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166 lines
5.5 KiB
C++
166 lines
5.5 KiB
C++
#include "rar.hpp"
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// If NewFile==NULL, we delete created file after user confirmation.
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// It is useful if we need to overwrite an existing folder or file,
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// but need user confirmation for that.
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bool FileCreate(CommandData *Cmd,File *NewFile,wchar *Name,size_t MaxNameSize,
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bool *UserReject,int64 FileSize,RarTime *FileTime,bool WriteOnly)
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{
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if (UserReject!=NULL)
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*UserReject=false;
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#ifdef _WIN_ALL
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bool ShortNameChanged=false;
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#endif
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while (FileExist(Name))
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{
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#if defined(_WIN_ALL)
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if (!ShortNameChanged)
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{
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// Avoid the infinite loop if UpdateExistingShortName returns
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// the same name.
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ShortNameChanged=true;
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// Maybe our long name matches the short name of existing file.
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// Let's check if we can change the short name.
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if (UpdateExistingShortName(Name))
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continue;
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}
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// Allow short name check again. It is necessary, because rename and
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// autorename below can change the name, so we need to check it again.
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ShortNameChanged=false;
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#endif
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UIASKREP_RESULT Choice=uiAskReplaceEx(Cmd,Name,MaxNameSize,FileSize,FileTime,(NewFile==NULL ? UIASKREP_F_NORENAME:0));
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if (Choice==UIASKREP_R_REPLACE)
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break;
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if (Choice==UIASKREP_R_SKIP)
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{
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if (UserReject!=NULL)
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*UserReject=true;
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return false;
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}
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if (Choice==UIASKREP_R_CANCEL)
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ErrHandler.Exit(RARX_USERBREAK);
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}
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// Try to truncate the existing file first instead of delete,
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// so we preserve existing file permissions, such as NTFS permissions,
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// also as "Compressed" attribute and hard links. In GUI version we avoid
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// deleting an existing file for non-.rar archive formats as well.
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uint FileMode=WriteOnly ? FMF_WRITE|FMF_SHAREREAD:FMF_UPDATE|FMF_SHAREREAD;
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if (NewFile!=NULL && NewFile->Create(Name,FileMode))
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return true;
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CreatePath(Name,true,Cmd->DisableNames);
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return NewFile!=NULL ? NewFile->Create(Name,FileMode):DelFile(Name);
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}
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bool GetAutoRenamedName(wchar *Name,size_t MaxNameSize)
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{
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wchar NewName[NM];
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size_t NameLength=wcslen(Name);
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wchar *Ext=GetExt(Name);
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if (Ext==NULL)
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Ext=Name+NameLength;
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for (uint FileVer=1;;FileVer++)
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{
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swprintf(NewName,ASIZE(NewName),L"%.*ls(%u)%ls",uint(Ext-Name),Name,FileVer,Ext);
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if (!FileExist(NewName))
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{
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wcsncpyz(Name,NewName,MaxNameSize);
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break;
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}
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if (FileVer>=1000000)
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return false;
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}
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return true;
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}
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#if defined(_WIN_ALL)
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// If we find a file, which short name is equal to 'Name', we try to change
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// its short name, while preserving the long name. It helps when unpacking
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// an archived file, which long name is equal to short name of already
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// existing file. Otherwise we would overwrite the already existing file,
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// even though its long name does not match the name of unpacking file.
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bool UpdateExistingShortName(const wchar *Name)
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{
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wchar LongPathName[NM];
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DWORD Res=GetLongPathName(Name,LongPathName,ASIZE(LongPathName));
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if (Res==0 || Res>=ASIZE(LongPathName))
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return false;
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wchar ShortPathName[NM];
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Res=GetShortPathName(Name,ShortPathName,ASIZE(ShortPathName));
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if (Res==0 || Res>=ASIZE(ShortPathName))
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return false;
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wchar *LongName=PointToName(LongPathName);
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wchar *ShortName=PointToName(ShortPathName);
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// We continue only if file has a short name, which does not match its
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// long name, and this short name is equal to name of file which we need
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// to create.
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if (*ShortName==0 || wcsicomp(LongName,ShortName)==0 ||
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wcsicomp(PointToName(Name),ShortName)!=0)
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return false;
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// Generate the temporary new name for existing file.
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wchar NewName[NM];
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*NewName=0;
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for (int I=0;I<10000 && *NewName==0;I+=123)
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{
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// Here we copy the path part of file to create. We'll make the temporary
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// file in the same folder.
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wcsncpyz(NewName,Name,ASIZE(NewName));
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// Here we set the random name part.
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swprintf(PointToName(NewName),ASIZE(NewName),L"rtmp%d",I);
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// If such file is already exist, try next random name.
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if (FileExist(NewName))
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*NewName=0;
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}
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// If we could not generate the name not used by any other file, we return.
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if (*NewName==0)
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return false;
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// FastFind returns the name without path, but we need the fully qualified
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// name for renaming, so we use the path from file to create and long name
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// from existing file.
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wchar FullName[NM];
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wcsncpyz(FullName,Name,ASIZE(FullName));
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SetName(FullName,LongName,ASIZE(FullName));
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// Rename the existing file to randomly generated name. Normally it changes
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// the short name too.
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if (!MoveFile(FullName,NewName))
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return false;
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// Now we need to create the temporary empty file with same name as
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// short name of our already existing file. We do it to occupy its previous
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// short name and not allow to use it again when renaming the file back to
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// its original long name.
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File KeepShortFile;
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bool Created=false;
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if (!FileExist(Name))
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Created=KeepShortFile.Create(Name,FMF_WRITE|FMF_SHAREREAD);
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// Now we rename the existing file from temporary name to original long name.
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// Since its previous short name is occupied by another file, it should
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// get another short name.
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MoveFile(NewName,FullName);
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if (Created)
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{
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// Delete the temporary zero length file occupying the short name,
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KeepShortFile.Close();
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KeepShortFile.Delete();
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}
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// We successfully changed the short name. Maybe sometimes we'll simplify
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// this function by use of SetFileShortName Windows API call.
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// But SetFileShortName is not available in older Windows.
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return true;
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}
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#endif
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