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Workaround NVIDIA cubin error 'misaligned address' in -m 6100
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@ -1073,34 +1073,40 @@ CONSTANT_VK u32a Cl[8][256] =
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},
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};
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CONSTANT_VK u32a rch[R + 1] =
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CONSTANT_VK u32a rchl[32] =
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{
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0x00000000,
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0x1823c6e8,
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0x36a6d2f5,
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0x60bc9b8e,
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0x1de0d7c2,
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0x157737e5,
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0x58c9290a,
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0xbd5d10f4,
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0xe427418b,
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0xfbee7c66,
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0xca2dbf07,
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};
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CONSTANT_VK u32a rcl[R + 1] =
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{
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0x00000000,
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0x87b8014f,
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0x36a6d2f5,
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0x796f9152,
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0x60bc9b8e,
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0xa30c7b35,
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0x1de0d7c2,
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0x2e4bfe57,
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0x157737e5,
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0x9ff04ada,
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0x58c9290a,
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0xb1a06b85,
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0xbd5d10f4,
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0xcb3e0567,
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0xe427418b,
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0xa77d95d8,
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0xfbee7c66,
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0xdd17479e,
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0xca2dbf07,
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0xad5a8333,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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};
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// important notes on this:
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@ -1150,9 +1156,7 @@ DECLSPEC void whirlpool_transform (const u32 *w0, const u32 *w1, const u32 *w2,
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stateh[7] = w3[2] ^ Kh[7];
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statel[7] = w3[3] ^ Kl[7];
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u32 r;
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for (r = 1; r <= R; r++)
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for (u32 r = 0; r < (R * 2); r += 2)
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{
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u32 Lh[8];
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u32 Ll[8];
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@ -1192,8 +1196,8 @@ DECLSPEC void whirlpool_transform (const u32 *w0, const u32 *w1, const u32 *w2,
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^ BOX_S (s_Cl, 7, Lp7 & 0xff);
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}
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Kh[0] = Lh[0] ^ rch[r];
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Kl[0] = Ll[0] ^ rcl[r];
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Kh[0] = Lh[0] ^ rchl[r + 0];
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Kl[0] = Ll[0] ^ rchl[r + 1];
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Kh[1] = Lh[1];
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Kl[1] = Ll[1];
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Kh[2] = Lh[2];
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@ -2402,9 +2406,7 @@ DECLSPEC void whirlpool_transform_vector (const u32x *w0, const u32x *w1, const
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stateh[7] = w3[2] ^ Kh[7];
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statel[7] = w3[3] ^ Kl[7];
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u32 r;
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for (r = 1; r <= R; r++)
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for (u32 r = 0; r < (R * 2); r += 2)
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{
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u32x Lh[8];
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u32x Ll[8];
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@ -2444,8 +2446,8 @@ DECLSPEC void whirlpool_transform_vector (const u32x *w0, const u32x *w1, const
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^ BOX (s_Cl, 7, Lp7 & 0xff);
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}
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Kh[0] = Lh[0] ^ rch[r];
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Kl[0] = Ll[0] ^ rcl[r];
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Kh[0] = Lh[0] ^ rchl[r + 0];
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Kl[0] = Ll[0] ^ rchl[r + 1];
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Kh[1] = Lh[1];
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Kl[1] = Ll[1];
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Kh[2] = Lh[2];
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