android 4.1+: 96.62%
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Android 4.0+: 98.01%
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The oldest reported version is Android 2.3.
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So, there are a few people on very old versions, but actually SimpleSSHD
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is used on newer devices than the average app, which is the reverse of my
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typical trend. So a few people would be negatively impacted, but not a
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very large number. I could switch to multi-APK mode so that legacy users
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are just stuck with an unsupported back-version, which is probably what
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they truly want anyways..
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Anyways, I'm gonna use it with startForeground() and the notifications
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disabled for a while, and if I find it to be an improvement then I'll
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just make it so clicking on the notification goes to the app, update the
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doc, and then publish it.
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...
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Looking up doze mode details for improving a different app, I stumbled
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across this:
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https://www.bignerdranch.com/blog/diving-into-doze-mode-for-developers/
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One last case which is not mentioned in the Android documentation is
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an app using a foreground service. Any process using a foreground
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service is exempt from Doze Mode effects, which is key for
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long-running applications that you may want to run even if the user
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has put their phone down for a long period of time -- like a music app,
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for example.
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There is, however, a bug in Android Marshmallow which requires a
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foreground service to be in a separate process from all other activity
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code, documented here. It is planned to be fixed in Nougat.
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Not exactly confidence-inspiring. And I haven't come across a
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description of how exactly doze mode screws up SimpleSSHD, either.
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It might be worthwhile to do the work to find out where things actually
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get wedged, it might even be a flaw in Dropbear that makes it so
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unreliable with Nougat.
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October 16, 2016.
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I've been using a foreground service for a while, and it has not caused
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me any troubles. The thing I have been most anxious about is that it
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might disable doze mode entirely...but there has not been any noteworthy
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overnight drain.
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So, in case someone does have problems with it, I am making it an option
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that defaults to enabled.
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Looking through email, I haven't seen any, but I have the idea several
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users have asked for a notification icon in the past. And now that that
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is finally implemented, I am curious about other things people have
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requested that I have not been keen on. And Jan Ondrej's requests come
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to mind:
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o) setting to start the service automatically when the application is
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launched
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o) QUIT button that stops the service and the activity at once
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o) not allow wifi to power down when the activity is open
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I'm really not crazy about integrating any kind of wakelock. And having
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two buttons still seems silly to me. But with the notification there,
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the idea that someone will micromanage whether the service is running or
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not does not seem so far fetched.
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So I'll go ahead and add "Start on Open" setting.
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...
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Looking at reviews on Google Play Store, I finally found a couple reviews
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in the last couple months who would have enjoyed password login. I'm
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still pretty opposed to it because it seems like the usage model would be
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to enable a default password, login with it to transfer an
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authorized_keys file, and then disable the default password. That is
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fine, and would even be kind of convenient (I might use it), but it seems
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more often than not the default password would be left enabled
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indefinitely, which is not awesome. And I can't imagine more than 1% of
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users ever typing a strong password into their phones.
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But I've thought of a compromise. What if, if there is no
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authorized_keys file, it accepts passwordless logins but with some sort
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of obnoxious alert dialog sort of thing to interrupt the user? That way,
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you would be able to login once to copy the authorized keys file, and the
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nuissance alert would be no big deal. Then once the authorized keys
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exists, no further action is necessary.
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It's a pity there is no convenient way to interact between the Android
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GUI thread and the sshd thread.
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Ah-hah! I've got the least effort idea in my head! Under situations
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that I'm not sure what they should be, it should generate a random
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password and display it on the phone's screen. Probably it should
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generate it iff there is no authorized_keys file at all. Since that
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detection happens for each client connection, then probably all of this
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logic should go in dropbear itself, and the display should come through
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dropbear.err.
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Then we might even want a UI way to delete authorized_keys, perhaps even
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as a replacement for the current awkward UI.
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XXX - if authorized_keys doesn't exist, generate a one-off password
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XXX - make a way to delete authorized_keys
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