mirror of
https://github.com/hashcat/hashcat.git
synced 2024-11-30 03:48:17 +00:00
213 lines
5.3 KiB
C++
213 lines
5.3 KiB
C++
#include "rar.hpp"
|
|
|
|
#ifdef RAR_SMP
|
|
#include "threadmisc.cpp"
|
|
|
|
#ifdef _WIN_ALL
|
|
int ThreadPool::ThreadPriority=THREAD_PRIORITY_NORMAL;
|
|
#endif
|
|
|
|
ThreadPool::ThreadPool(uint MaxThreads)
|
|
{
|
|
MaxAllowedThreads = MaxThreads;
|
|
if (MaxAllowedThreads>MaxPoolThreads)
|
|
MaxAllowedThreads=MaxPoolThreads;
|
|
if (MaxAllowedThreads==0)
|
|
MaxAllowedThreads=1;
|
|
|
|
ThreadsCreatedCount=0;
|
|
|
|
// If we have more threads than queue size, we'll hang on pool destroying,
|
|
// not releasing all waiting threads.
|
|
if (MaxAllowedThreads>ASIZE(TaskQueue))
|
|
MaxAllowedThreads=ASIZE(TaskQueue);
|
|
|
|
Closing=false;
|
|
|
|
bool Success = CriticalSectionCreate(&CritSection);
|
|
#ifdef _WIN_ALL
|
|
QueuedTasksCnt=CreateSemaphore(NULL,0,ASIZE(TaskQueue),NULL);
|
|
NoneActive=CreateEvent(NULL,TRUE,TRUE,NULL);
|
|
Success=Success && QueuedTasksCnt!=NULL && NoneActive!=NULL;
|
|
#elif defined(_UNIX)
|
|
AnyActive = false;
|
|
QueuedTasksCnt = 0;
|
|
Success=Success && pthread_cond_init(&AnyActiveCond,NULL)==0 &&
|
|
pthread_mutex_init(&AnyActiveMutex,NULL)==0 &&
|
|
pthread_cond_init(&QueuedTasksCntCond,NULL)==0 &&
|
|
pthread_mutex_init(&QueuedTasksCntMutex,NULL)==0;
|
|
#endif
|
|
if (!Success)
|
|
{
|
|
ErrHandler.GeneralErrMsg(L"\nThread pool initialization failed.");
|
|
ErrHandler.Exit(RARX_FATAL);
|
|
}
|
|
|
|
QueueTop = 0;
|
|
QueueBottom = 0;
|
|
ActiveThreads = 0;
|
|
}
|
|
|
|
|
|
ThreadPool::~ThreadPool()
|
|
{
|
|
WaitDone();
|
|
Closing=true;
|
|
|
|
#ifdef _WIN_ALL
|
|
ReleaseSemaphore(QueuedTasksCnt,ASIZE(TaskQueue),NULL);
|
|
#elif defined(_UNIX)
|
|
// Threads still can access QueuedTasksCnt for a short time after WaitDone(),
|
|
// so lock is required. We would occassionally hang without it.
|
|
pthread_mutex_lock(&QueuedTasksCntMutex);
|
|
QueuedTasksCnt+=ASIZE(TaskQueue);
|
|
pthread_mutex_unlock(&QueuedTasksCntMutex);
|
|
|
|
pthread_cond_broadcast(&QueuedTasksCntCond);
|
|
#endif
|
|
|
|
for(uint I=0;I<ThreadsCreatedCount;I++)
|
|
{
|
|
#ifdef _WIN_ALL
|
|
// Waiting until the thread terminates.
|
|
CWaitForSingleObject(ThreadHandles[I]);
|
|
#endif
|
|
// Close the thread handle. In Unix it results in pthread_join call,
|
|
// which also waits for thread termination.
