Commit Graph

21 Commits (8abd7ae9d1b378485a750725927bdcf0ea334da8)

Author SHA1 Message Date
jsteube c918173fcf Get rid of comb_t which can be safely replace with pw_t now
7 years ago
jsteube 33a043ec63 Refactored internal use of esalt from sync with number of salts to sync with number of digests
7 years ago
jsteube 2ece9742e1 Compress multiple newlines to one
7 years ago
jsteube d0fa9d059d Remove some unused macros
7 years ago
jsteube bbb4c74e85 OpenCL Kernel: Remove "static" keyword from function declarations; Causes older Intel OpenCL runtimes to fail compiling
7 years ago
Gabriele Gristina 7e1ff9ce4d Fix kernel build warnings (no previous prototypes and/or incompatible function parameters ...
8 years ago
Jens Steube 7fe575e204 Add const qualifier to variable declaration of matching global memory objects
8 years ago
jsteube 3daf0af480 Added docs/credits.txt
8 years ago
jsteube 8702d0e3e1 Workaround memory allocation limit from OpenCL by using multiple buffers for scrypt
8 years ago
Jens Steube ed1863c263 Move macros DGST_R0 - DGST_R3 to host, define dgst_size for opencl kernel from host; both at runtime
8 years ago
Jens Steube 2899f53a15 Move files from include/ to OpenCL/ if they are used within kernels
8 years ago
jsteube c79bed3b7d Prepare for a more dynamic #pragma unroll use
8 years ago
Jens Steube 0b3743ce94 - Added inline declaration to functions from simd.c, common.c, rp.c and types_ocl.c to increase performance
8 years ago
Jens Steube e7a205cee6 Cleanup -m 9710 kernels to latest standard
8 years ago
jsteube dad03e394d Fixed two major problems
8 years ago
Jens Steube a62b7ed06e Upgrade kernel to support dynamic local work sizes
9 years ago
jsteube 331188167c Replace the substring GPU to a more appropriate "device" or "kernel" substring depending on the context
9 years ago
jsteube 61744662c0 Fix path to includes
9 years ago
jsteube 5f7c47b461 Fix path to includes
9 years ago
jsteube a849313093 Fix speed -m 9700, 9710, 9800 and 9810 for NV, also increases some on AMD
9 years ago
jsteube 0bf4e3c34a - Dropped all vector code since new GPU's are all scalar, makes the code much easier
9 years ago