2020-09-08 08:34:21 +00:00
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#ifndef _RAR_UNPACK_
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#define _RAR_UNPACK_
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// Maximum allowed number of compressed bits processed in quick mode.
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#define MAX_QUICK_DECODE_BITS 10
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// Maximum number of filters per entire data block. Must be at least
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// twice more than MAX_PACK_FILTERS to store filters from two data blocks.
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#define MAX_UNPACK_FILTERS 8192
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// Maximum number of filters per entire data block for RAR3 unpack.
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// Must be at least twice more than v3_MAX_PACK_FILTERS to store filters
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// from two data blocks.
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#define MAX3_UNPACK_FILTERS 8192
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// Limit maximum number of channels in RAR3 delta filter to some reasonable
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// value to prevent too slow processing of corrupt archives with invalid
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// channels number. Must be equal or larger than v3_MAX_FILTER_CHANNELS.
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// No need to provide it for RAR5, which uses only 5 bits to store channels.
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#define MAX3_UNPACK_CHANNELS 1024
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// Maximum size of single filter block. We restrict it to limit memory
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// allocation. Must be equal or larger than MAX_ANALYZE_SIZE.
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#define MAX_FILTER_BLOCK_SIZE 0x400000
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2023-05-19 19:24:23 +00:00
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// Write data in 4 MB or smaller blocks. Must not exceed PACK_MAX_READ,
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// so we keep the number of buffered filters in unpacker reasonable.
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2020-09-08 08:34:21 +00:00
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#define UNPACK_MAX_WRITE 0x400000
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// Decode compressed bit fields to alphabet numbers.
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struct DecodeTable:PackDef
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{
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// Real size of DecodeNum table.
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uint MaxNum;
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// Left aligned start and upper limit codes defining code space
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// ranges for bit lengths. DecodeLen[BitLength-1] defines the start of
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// range for bit length and DecodeLen[BitLength] defines next code
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// after the end of range or in other words the upper limit code
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// for specified bit length.
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uint DecodeLen[16];
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// Every item of this array contains the sum of all preceding items.
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// So it contains the start position in code list for every bit length.
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uint DecodePos[16];
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// Number of compressed bits processed in quick mode.
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// Must not exceed MAX_QUICK_DECODE_BITS.
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uint QuickBits;
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// Translates compressed bits (up to QuickBits length)
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// to bit length in quick mode.
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byte QuickLen[1<<MAX_QUICK_DECODE_BITS];
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// Translates compressed bits (up to QuickBits length)
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// to position in alphabet in quick mode.
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// 'ushort' saves some memory and even provides a little speed gain
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// comparting to 'uint' here.
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ushort QuickNum[1<<MAX_QUICK_DECODE_BITS];
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// Translate the position in code list to position in alphabet.
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// We do not allocate it dynamically to avoid performance overhead
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// introduced by pointer, so we use the largest possible table size
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// as array dimension. Real size of this array is defined in MaxNum.
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// We use this array if compressed bit field is too lengthy
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// for QuickLen based translation.
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// 'ushort' saves some memory and even provides a little speed gain
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// comparting to 'uint' here.
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ushort DecodeNum[LARGEST_TABLE_SIZE];
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};
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struct UnpackBlockHeader
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{
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int BlockSize;
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int BlockBitSize;
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int BlockStart;
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int HeaderSize;
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bool LastBlockInFile;
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bool TablePresent;
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};
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struct UnpackBlockTables
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{
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DecodeTable LD; // Decode literals.
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DecodeTable DD; // Decode distances.
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DecodeTable LDD; // Decode lower bits of distances.
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DecodeTable RD; // Decode repeating distances.
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DecodeTable BD; // Decode bit lengths in Huffman table.
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};
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#ifdef RAR_SMP
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enum UNP_DEC_TYPE {
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2023-05-19 19:24:23 +00:00
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UNPDT_LITERAL=0,UNPDT_MATCH,UNPDT_FULLREP,UNPDT_REP,UNPDT_FILTER
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2020-09-08 08:34:21 +00:00
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};
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struct UnpackDecodedItem
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{
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2023-05-19 19:24:23 +00:00
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byte Type; // 'byte' instead of enum type to reduce memory use.
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2020-09-08 08:34:21 +00:00
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ushort Length;
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union
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{
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uint Distance;
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2023-05-19 19:24:23 +00:00
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byte Literal[8]; // Store up to 8 chars here to speed up extraction.
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2020-09-08 08:34:21 +00:00
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};
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};
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struct UnpackThreadData
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{
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Unpack *UnpackPtr;
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BitInput Inp;
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bool HeaderRead;
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UnpackBlockHeader BlockHeader;
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bool TableRead;
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UnpackBlockTables BlockTables;
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int DataSize; // Data left in buffer. Can be less than block size.
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bool DamagedData;
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bool LargeBlock;
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bool NoDataLeft; // 'true' if file is read completely.
