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hashcat/deps/LZMA-SDK/C/Util/Lzma/LzmaUtil.dsp

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# Microsoft Developer Studio Project File - Name="LzmaUtil" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=LzmaUtil - Win32 Debug
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!MESSAGE NMAKE /f "LzmaUtil.mak".
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!MESSAGE NMAKE /f "LzmaUtil.mak" CFG="LzmaUtil - Win32 Debug"
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!MESSAGE "LzmaUtil - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "LzmaUtil - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
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# Begin Target
# Name "LzmaUtil - Win32 Release"
# Name "LzmaUtil - Win32 Debug"
# Begin Source File
SOURCE=..\..\7zFile.c
# End Source File
# Begin Source File
SOURCE=..\..\7zFile.h
# End Source File
# Begin Source File
SOURCE=..\..\7zStream.c
# End Source File
# Begin Source File
SOURCE=..\..\7zTypes.h
# End Source File
# Begin Source File
SOURCE=..\..\7zVersion.h
# End Source File
# Begin Source File
SOURCE=..\..\Alloc.c
# End Source File
# Begin Source File
SOURCE=..\..\Alloc.h
# End Source File
# Begin Source File
SOURCE=..\..\CpuArch.h
# End Source File
# Begin Source File
SOURCE=..\..\LzFind.c
# End Source File
# Begin Source File
SOURCE=..\..\LzFind.h
# End Source File
# Begin Source File
SOURCE=..\..\LzFindMt.c
# End Source File
# Begin Source File
SOURCE=..\..\LzFindMt.h
# End Source File
# Begin Source File
SOURCE=..\..\LzHash.h
# End Source File
# Begin Source File
SOURCE=..\..\LzmaDec.c
# End Source File
# Begin Source File
SOURCE=..\..\LzmaDec.h
# End Source File
# Begin Source File
SOURCE=..\..\LzmaEnc.c
# End Source File
# Begin Source File
SOURCE=..\..\LzmaEnc.h
# End Source File
# Begin Source File
SOURCE=.\LzmaUtil.c
# End Source File
# Begin Source File
SOURCE=..\..\Threads.c
# End Source File
# Begin Source File
SOURCE=..\..\Threads.h
# End Source File
# End Target
# End Project