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Always assume 8 compute unit for metal GPUs
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@ -5858,6 +5858,10 @@ int backend_ctx_devices_init (hashcat_ctx_t *hashcat_ctx, const int comptime)
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continue;
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continue;
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}
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}
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// this is a hack for sure, but what can we do if they report just 1.
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// But 8 is a number that is pretty good since most real values are divisible by 8.
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if (device_processors == 1) device_processors = 8;
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device_param->device_processors = device_processors;
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device_param->device_processors = device_processors;
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// device_host_unified_memory
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// device_host_unified_memory
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