Updated Workload finding strategy, should be easy to automate now

pull/220/head
Jens Steube 8 years ago
parent 75fdf018b5
commit 3e25dc0a08

@ -52,7 +52,6 @@
# - set your core clock to stock settings
# - set your memory clock to stock settings
# - for every run, give it time to settle down, that is when it seems to have reached a speed that doesn't increase anymore
# - when increase the values, use numbers power-of-2: 1,2,4,8,16, but not higher than 16
# - use a single hash for testing, if you need an example hash for the different algorithms, see the wiki pages example hashes
# - if you run -a0 attacks, choose your favourite wordlist (should have > 10m words)
# - if you run -a0 attacks, choose your favourite ruleset (should have > 2000 rules)
@ -64,30 +63,31 @@
# - always use the following parameters: --markov-disable --outfile-autohex-disable --potfile-disable --logfile-disable --gpu-retain-disable
# - if you face 0H/s you have set some value ways too high
#
# Workload 1 strategy;
# Workload 3 strategy
#
# - find kernel accel:
# - set kernel loops to 1
# - set vector width to 1
# - increase kernel accel to the highest value which causes your gpu utilization to stay below 95%
# - set kernel accel to 1024
# - set kernel loops to 1
# - decrease kernel accel by dividing by two until gpu utilization settles down below 95%
# - find vector width:
# - set kernel accel to the previous value
# - set vector width to 1
# - try the 4 different vector width and find the one with the lowest exec runtime
# - try the 4 different vector width 1, 2, 4 and 8 and use the one with the lowest exec runtime
# - find kernel loops:
# - set kernel accel to the previous value
# - set vector width to the previous value
# - increase kernel loops to the highest value which causes your gpu to stay around 8ms execution time (in status screen)
# - increase kernel loops in steps of 8 until execution time is closest to 64ms (in status screen)
#
# Workload 2 strategy
#
# - Use the same results from Workload 3 strategy, but
# - Divide the kernel loops value by 4
#
# - same as Workload 1
# - increase kernel loops to the highest value which causes your gpu to stay around 16ms execution time (in status screen)
#
# Workload 3 strategy
# Workload 1 strategy;
#
# - same as Workload 1
# - increase kernel loops to the highest value which causes your gpu to stay around 64ms execution time (in status screen)
# - Use the same results from Workload 3 strategy, but
# - Divide the kernel loops value by 8
#
#############
@ -149,6 +149,16 @@ Hawaii 3 0 1 4 1024
Hawaii 3 0 2 4 1024 64
Hawaii 3 0 3 4 1024 256
Hawaii 0 900 1 1 1024 32
Hawaii 0 900 2 1 1024 64
Hawaii 0 900 3 1 1024 128
Hawaii 1 900 1 1 1024 40
Hawaii 1 900 2 1 1024 80
Hawaii 1 900 3 1 1024 160
Hawaii 3 900 1 4 1024 64
Hawaii 3 900 2 4 1024 128
Hawaii 3 900 3 4 1024 512
#
# Following is some default we set for all not matching requests
#

Loading…
Cancel
Save