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213 lines
5.3 KiB
C++
213 lines
5.3 KiB
C++
#include "rar.hpp"
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#ifdef RAR_SMP
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#include "threadmisc.cpp"
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#ifdef _WIN_ALL
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int ThreadPool::ThreadPriority=THREAD_PRIORITY_NORMAL;
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#endif
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ThreadPool::ThreadPool(uint MaxThreads)
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{
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MaxAllowedThreads = MaxThreads;
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if (MaxAllowedThreads>MaxPoolThreads)
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MaxAllowedThreads=MaxPoolThreads;
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if (MaxAllowedThreads==0)
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MaxAllowedThreads=1;
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ThreadsCreatedCount=0;
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// If we have more threads than queue size, we'll hang on pool destroying,
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// not releasing all waiting threads.
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if (MaxAllowedThreads>ASIZE(TaskQueue))
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MaxAllowedThreads=ASIZE(TaskQueue);
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Closing=false;
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bool Success = CriticalSectionCreate(&CritSection);
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#ifdef _WIN_ALL
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QueuedTasksCnt=CreateSemaphore(NULL,0,ASIZE(TaskQueue),NULL);
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NoneActive=CreateEvent(NULL,TRUE,TRUE,NULL);
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Success=Success && QueuedTasksCnt!=NULL && NoneActive!=NULL;
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#elif defined(_UNIX)
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AnyActive = false;
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QueuedTasksCnt = 0;
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Success=Success && pthread_cond_init(&AnyActiveCond,NULL)==0 &&
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pthread_mutex_init(&AnyActiveMutex,NULL)==0 &&
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pthread_cond_init(&QueuedTasksCntCond,NULL)==0 &&
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pthread_mutex_init(&QueuedTasksCntMutex,NULL)==0;
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#endif
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if (!Success)
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{
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ErrHandler.GeneralErrMsg(L"\nThread pool initialization failed.");
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ErrHandler.Exit(RARX_FATAL);
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}
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QueueTop = 0;
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QueueBottom = 0;
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ActiveThreads = 0;
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}
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ThreadPool::~ThreadPool()
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{
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WaitDone();
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Closing=true;
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#ifdef _WIN_ALL
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ReleaseSemaphore(QueuedTasksCnt,ASIZE(TaskQueue),NULL);
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#elif defined(_UNIX)
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// Threads still can access QueuedTasksCnt for a short time after WaitDone(),
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// so lock is required. We would occassionally hang without it.
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pthread_mutex_lock(&QueuedTasksCntMutex);
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QueuedTasksCnt+=ASIZE(TaskQueue);
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pthread_mutex_unlock(&QueuedTasksCntMutex);
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pthread_cond_broadcast(&QueuedTasksCntCond);
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#endif
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for(uint I=0;I<ThreadsCreatedCount;I++)
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{
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#ifdef _WIN_ALL
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// Waiting until the thread terminates.
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CWaitForSingleObject(ThreadHandles[I]);
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#endif
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// Close the thread handle. In Unix it results in pthread_join call,
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// which also waits for thread termination.
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ThreadClose(ThreadHandles[I]);
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}
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CriticalSectionDelete(&CritSection);
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#ifdef _WIN_ALL
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CloseHandle(QueuedTasksCnt);
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CloseHandle(NoneActive);
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#elif defined(_UNIX)
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pthread_cond_destroy(&AnyActiveCond);
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pthread_mutex_destroy(&AnyActiveMutex);
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pthread_cond_destroy(&QueuedTasksCntCond);
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pthread_mutex_destroy(&QueuedTasksCntMutex);
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#endif
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}
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void ThreadPool::CreateThreads()
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{
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for(uint I=0;I<MaxAllowedThreads;I++)
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{
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ThreadHandles[I] = ThreadCreate(PoolThread, this);
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ThreadsCreatedCount++;
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#ifdef _WIN_ALL
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if (ThreadPool::ThreadPriority!=THREAD_PRIORITY_NORMAL)
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SetThreadPriority(ThreadHandles[I],ThreadPool::ThreadPriority);
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#endif
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}
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}
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NATIVE_THREAD_TYPE ThreadPool::PoolThread(void *Param)
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{
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((ThreadPool*)Param)->PoolThreadLoop();
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return 0;
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}
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void ThreadPool::PoolThreadLoop()
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{
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QueueEntry Task;
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while (GetQueuedTask(&Task))
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{
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Task.Proc(Task.Param);
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CriticalSectionStart(&CritSection);
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if (--ActiveThreads == 0)
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{
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#ifdef _WIN_ALL
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SetEvent(NoneActive);
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#elif defined(_UNIX)
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pthread_mutex_lock(&AnyActiveMutex);
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AnyActive=false;
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pthread_cond_signal(&AnyActiveCond);
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pthread_mutex_unlock(&AnyActiveMutex);
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#endif
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}
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CriticalSectionEnd(&CritSection);
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}
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}
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bool ThreadPool::GetQueuedTask(QueueEntry *Task)
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{
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#ifdef _WIN_ALL
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CWaitForSingleObject(QueuedTasksCnt);
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#elif defined(_UNIX)
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pthread_mutex_lock(&QueuedTasksCntMutex);
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while (QueuedTasksCnt==0)
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cpthread_cond_wait(&QueuedTasksCntCond,&QueuedTasksCntMutex);
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QueuedTasksCnt--;
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pthread_mutex_unlock(&QueuedTasksCntMutex);
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#endif
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if (Closing)
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return false;
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CriticalSectionStart(&CritSection);
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*Task = TaskQueue[QueueBottom];
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QueueBottom = (QueueBottom + 1) % ASIZE(TaskQueue);
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CriticalSectionEnd(&CritSection);
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return true;
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}
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// Add task to queue. We assume that it is always called from main thread,
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// it allows to avoid any locks here. We process collected tasks only
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// when WaitDone is called.
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void ThreadPool::AddTask(PTHREAD_PROC Proc,void *Data)
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{
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if (ThreadsCreatedCount == 0)
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CreateThreads();
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// If queue is full, wait until it is empty.
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if (ActiveThreads>=ASIZE(TaskQueue))
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WaitDone();
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TaskQueue[QueueTop].Proc = Proc;
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TaskQueue[QueueTop].Param = Data;
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QueueTop = (QueueTop + 1) % ASIZE(TaskQueue);
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ActiveThreads++;
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}
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// Start queued tasks and wait until all threads are inactive.
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// We assume that it is always called from main thread, when pool threads
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// are sleeping yet.
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void ThreadPool::WaitDone()
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{
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if (ActiveThreads==0)
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return;
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#ifdef _WIN_ALL
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ResetEvent(NoneActive);
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ReleaseSemaphore(QueuedTasksCnt,ActiveThreads,NULL);
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CWaitForSingleObject(NoneActive);
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#elif defined(_UNIX)
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AnyActive=true;
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// Threads reset AnyActive before accessing QueuedTasksCnt and even
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// preceding WaitDone() call does not guarantee that some slow thread
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// is not accessing QueuedTasksCnt now. So lock is necessary.
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pthread_mutex_lock(&QueuedTasksCntMutex);
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QueuedTasksCnt+=ActiveThreads;
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pthread_mutex_unlock(&QueuedTasksCntMutex);
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pthread_cond_broadcast(&QueuedTasksCntCond);
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pthread_mutex_lock(&AnyActiveMutex);
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while (AnyActive)
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cpthread_cond_wait(&AnyActiveCond,&AnyActiveMutex);
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pthread_mutex_unlock(&AnyActiveMutex);
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#endif
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}
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#endif // RAR_SMP
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