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pup/selector/selector.go

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package selector
import (
"code.google.com/p/go.net/html"
"fmt"
"regexp"
"strings"
)
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// A CSS Selector
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type Selector struct {
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Name *regexp.Regexp
Attrs map[string]*regexp.Regexp
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}
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type selectorField int
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const (
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ClassField selectorField = iota
IDField
NameField
AttrField
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)
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// Parse an attribute command to a key string and a regexp
func parseAttrField(command string) (attrKey string, matcher *regexp.Regexp,
err error) {
attrSplit := strings.Split(command, "=")
matcherString := ""
switch len(attrSplit) {
case 1:
attrKey = attrSplit[0]
matcherString = ".*"
case 2:
attrKey = attrSplit[0]
attrVal := attrSplit[1]
if len(attrKey) == 0 {
err = fmt.Errorf("No attribute key")
return
}
attrKeyLen := len(attrKey)
switch attrKey[attrKeyLen-1] {
case '~':
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matcherString = fmt.Sprintf(`\b%s\b`, attrVal)
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case '$':
matcherString = fmt.Sprintf("%s$", attrVal)
case '^':
matcherString = fmt.Sprintf("^%s", attrVal)
case '*':
matcherString = fmt.Sprintf("%s", attrVal)
default:
attrKeyLen++
matcherString = fmt.Sprintf("^%s$", attrVal)
}
attrKey = attrKey[:attrKeyLen-1]
default:
err = fmt.Errorf("more than one '='")
return
}
matcher, err = regexp.Compile(matcherString)
return
}
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// Set a field of this selector.
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func (s *Selector) setFieldValue(f selectorField, v string) error {
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if v == "" {
return nil
}
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switch f {
case ClassField:
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r, err := regexp.Compile(fmt.Sprintf(`\b%s\b`, v))
if err != nil {
return err
}
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s.Attrs["class"] = r
case IDField:
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r, err := regexp.Compile(fmt.Sprintf("^%s$", v))
if err != nil {
return err
}
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s.Attrs["id"] = r
case NameField:
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r, err := regexp.Compile(fmt.Sprintf("^%s$", v))
if err != nil {
return err
}
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s.Name = r
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case AttrField:
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// Attribute fields are a little more complicated
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keystring, matcher, err := parseAttrField(v)
if err != nil {
return err
}
s.Attrs[keystring] = matcher
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}
return nil
}
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// Convert a string to a selector.
func NewSelector(s string) (*Selector, error) {
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attrs := map[string]*regexp.Regexp{}
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selector := &Selector{nil, attrs}
nextField := NameField
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start := 0
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// Parse the selector character by character
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for i, c := range s {
switch c {
case '.':
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if nextField == AttrField {
continue
}
err := selector.setFieldValue(nextField, s[start:i])
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if err != nil {
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return selector, err
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}
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nextField = ClassField
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start = i + 1
case '#':
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if nextField == AttrField {
continue
}
err := selector.setFieldValue(nextField, s[start:i])
if err != nil {
return selector, err
}
nextField = IDField
start = i + 1
case '[':
err := selector.setFieldValue(nextField, s[start:i])
if err != nil {
return selector, err
}
nextField = AttrField
start = i + 1
case ']':
if nextField != AttrField {
return selector, fmt.Errorf(
"']' must be preceeded by '['")
}
err := selector.setFieldValue(nextField, s[start:i])
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if err != nil {
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return selector, err
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}
start = i + 1
}
}
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err := selector.setFieldValue(nextField, s[start:])
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if err != nil {
return selector, err
}
return selector, nil
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}
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// Find all nodes which match a selector.
func (sel *Selector) FindAllChildren(node *html.Node) []*html.Node {
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selected := []*html.Node{}
child := node.FirstChild
for child != nil {
childSelected := sel.FindAll(child)
selected = append(selected, childSelected...)
child = child.NextSibling
}
return selected
}
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// Find all nodes which match a selector. May return itself.
func (sel *Selector) FindAll(node *html.Node) []*html.Node {
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selected := []*html.Node{}
if sel.Match(node) {
return []*html.Node{node}
}
child := node.FirstChild
for child != nil {
childSelected := sel.FindAll(child)
selected = append(selected, childSelected...)
child = child.NextSibling
}
return selected
}
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// Does this selector match a given node?
func (sel *Selector) Match(node *html.Node) bool {
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if node.Type != html.ElementNode {
return false
}
if sel.Name != nil {
if !sel.Name.MatchString(strings.ToLower(node.Data)) {
return false
}
}
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matchedAttrs := []string{}
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for _, attr := range node.Attr {
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matcher, ok := sel.Attrs[attr.Key]
if !ok {
continue
}
if !matcher.MatchString(attr.Val) {
return false
}
matchedAttrs = append(matchedAttrs, attr.Key)
}
for k := range sel.Attrs {
attrMatched := false
for _, attrKey := range matchedAttrs {
if k == attrKey {
attrMatched = true
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}
}
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if !attrMatched {
return false
}
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}
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return true
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}