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345 lines
10 KiB
C
345 lines
10 KiB
C
/*
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* Copyright (C) 2016-2020 Yann Collet, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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* You may select, at your option, one of the above-listed licenses.
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*/
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/* ====== Dependencies ======= */
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#include <stddef.h> /* size_t */
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#include <stdlib.h> /* malloc, calloc, free */
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#include <string.h> /* memcpy */
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#include <assert.h>
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#include "pool.h"
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/* ====== Compiler specifics ====== */
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#if defined(_MSC_VER)
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# pragma warning(disable : 4204) /* disable: C4204: non-constant aggregate initializer */
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#endif
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/* === Build Macro === */
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#ifndef POOL_MT // can be defined on command line
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# define POOL_MT 1
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#endif
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/* === Implementation === */
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#if POOL_MT
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#include "threading.h" /* pthread adaptation */
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/* A job is a function and an opaque argument */
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typedef struct POOL_job_s {
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POOL_function function;
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void *opaque;
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} POOL_job;
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struct POOL_ctx_s {
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/* Keep track of the threads */
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ZSTD_pthread_t* threads;
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size_t threadCapacity;
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size_t threadLimit;
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/* The queue is a circular buffer */
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POOL_job *queue;
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size_t queueHead;
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size_t queueTail;
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size_t queueSize;
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/* The number of threads working on jobs */
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size_t numThreadsBusy;
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/* Indicates if the queue is empty */
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int queueEmpty;
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/* The mutex protects the queue */
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ZSTD_pthread_mutex_t queueMutex;
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/* Condition variable for pushers to wait on when the queue is full */
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ZSTD_pthread_cond_t queuePushCond;
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/* Condition variables for poppers to wait on when the queue is empty */
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ZSTD_pthread_cond_t queuePopCond;
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/* Indicates if the queue is shutting down */
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int shutdown;
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};
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/* POOL_thread() :
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* Work thread for the thread pool.
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* Waits for jobs and executes them.
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* @returns : NULL on failure else non-null.
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*/
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static void* POOL_thread(void* opaque)
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{
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POOL_ctx* const ctx = (POOL_ctx*)opaque;
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if (!ctx) { return NULL; }
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for (;;) {
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/* Lock the mutex and wait for a non-empty queue or until shutdown */
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ZSTD_pthread_mutex_lock(&ctx->queueMutex);
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while ( ctx->queueEmpty
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|| (ctx->numThreadsBusy >= ctx->threadLimit) ) {
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if (ctx->shutdown) {
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/* even if !queueEmpty, (possible if numThreadsBusy >= threadLimit),
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* a few threads will be shutdown while !queueEmpty,
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* but enough threads will remain active to finish the queue */
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ZSTD_pthread_mutex_unlock(&ctx->queueMutex);
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return opaque;
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}
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ZSTD_pthread_cond_wait(&ctx->queuePopCond, &ctx->queueMutex);
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}
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/* Pop a job off the queue */
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{ POOL_job const job = ctx->queue[ctx->queueHead];
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ctx->queueHead = (ctx->queueHead + 1) % ctx->queueSize;
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ctx->numThreadsBusy++;
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ctx->queueEmpty = ctx->queueHead == ctx->queueTail;
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/* Unlock the mutex, signal a pusher, and run the job */
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ZSTD_pthread_cond_signal(&ctx->queuePushCond);
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ZSTD_pthread_mutex_unlock(&ctx->queueMutex);
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job.function(job.opaque);
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/* If the intended queue size was 0, signal after finishing job */
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ZSTD_pthread_mutex_lock(&ctx->queueMutex);
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ctx->numThreadsBusy--;
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if (ctx->queueSize == 1) {
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ZSTD_pthread_cond_signal(&ctx->queuePushCond);
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}
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ZSTD_pthread_mutex_unlock(&ctx->queueMutex);
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}
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} /* for (;;) */
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assert(0); /* Unreachable */
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}
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POOL_ctx* POOL_create(size_t numThreads, size_t queueSize)
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{
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POOL_ctx* ctx;
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/* Check parameters */
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if (!numThreads) { return NULL; }
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/* Allocate the context and zero initialize */
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ctx = (POOL_ctx*)calloc(1, sizeof(POOL_ctx));
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if (!ctx) { return NULL; }
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/* Initialize the job queue.
