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kube-bench/check/controls.go

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// Copyright © 2017 Aqua Security Software Ltd. <info@aquasec.com>
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package check
import (
"encoding/json"
"fmt"
yaml "gopkg.in/yaml.v2"
)
// Controls holds all controls to check for master nodes.
type Controls struct {
ID string `yaml:"id" json:"id"`
Version string `json:"version"`
Text string `json:"text"`
Type NodeType `json:"node_type"`
Groups []*Group `json:"tests"`
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Summary
}
// Group is a collection of similar checks.
type Group struct {
ID string `yaml:"id" json:"section"`
Pass int `json:"pass"`
Fail int `json:"fail"`
Warn int `json:"warn"`
Info int `json:"info"`
Text string `json:"desc"`
Checks []*Check `json:"results"`
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}
// Summary is a summary of the results of control checks run.
type Summary struct {
Pass int `json:"total_pass"`
Fail int `json:"total_fail"`
Warn int `json:"total_warn"`
Info int `json:"total_info"`
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}
// NewControls instantiates a new master Controls object.
func NewControls(t NodeType, in []byte) (*Controls, error) {
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c := new(Controls)
err := yaml.Unmarshal(in, c)
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if err != nil {
return nil, fmt.Errorf("failed to unmarshal YAML: %s", err)
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}
if t != c.Type {
return nil, fmt.Errorf("non-%s controls file specified", t)
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}
// Prepare audit commands
for _, group := range c.Groups {
for _, check := range group.Checks {
check.Commands = textToCommand(check.Audit)
}
}
return c, nil
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}
// RunGroup runs all checks in a group.
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func (controls *Controls) RunGroup(gids ...string) Summary {
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g := []*Group{}
controls.Summary.Pass, controls.Summary.Fail, controls.Summary.Warn, controls.Info = 0, 0, 0, 0
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// If no groupid is passed run all group checks.
if len(gids) == 0 {
gids = controls.getAllGroupIDs()
}
for _, group := range controls.Groups {
for _, gid := range gids {
if gid == group.ID {
for _, check := range group.Checks {
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check.Run()
check.TestInfo = append(check.TestInfo, check.Remediation)
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summarize(controls, check)
summarizeGroup(group, check)
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}
g = append(g, group)
}
}
}
controls.Groups = g
return controls.Summary
}
// RunChecks runs the checks with the supplied IDs.
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func (controls *Controls) RunChecks(ids ...string) Summary {
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g := []*Group{}
m := make(map[string]*Group)
controls.Summary.Pass, controls.Summary.Fail, controls.Summary.Warn, controls.Info = 0, 0, 0, 0
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// If no groupid is passed run all group checks.
if len(ids) == 0 {
ids = controls.getAllCheckIDs()
}
for _, group := range controls.Groups {
for _, check := range group.Checks {
for _, id := range ids {
if id == check.ID {
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check.Run()
check.TestInfo = append(check.TestInfo, check.Remediation)
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summarize(controls, check)
// Check if we have already added this checks group.
if v, ok := m[group.ID]; !ok {
// Create a group with same info
w := &Group{
ID: group.ID,
Text: group.Text,
Checks: []*Check{},
}
// Add this check to the new group
w.Checks = append(w.Checks, check)
// Add to groups we have visited.
m[w.ID] = w
g = append(g, w)
} else {
v.Checks = append(v.Checks, check)
}
}
}
}
}
controls.Groups = g
return controls.Summary
}
// JSON encodes the results of last run to JSON.
func (controls *Controls) JSON() ([]byte, error) {
return json.Marshal(controls)
}
func (controls *Controls) getAllGroupIDs() []string {
var ids []string
for _, group := range controls.Groups {
ids = append(ids, group.ID)
}
return ids
}
func (controls *Controls) getAllCheckIDs() []string {
var ids []string
for _, group := range controls.Groups {
for _, check := range group.Checks {
ids = append(ids, check.ID)
}
}
return ids
}
func summarize(controls *Controls, check *Check) {
switch check.State {
case PASS:
controls.Summary.Pass++
case FAIL:
controls.Summary.Fail++
case WARN:
controls.Summary.Warn++
case INFO:
controls.Summary.Info++
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}
}
func summarizeGroup(group *Group, check *Check) {
switch check.State {
case PASS:
group.Pass++
case FAIL:
group.Fail++
case WARN:
group.Warn++
case INFO:
group.Info++
}
}