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Check both kernel_accel and kernel_loops for some minimum value
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@ -2909,10 +2909,10 @@ static void autotune (hc_device_param_t *device_param)
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// sometimes we're in a bad situation that the algorithm is so slow that we can not
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// create enough kernel_accel to do both, keep the gpu busy and stay below target_ms.
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// however, we need to have a minimum kernel_accel of 64.
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// however, we need to have a minimum kernel_accel and kernel_loops of 32.
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// luckily, at this level of workload, it became a linear function
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while (kernel_accel < 64)
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while (kernel_accel < 32 && kernel_loops >= 32)
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{
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const u32 kernel_accel_try = kernel_accel * 2;
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const u32 kernel_loops_try = kernel_loops / 2;
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@ -13643,6 +13643,7 @@ int main (int argc, char **argv)
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* some algorithms have a maximum kernel-loops count
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*/
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/*
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if (attack_exec == ATTACK_EXEC_OUTSIDE_KERNEL)
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{
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if (data.salts_buf[0].salt_iter < device_param->kernel_loops_max)
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@ -13650,6 +13651,7 @@ int main (int argc, char **argv)
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device_param->kernel_loops_max = data.salts_buf[0].salt_iter;
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}
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}
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*/
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/**
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* some algorithms need a special kernel-accel
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