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* It needs one extra space since one space is wasted to differentiate
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* empty and full queues.
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*/
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ctx->queueSize = queueSize + 1;
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ctx->queue = (POOL_job*)malloc(ctx->queueSize * sizeof(POOL_job));
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ctx->queueHead = 0;
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ctx->queueTail = 0;
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ctx->numThreadsBusy = 0;
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ctx->queueEmpty = 1;
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(void)ZSTD_pthread_mutex_init(&ctx->queueMutex, NULL);
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(void)ZSTD_pthread_cond_init(&ctx->queuePushCond, NULL);
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(void)ZSTD_pthread_cond_init(&ctx->queuePopCond, NULL);
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ctx->shutdown = 0;
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/* Allocate space for the thread handles */
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ctx->threads = (ZSTD_pthread_t*)malloc(numThreads * sizeof(ZSTD_pthread_t));
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ctx->threadCapacity = 0;
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/* Check for errors */
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if (!ctx->threads || !ctx->queue) { POOL_free(ctx); return NULL; }
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/* Initialize the threads */
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{ size_t i;
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for (i = 0; i < numThreads; ++i) {
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if (ZSTD_pthread_create(&ctx->threads[i], NULL, &POOL_thread, ctx)) {
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ctx->threadCapacity = i;
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POOL_free(ctx);
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return NULL;
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} }
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ctx->threadCapacity = numThreads;
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ctx->threadLimit = numThreads;
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}
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return ctx;
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}
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/*! POOL_join() :
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Shutdown the queue, wake any sleeping threads, and join all of the threads.
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*/
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static void POOL_join(POOL_ctx* ctx) {
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/* Shut down the queue */
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ZSTD_pthread_mutex_lock(&ctx->queueMutex);
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ctx->shutdown = 1;
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ZSTD_pthread_mutex_unlock(&ctx->queueMutex);
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/* Wake up sleeping threads */
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ZSTD_pthread_cond_broadcast(&ctx->queuePushCond);
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ZSTD_pthread_cond_broadcast(&ctx->queuePopCond);
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/* Join all of the threads */
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{ size_t i;
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for (i = 0; i < ctx->threadCapacity; ++i) {
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ZSTD_pthread_join(ctx->threads[i], NULL); /* note : could fail */
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} }
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}
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void POOL_free(POOL_ctx *ctx) {
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if (!ctx) { return; }
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POOL_join(ctx);
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ZSTD_pthread_mutex_destroy(&ctx->queueMutex);
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ZSTD_pthread_cond_destroy(&ctx->queuePushCond);
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ZSTD_pthread_cond_destroy(&ctx->queuePopCond);
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free(ctx->queue);
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free(ctx->threads);
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free(ctx);
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}
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size_t POOL_sizeof(POOL_ctx *ctx) {
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if (ctx==NULL) return 0; /* supports sizeof NULL */
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return sizeof(*ctx)
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+ ctx->queueSize * sizeof(POOL_job)
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+ ctx->threadCapacity * sizeof(ZSTD_pthread_t);
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}
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/* @return : 0 on success, 1 on error */
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static int POOL_resize_internal(POOL_ctx* ctx, size_t numThreads)
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{
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if (numThreads <= ctx->threadCapacity) {
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if (!numThreads) return 1;
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ctx->threadLimit = numThreads;
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return 0;
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}
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/* numThreads > threadCapacity */
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{ ZSTD_pthread_t* const threadPool = (ZSTD_pthread_t*)malloc(numThreads * sizeof(ZSTD_pthread_t));
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if (!threadPool) return 1;
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/* replace existing thread pool */
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memcpy(threadPool, ctx->threads, ctx->threadCapacity * sizeof(*threadPool));
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free(ctx->threads);
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ctx->threads = threadPool;
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/* Initialize additional threads */
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{ size_t threadId;
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for (threadId = ctx->threadCapacity; threadId < numThreads; ++threadId) {
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if (ZSTD_pthread_create(&threadPool[threadId], NULL, &POOL_thread, ctx)) {
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ctx->threadCapacity = threadId;
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return 1;
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} }
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} }
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/* successfully expanded */
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ctx->threadCapacity = numThreads;
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ctx->threadLimit = numThreads;
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return 0;
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}
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/* @return : 0 on success, 1 on error */
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int POOL_resize(POOL_ctx* ctx, size_t numThreads)
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{
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int result;
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if (ctx==NULL) return 1;
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ZSTD_pthread_mutex_lock(&ctx->queueMutex);
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result = POOL_resize_internal(ctx, numThreads);
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ZSTD_pthread_cond_broadcast(&ctx->queuePopCond);
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ZSTD_pthread_mutex_unlock(&ctx->queueMutex);
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return result;
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}
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/**
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* Returns 1 if the queue is full and 0 otherwise.