|
|
ThreadClose(ThreadHandles[I]);
|
|
}
|
|
|
|
CriticalSectionDelete(&CritSection);
|
|
#ifdef _WIN_ALL
|
|
CloseHandle(QueuedTasksCnt);
|
|
CloseHandle(NoneActive);
|
|
#elif defined(_UNIX)
|
|
pthread_cond_destroy(&AnyActiveCond);
|
|
pthread_mutex_destroy(&AnyActiveMutex);
|
|
pthread_cond_destroy(&QueuedTasksCntCond);
|
|
pthread_mutex_destroy(&QueuedTasksCntMutex);
|
|
#endif
|
|
}
|
|
|
|
|
|
void ThreadPool::CreateThreads()
|
|
{
|
|
for(uint I=0;I<MaxAllowedThreads;I++)
|
|
{
|
|
ThreadHandles[I] = ThreadCreate(PoolThread, this);
|
|
ThreadsCreatedCount++;
|
|
#ifdef _WIN_ALL
|
|
if (ThreadPool::ThreadPriority!=THREAD_PRIORITY_NORMAL)
|
|
SetThreadPriority(ThreadHandles[I],ThreadPool::ThreadPriority);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
|
|
NATIVE_THREAD_TYPE ThreadPool::PoolThread(void *Param)
|
|
{
|
|
((ThreadPool*)Param)->PoolThreadLoop();
|
|
return 0;
|
|
}
|
|
|
|
|
|
void ThreadPool::PoolThreadLoop()
|
|
{
|
|
QueueEntry Task;
|
|
while (GetQueuedTask(&Task))
|
|
{
|
|
Task.Proc(Task.Param);
|
|
|
|
CriticalSectionStart(&CritSection);
|
|
if (--ActiveThreads == 0)
|
|
{
|
|
#ifdef _WIN_ALL
|
|
SetEvent(NoneActive);
|
|
#elif defined(_UNIX)
|
|
pthread_mutex_lock(&AnyActiveMutex);
|
|
AnyActive=false;
|
|
pthread_cond_signal(&AnyActiveCond);
|
|
pthread_mutex_unlock(&AnyActiveMutex);
|
|
#endif
|
|
}
|
|
CriticalSectionEnd(&CritSection);
|
|
}
|
|
}
|
|
|
|
|
|
bool ThreadPool::GetQueuedTask(QueueEntry *Task)
|
|
{
|
|
#ifdef _WIN_ALL
|
|
CWaitForSingleObject(QueuedTasksCnt);
|
|
#elif defined(_UNIX)
|
|
pthread_mutex_lock(&QueuedTasksCntMutex);
|
|
while (QueuedTasksCnt==0)
|
|
cpthread_cond_wait(&QueuedTasksCntCond,&QueuedTasksCntMutex);
|
|
QueuedTasksCnt--;
|
|
pthread_mutex_unlock(&QueuedTasksCntMutex);
|
|
#endif
|
|
|
|
if (Closing)
|
|
return false;
|
|
|
|
CriticalSectionStart(&CritSection);
|
|
|
|
*Task = TaskQueue[QueueBottom];
|
|
QueueBottom = (QueueBottom + 1) % ASIZE(TaskQueue);
|
|
|
|
CriticalSectionEnd(&CritSection);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
// Add task to queue. We assume that it is always called from main thread,
|
|
// it allows to avoid any locks here. We process collected tasks only
|
|
// when WaitDone is called.
|
|
void ThreadPool::AddTask(PTHREAD_PROC Proc,void *Data)
|
|
{
|
|
if (ThreadsCreatedCount == 0)
|
|
CreateThreads();
|
|
|
|
// If queue is full, wait until it is empty.
|
|
if (ActiveThreads>=ASIZE(TaskQueue))
|
|
WaitDone();
|
|
|
|
TaskQueue[QueueTop].Proc = Proc;
|
|
TaskQueue[QueueTop].Param = Data;
|
|
QueueTop = (QueueTop + 1) % ASIZE(TaskQueue);
|
|
ActiveThreads++;
|
|
}
|
|
|
|
|
|
// Start queued tasks and wait until all threads are inactive.
|
|
// We assume that it is always called from main thread, when pool threads
|
|
// are sleeping yet.
|
|
void ThreadPool::WaitDone()
|
|
{
|
|
if (ActiveThreads==0)
|
|
return;
|
|
#ifdef _WIN_ALL
|
|
ResetEvent(NoneActive);
|
|
ReleaseSemaphore(QueuedTasksCnt,ActiveThreads,NULL);
|
|
CWaitForSingleObject(NoneActive);
|
|
#elif defined(_UNIX)
|
|
AnyActive=true;
|
|
|
|
// Threads reset AnyActive before accessing QueuedTasksCnt and even
|
|
// preceding WaitDone() call does not guarantee that some slow thread
|
|
// is not accessing QueuedTasksCnt now. So lock is necessary.
|
|
pthread_mutex_lock(&QueuedTasksCntMutex);
|
|
QueuedTasksCnt+=ActiveThreads;
|
|
pthread_mutex_unlock(&QueuedTasksCntMutex);
|
|
|
|
pthread_cond_broadcast(&QueuedTasksCntCond);
|
|
|
|
pthread_mutex_lock(&AnyActiveMutex);
|
|
while (AnyActive)
|
|
cpthread_cond_wait(&AnyActiveCond,&AnyActiveMutex);
|
|
pthread_mutex_unlock(&AnyActiveMutex);
|
|
#endif
|
|
}
|
|
#endif // RAR_SMP
|