mirror of
https://github.com/hashcat/hashcat.git
synced 2024-11-14 11:48:57 +00:00
104 lines
2.4 KiB
C++
104 lines
2.4 KiB
C++
FragmentedWindow::FragmentedWindow()
|
|
{
|
|
memset(Mem,0,sizeof(Mem));
|
|
memset(MemSize,0,sizeof(MemSize));
|
|
}
|
|
|
|
|
|
FragmentedWindow::~FragmentedWindow()
|
|
{
|
|
Reset();
|
|
}
|
|
|
|
|
|
void FragmentedWindow::Reset()
|
|
{
|
|
for (uint I=0;I<ASIZE(Mem);I++)
|
|
if (Mem[I]!=NULL)
|
|
{
|
|
free(Mem[I]);
|
|
Mem[I]=NULL;
|
|
}
|
|
}
|
|
|
|
|
|
void FragmentedWindow::Init(size_t WinSize)
|
|
{
|
|
Reset();
|
|
|
|
uint BlockNum=0;
|
|
size_t TotalSize=0; // Already allocated.
|
|
while (TotalSize<WinSize && BlockNum<ASIZE(Mem))
|
|
{
|
|
size_t Size=WinSize-TotalSize; // Size needed to allocate.
|
|
|
|
// Minimum still acceptable block size. Next allocations cannot be larger
|
|
// than current, so we do not need blocks if they are smaller than
|
|
// "size left / attempts left". Also we do not waste time to blocks
|
|
// smaller than some arbitrary constant.
|
|
size_t MinSize=Max(Size/(ASIZE(Mem)-BlockNum), 0x400000);
|
|
|
|
byte *NewMem=NULL;
|
|
while (Size>=MinSize)
|
|
{
|
|
NewMem=(byte *)malloc(Size);
|
|
if (NewMem!=NULL)
|
|
break;
|
|
Size-=Size/32;
|
|
}
|
|
if (NewMem==NULL)
|
|
throw std::bad_alloc();
|
|
|
|
// Clean the window to generate the same output when unpacking corrupt
|
|
// RAR files, which may access to unused areas of sliding dictionary.
|
|
memset(NewMem,0,Size);
|
|
|
|
Mem[BlockNum]=NewMem;
|
|
TotalSize+=Size;
|
|
MemSize[BlockNum]=TotalSize;
|
|
BlockNum++;
|
|
}
|
|
if (TotalSize<WinSize) // Not found enough free blocks.
|
|
throw std::bad_alloc();
|
|
}
|
|
|
|
|
|
byte& FragmentedWindow::operator [](size_t Item)
|
|
{
|
|
if (Item<MemSize[0])
|
|
return Mem[0][Item];
|
|
for (uint I=1;I<ASIZE(MemSize);I++)
|
|
if (Item<MemSize[I])
|
|
return Mem[I][Item-MemSize[I-1]];
|
|
return Mem[0][0]; // Must never happen;
|
|
}
|
|
|
|
|
|
void FragmentedWindow::CopyString(uint Length,uint Distance,size_t &UnpPtr,size_t MaxWinMask)
|
|
{
|
|
size_t SrcPtr=UnpPtr-Distance;
|
|
while (Length-- > 0)
|
|
{
|
|
(*this)[UnpPtr]=(*this)[SrcPtr++ & MaxWinMask];
|
|
// We need to have masked UnpPtr after quit from loop, so it must not
|
|
// be replaced with '(*this)[UnpPtr++ & MaxWinMask]'
|
|
UnpPtr=(UnpPtr+1) & MaxWinMask;
|
|
}
|
|
}
|
|
|
|
|
|
void FragmentedWindow::CopyData(byte *Dest,size_t WinPos,size_t Size)
|
|
{
|
|
for (size_t I=0;I<Size;I++)
|
|
Dest[I]=(*this)[WinPos+I];
|
|
}
|
|
|
|
|
|
size_t FragmentedWindow::GetBlockSize(size_t StartPos,size_t RequiredSize)
|
|
{
|
|
for (uint I=0;I<ASIZE(MemSize);I++)
|
|
if (StartPos<MemSize[I])
|
|
return Min(MemSize[I]-StartPos,RequiredSize);
|
|
return 0; // Must never be here.
|
|
}
|