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hashcat/deps/unrar/unpack50frag.cpp
2020-09-08 10:34:21 +02:00

104 lines
2.4 KiB
C++

FragmentedWindow::FragmentedWindow()
{
memset(Mem,0,sizeof(Mem));
memset(MemSize,0,sizeof(MemSize));
}
FragmentedWindow::~FragmentedWindow()
{
Reset();
}
void FragmentedWindow::Reset()
{
for (uint I=0;I<ASIZE(Mem);I++)
if (Mem[I]!=NULL)
{
free(Mem[I]);
Mem[I]=NULL;
}
}
void FragmentedWindow::Init(size_t WinSize)
{
Reset();
uint BlockNum=0;
size_t TotalSize=0; // Already allocated.
while (TotalSize<WinSize && BlockNum<ASIZE(Mem))
{
size_t Size=WinSize-TotalSize; // Size needed to allocate.
// Minimum still acceptable block size. Next allocations cannot be larger
// than current, so we do not need blocks if they are smaller than
// "size left / attempts left". Also we do not waste time to blocks
// smaller than some arbitrary constant.
size_t MinSize=Max(Size/(ASIZE(Mem)-BlockNum), 0x400000);
byte *NewMem=NULL;
while (Size>=MinSize)
{
NewMem=(byte *)malloc(Size);
if (NewMem!=NULL)
break;
Size-=Size/32;
}
if (NewMem==NULL)
throw std::bad_alloc();
// Clean the window to generate the same output when unpacking corrupt
// RAR files, which may access to unused areas of sliding dictionary.
memset(NewMem,0,Size);
Mem[BlockNum]=NewMem;
TotalSize+=Size;
MemSize[BlockNum]=TotalSize;
BlockNum++;
}
if (TotalSize<WinSize) // Not found enough free blocks.
throw std::bad_alloc();
}
byte& FragmentedWindow::operator [](size_t Item)
{
if (Item<MemSize[0])
return Mem[0][Item];
for (uint I=1;I<ASIZE(MemSize);I++)
if (Item<MemSize[I])
return Mem[I][Item-MemSize[I-1]];
return Mem[0][0]; // Must never happen;
}
void FragmentedWindow::CopyString(uint Length,uint Distance,size_t &UnpPtr,size_t MaxWinMask)
{
size_t SrcPtr=UnpPtr-Distance;
while (Length-- > 0)
{
(*this)[UnpPtr]=(*this)[SrcPtr++ & MaxWinMask];
// We need to have masked UnpPtr after quit from loop, so it must not
// be replaced with '(*this)[UnpPtr++ & MaxWinMask]'
UnpPtr=(UnpPtr+1) & MaxWinMask;
}
}
void FragmentedWindow::CopyData(byte *Dest,size_t WinPos,size_t Size)
{
for (size_t I=0;I<Size;I++)
Dest[I]=(*this)[WinPos+I];
}
size_t FragmentedWindow::GetBlockSize(size_t StartPos,size_t RequiredSize)
{
for (uint I=0;I<ASIZE(MemSize);I++)
if (StartPos<MemSize[I])
return Min(MemSize[I]-StartPos,RequiredSize);
return 0; // Must never be here.
}