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bool Incomplete; // Not entire block was processed, need to read more data.
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UnpackDecodedItem *Decoded;
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uint DecodedSize;
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uint DecodedAllocated;
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uint ThreadNumber; // For debugging.
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UnpackThreadData()
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:Inp(false)
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{
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Decoded=NULL;
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}
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~UnpackThreadData()
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{
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if (Decoded!=NULL)
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free(Decoded);
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}
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};
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#endif
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struct UnpackFilter
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{
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byte Type;
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uint BlockStart;
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uint BlockLength;
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byte Channels;
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// uint Width;
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// byte PosR;
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bool NextWindow;
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};
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struct UnpackFilter30
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{
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unsigned int BlockStart;
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unsigned int BlockLength;
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bool NextWindow;
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// Position of parent filter in Filters array used as prototype for filter
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// in PrgStack array. Not defined for filters in Filters array.
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unsigned int ParentFilter;
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VM_PreparedProgram Prg;
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};
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struct AudioVariables // For RAR 2.0 archives only.
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{
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int K1,K2,K3,K4,K5;
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int D1,D2,D3,D4;
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int LastDelta;
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unsigned int Dif[11];
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unsigned int ByteCount;
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int LastChar;
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};
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// We can use the fragmented dictionary in case heap does not have the single
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// large enough memory block. It is slower than normal dictionary.
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class FragmentedWindow
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{
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private:
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enum {MAX_MEM_BLOCKS=32};
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void Reset();
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byte *Mem[MAX_MEM_BLOCKS];
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size_t MemSize[MAX_MEM_BLOCKS];
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public:
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FragmentedWindow();
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~FragmentedWindow();
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void Init(size_t WinSize);
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byte& operator [](size_t Item);
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void CopyString(uint Length,uint Distance,size_t &UnpPtr,size_t MaxWinMask);
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void CopyData(byte *Dest,size_t WinPos,size_t Size);
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size_t GetBlockSize(size_t StartPos,size_t RequiredSize);
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};
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class Unpack:PackDef
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{
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private:
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void Unpack5(bool Solid);
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void Unpack5MT(bool Solid);
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bool UnpReadBuf();
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void UnpWriteBuf();
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byte* ApplyFilter(byte *Data,uint DataSize,UnpackFilter *Flt);
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void UnpWriteArea(size_t StartPtr,size_t EndPtr);
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void UnpWriteData(byte *Data,size_t Size);
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_forceinline uint SlotToLength(BitInput &Inp,uint Slot);
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void UnpInitData50(bool Solid);
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bool ReadBlockHeader(BitInput &Inp,UnpackBlockHeader &Header);
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bool ReadTables(BitInput &Inp,UnpackBlockHeader &Header,UnpackBlockTables &Tables);
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void MakeDecodeTables(byte *LengthTable,DecodeTable *Dec,uint Size);
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_forceinline uint DecodeNumber(BitInput &Inp,DecodeTable *Dec);
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void CopyString();
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inline void InsertOldDist(unsigned int Distance);
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void UnpInitData(bool Solid);
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_forceinline void CopyString(uint Length,uint Distance);
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uint ReadFilterData(BitInput &Inp);
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bool ReadFilter(BitInput &Inp,UnpackFilter &Filter);
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bool AddFilter(UnpackFilter &Filter);
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bool AddFilter();
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void InitFilters();
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ComprDataIO *UnpIO;
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BitInput Inp;
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#ifdef RAR_SMP
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void InitMT();
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bool UnpackLargeBlock(UnpackThreadData &D);
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bool ProcessDecoded(UnpackThreadData &D);
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ThreadPool *UnpThreadPool;
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UnpackThreadData *UnpThreadData;
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uint MaxUserThreads;
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byte *ReadBufMT;
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#endif
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Array<byte> FilterSrcMemory;
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Array<byte> FilterDstMemory;
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// Filters code, one entry per filter.
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Array<UnpackFilter> Filters;
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uint OldDist[4],OldDistPtr;
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uint LastLength;
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// LastDist is necessary only for RAR2 and older with circular OldDist
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// array. In RAR3 last distance is always stored in OldDist[0].
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uint LastDist;
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size_t UnpPtr,WrPtr;
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// Top border of read packed data.
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int ReadTop;
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// Border to call UnpReadBuf. We use it instead of (ReadTop-C)
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// for optimization reasons. Ensures that we have C bytes in buffer
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// unless we are at the end of file.