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*
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* When queueSize is 1 (pool was created with an intended queueSize of 0),
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* then a queue is empty if there is a thread free _and_ no job is waiting.
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*/
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static int isQueueFull(POOL_ctx const* ctx) {
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if (ctx->queueSize > 1) {
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return ctx->queueHead == ((ctx->queueTail + 1) % ctx->queueSize);
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} else {
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return (ctx->numThreadsBusy == ctx->threadLimit) ||
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!ctx->queueEmpty;
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}
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}
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static void POOL_add_internal(POOL_ctx* ctx, POOL_function function, void *opaque)
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{
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POOL_job const job = {function, opaque};
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assert(ctx != NULL);
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if (ctx->shutdown) return;
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ctx->queueEmpty = 0;
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ctx->queue[ctx->queueTail] = job;
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ctx->queueTail = (ctx->queueTail + 1) % ctx->queueSize;
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ZSTD_pthread_cond_signal(&ctx->queuePopCond);
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}
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void POOL_add(POOL_ctx* ctx, POOL_function function, void* opaque)
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{
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assert(ctx != NULL);
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ZSTD_pthread_mutex_lock(&ctx->queueMutex);
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/* Wait until there is space in the queue for the new job */
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while (isQueueFull(ctx) && (!ctx->shutdown)) {
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ZSTD_pthread_cond_wait(&ctx->queuePushCond, &ctx->queueMutex);
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}
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POOL_add_internal(ctx, function, opaque);
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ZSTD_pthread_mutex_unlock(&ctx->queueMutex);
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}
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int POOL_tryAdd(POOL_ctx* ctx, POOL_function function, void* opaque)
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{
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assert(ctx != NULL);
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ZSTD_pthread_mutex_lock(&ctx->queueMutex);
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if (isQueueFull(ctx)) {
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ZSTD_pthread_mutex_unlock(&ctx->queueMutex);
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return 0;
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}
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POOL_add_internal(ctx, function, opaque);
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ZSTD_pthread_mutex_unlock(&ctx->queueMutex);
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return 1;
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}
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#else /* POOL_MT not defined */
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/* ========================== */
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/* No multi-threading support */
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/* ========================== */
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/* We don't need any data, but if it is empty, malloc() might return NULL. */
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struct POOL_ctx_s {
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int dummy;
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};
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static POOL_ctx g_ctx;
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POOL_ctx* POOL_create(size_t numThreads, size_t queueSize) {
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(void)numThreads;
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(void)queueSize;
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return &g_ctx;
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}
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void POOL_free(POOL_ctx* ctx) {
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assert(!ctx || ctx == &g_ctx);
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(void)ctx;
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}
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int POOL_resize(POOL_ctx* ctx, size_t numThreads) {
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(void)ctx; (void)numThreads;
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return 0;
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}
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void POOL_add(POOL_ctx* ctx, POOL_function function, void* opaque) {
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(void)ctx;
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function(opaque);
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}
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int POOL_tryAdd(POOL_ctx* ctx, POOL_function function, void* opaque) {
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(void)ctx;
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function(opaque);
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return 1;
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}
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size_t POOL_sizeof(POOL_ctx* ctx) {
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if (ctx==NULL) return 0; /* supports sizeof NULL */
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assert(ctx == &g_ctx);
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return sizeof(*ctx);
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}
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#endif /* ZSTD_MULTITHREAD */
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