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Simple, but effective workaround to solve the 100% CPU burning loop bug in Nvidias OpenCL runtime, works Linux and Windows, 0% cpu (alsmost), 100% performance in comparison to CPU burning loop variant. Replaces old previous try with overwritten clock_gettime() function
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@ -988,6 +988,7 @@ struct __hc_device_param
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uint exec_pos;
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double exec_ms[EXEC_CACHE];
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double exec_prev;
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// this is "current" speed
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@ -2468,6 +2468,11 @@ static void run_kernel (const uint kern_run, hc_device_param_t *device_param, co
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hc_clFlush (data.ocl, device_param->command_queue);
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if (data.devices_status == STATUS_RUNNING)
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{
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usleep (device_param->exec_prev * 1000);
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}
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hc_clWaitForEvents (data.ocl, 1, &event);
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if (event_update)
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@ -2484,6 +2489,8 @@ static void run_kernel (const uint kern_run, hc_device_param_t *device_param, co
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device_param->exec_ms[exec_pos] = exec_time;
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device_param->exec_prev = exec_time;
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exec_pos++;
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if (exec_pos == EXEC_CACHE)
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@ -5425,19 +5432,6 @@ static uint generate_bitmaps (const uint digests_cnt, const uint dgst_size, cons
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* main
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*/
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#ifdef LINUX
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int (*clock_gettime_orig) (clockid_t clk_id, struct timespec *tp);
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int clock_gettime (clockid_t clk_id, struct timespec *tp)
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{
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int r = clock_gettime_orig (clk_id, tp);
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usleep (NVIDIA_100PERCENTCPU_WORKAROUND);
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return r;
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}
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#endif
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#ifdef WIN
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void SetConsoleWindowSize (const int x)
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{
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@ -5466,10 +5460,6 @@ void SetConsoleWindowSize (const int x)
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int main (int argc, char **argv)
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{
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#ifdef LINUX
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clock_gettime_orig = dlsym (RTLD_NEXT, "clock_gettime");
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#endif
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#ifdef WIN
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SetConsoleWindowSize (132);
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#endif
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