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int ReadBorder;
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UnpackBlockHeader BlockHeader;
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UnpackBlockTables BlockTables;
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size_t WriteBorder;
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byte *Window;
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FragmentedWindow FragWindow;
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bool Fragmented;
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int64 DestUnpSize;
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bool Suspended;
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bool UnpAllBuf;
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bool UnpSomeRead;
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int64 WrittenFileSize;
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bool FileExtracted;
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/***************************** Unpack v 1.5 *********************************/
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void Unpack15(bool Solid);
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void ShortLZ();
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void LongLZ();
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void HuffDecode();
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void GetFlagsBuf();
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void UnpInitData15(int Solid);
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void InitHuff();
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void CorrHuff(ushort *CharSet,byte *NumToPlace);
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void CopyString15(uint Distance,uint Length);
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uint DecodeNum(uint Num,uint StartPos,uint *DecTab,uint *PosTab);
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ushort ChSet[256],ChSetA[256],ChSetB[256],ChSetC[256];
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byte NToPl[256],NToPlB[256],NToPlC[256];
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uint FlagBuf,AvrPlc,AvrPlcB,AvrLn1,AvrLn2,AvrLn3;
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int Buf60,NumHuf,StMode,LCount,FlagsCnt;
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uint Nhfb,Nlzb,MaxDist3;
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/***************************** Unpack v 1.5 *********************************/
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/***************************** Unpack v 2.0 *********************************/
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void Unpack20(bool Solid);
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DecodeTable MD[4]; // Decode multimedia data, up to 4 channels.
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unsigned char UnpOldTable20[MC20*4];
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bool UnpAudioBlock;
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uint UnpChannels,UnpCurChannel;
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int UnpChannelDelta;
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void CopyString20(uint Length,uint Distance);
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bool ReadTables20();
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void UnpWriteBuf20();
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void UnpInitData20(int Solid);
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void ReadLastTables();
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byte DecodeAudio(int Delta);
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struct AudioVariables AudV[4];
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/***************************** Unpack v 2.0 *********************************/
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/***************************** Unpack v 3.0 *********************************/
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enum BLOCK_TYPES {BLOCK_LZ,BLOCK_PPM};
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void UnpInitData30(bool Solid);
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void Unpack29(bool Solid);
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void InitFilters30(bool Solid);
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bool ReadEndOfBlock();
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bool ReadVMCode();
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bool ReadVMCodePPM();
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bool AddVMCode(uint FirstByte,byte *Code,uint CodeSize);
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int SafePPMDecodeChar();
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bool ReadTables30();
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bool UnpReadBuf30();
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void UnpWriteBuf30();
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void ExecuteCode(VM_PreparedProgram *Prg);
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int PrevLowDist,LowDistRepCount;
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ModelPPM PPM;
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int PPMEscChar;
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byte UnpOldTable[HUFF_TABLE_SIZE30];
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int UnpBlockType;
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// If we already read decoding tables for Unpack v2,v3,v5.
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// We should not use a single variable for all algorithm versions,
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// because we can have a corrupt archive with one algorithm file
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// followed by another algorithm file with "solid" flag and we do not
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// want to reuse tables from one algorithm in another.
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bool TablesRead2,TablesRead3,TablesRead5;
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// Virtual machine to execute filters code.
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RarVM VM;
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// Buffer to read VM filters code. We moved it here from AddVMCode
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// function to reduce time spent in BitInput constructor.
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BitInput VMCodeInp;
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// Filters code, one entry per filter.
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Array<UnpackFilter30 *> Filters30;
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// Filters stack, several entrances of same filter are possible.
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Array<UnpackFilter30 *> PrgStack;
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// Lengths of preceding data blocks, one length of one last block
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// for every filter. Used to reduce the size required to write
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// the data block length if lengths are repeating.
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Array<int> OldFilterLengths;
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int LastFilter;
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/***************************** Unpack v 3.0 *********************************/
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public:
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Unpack(ComprDataIO *DataIO);
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~Unpack();
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2020-09-08 08:46:44 +00:00
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void SetWin(void *win);
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void SetPPM(void *PPM);
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void SetExternalBuffer(byte *InpBuf,byte *VMCodeBuf);
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2020-09-08 08:34:21 +00:00
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void Init(size_t WinSize,bool Solid);
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void DoUnpack(uint Method,bool Solid);
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bool IsFileExtracted() {return(FileExtracted);}
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void SetDestSize(int64 DestSize) {DestUnpSize=DestSize;FileExtracted=false;}
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void SetSuspended(bool Suspended) {Unpack::Suspended=Suspended;}
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#ifdef RAR_SMP
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void SetThreads(uint Threads);
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void UnpackDecode(UnpackThreadData &D);
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#endif
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2020-09-08 08:46:44 +00:00
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byte *hcwin;
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byte *hcppm;
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2020-09-08 08:34:21 +00:00
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size_t MaxWinSize;
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size_t MaxWinMask;
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uint GetChar()
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{
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if (Inp.InAddr>BitInput::MAX_SIZE-30)
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{
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UnpReadBuf();
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if (Inp.InAddr>=BitInput::MAX_SIZE) // If nothing was read.
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return 0;
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}
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return Inp.InBuf[Inp.InAddr++];
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}
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};
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#endif
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