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gns3-server/docs/general.rst
Julien Duponchelle 3deb555981
Update the doc for GNS3 2.0
Fix #495
2016-06-08 18:12:22 +02:00

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Communications
===============
All the communication are done over HTTP using JSON.
Errors
======
In case of error a standard HTTP error is raise and you got a
JSON like that
.. code-block:: json
{
"status": 409,
"message": "Conflict"
}
409 error could be display to the user. They are normal behavior
they are used to warn user about something he should change and
they are not an internal software error.
Sample session using curl
=========================
You need to read the :doc:`glossary` before.
.. warning::
Beware the output of this sample is truncated in order
to simplify the understanding. Please read the
documentation for the exact output.
You can check the server version with a simple curl command:
.. code-block:: shell-session
# curl "http://localhost:3080/v2/version"
{
"version": "2.0.0dev1"
}
We will list the computes node where we can run our nodes:
.. code-block:: shell-session
# curl "http://localhost:3080/v2/computes"
[
{
"compute_id": "local",
"connected": true,
"host": "127.0.0.1",
"name": "Local",
"port": 3080,
"protocol": "http",
"user": "admin"
}
]
In this sample we have only one compute where we can run our nodes. This compute as a special id: local. This
mean it's the local server embed in the GNS3 controller.
The next step is to create a project.
.. code-block:: shell-session
# curl -X POST "http://localhost:3080/v2/projects" -d '{"name": "test"}'
{
"name": "test",
"project_id": "b8c070f7-f34c-4b7b-ba6f-be3d26ed073f",
}
With this project id we can now create two VPCS Node.
.. code-block:: shell-session
# curl -X POST "http://localhost:3080/v2/projects/b8c070f7-f34c-4b7b-ba6f-be3d26ed073f/nodes" -d '{"name": "VPCS 1", "node_type": "vpcs", "compute_id": "local"}'
{
"compute_id": "local",
"console": 5000,
"console_host": "127.0.0.1",
"console_type": "telnet",
"name": "VPCS 1",
"node_id": "f124dec0-830a-451e-a314-be50bbd58a00",
"node_type": "vpcs",
"project_id": "b8c070f7-f34c-4b7b-ba6f-be3d26ed073f",
"properties": {
"startup_script": null,
"startup_script_path": null
},
"status": "stopped"
}
# curl -X POST "http://localhost:3080/v2/projects/b8c070f7-f34c-4b7b-ba6f-be3d26ed073f/nodes" -d '{"name": "VPCS 2", "node_type": "vpcs", "compute_id": "local"}'
{
"compute_id": "local",
"console": 5001,
"console_host": "127.0.0.1",
"console_type": "telnet",
"name": "VPCS 2",
"node_id": "83892a4d-aea0-4350-8b3e-d0af3713da74",
"node_type": "vpcs",
"project_id": "b8c070f7-f34c-4b7b-ba6f-be3d26ed073f",
"properties": {
"startup_script": null,
"startup_script_path": null
},
"status": "stopped"
}
The properties dictionnary contains all setting specific to a node type (dynamips, docker, vpcs...)
Now we need to link the two VPCS by connecting their port 0 together.
.. code-block:: shell-session
# curl -X POST "http://localhost:3080/v2/projects/b8c070f7-f34c-4b7b-ba6f-be3d26ed073f/links" -d '{"nodes": [{"adapter_number": 0, "node_id": "f124dec0-830a-451e-a314-be50bbd58a00", "port_number": 0}, {"adapter_number": 0, "node_id": "83892a4d-aea0-4350-8b3e-d0af3713da74", "port_number": 0}]}'
{
"capture_file_name": null,
"capture_file_path": null,
"capturing": false,
"link_id": "007f2177-6790-4e1b-ac28-41fa226b2a06",
"nodes": [
{
"adapter_number": 0,
"node_id": "f124dec0-830a-451e-a314-be50bbd58a00",
"port_number": 0
},
{
"adapter_number": 0,
"node_id": "83892a4d-aea0-4350-8b3e-d0af3713da74",
"port_number": 0
}
],
"project_id": "b8c070f7-f34c-4b7b-ba6f-be3d26ed073f"
}
Now we can start the two nodes.
.. code-block:: shell-session
# curl -X POST "http://localhost:3080/v2/projects/b8c070f7-f34c-4b7b-ba6f-be3d26ed073f/nodes/f124dec0-830a-451e-a314-be50bbd58a00/start" -d "{}"
# curl -X POST "http://localhost:3080/v2/projects/b8c070f7-f34c-4b7b-ba6f-be3d26ed073f/nodes/83892a4d-aea0-4350-8b3e-d0af3713da74/start" -d "{}"
Everything should be started now. You can connect via telnet to the different Node.
The port is the field console in the create Node request.
.. code-block:: shell-session
# telnet 127.0.0.1 5000
Trying 127.0.0.1...
Connected to localhost.
Escape character is '^]'.
Welcome to Virtual PC Simulator, version 0.6
Dedicated to Daling.
Build time: Dec 29 2014 12:51:46
Copyright (c) 2007-2014, Paul Meng (mirnshi@gmail.com)
All rights reserved.
VPCS is free software, distributed under the terms of the "BSD" licence.
Source code and license can be found at vpcs.sf.net.
For more information, please visit wiki.freecode.com.cn.
Press '?' to get help.
VPCS> ip 192.168.1.1
Checking for duplicate address...
PC1 : 192.168.1.1 255.255.255.0
VPCS> disconnect
Good-bye
Connection closed by foreign host.
# telnet 127.0.0.1 5001
Trying 127.0.0.1...
Connected to localhost.
Escape character is '^]'.
Welcome to Virtual PC Simulator, version 0.6
Dedicated to Daling.
Build time: Dec 29 2014 12:51:46
Copyright (c) 2007-2014, Paul Meng (mirnshi@gmail.com)
All rights reserved.
VPCS is free software, distributed under the terms of the "BSD" licence.
Source code and license can be found at vpcs.sf.net.
For more information, please visit wiki.freecode.com.cn.
Press '?' to get help.
VPCS> ip 192.168.1.2
Checking for duplicate address...
PC1 : 192.168.1.2 255.255.255.0
VPCS> ping 192.168.1.1
84 bytes from 192.168.1.1 icmp_seq=1 ttl=64 time=0.179 ms
84 bytes from 192.168.1.1 icmp_seq=2 ttl=64 time=0.218 ms
84 bytes from 192.168.1.1 icmp_seq=3 ttl=64 time=0.190 ms
84 bytes from 192.168.1.1 icmp_seq=4 ttl=64 time=0.198 ms
84 bytes from 192.168.1.1 icmp_seq=5 ttl=64 time=0.185 ms
VPCS> disconnect
Good-bye
Connection closed by foreign host.
And we stop the two nodes.
.. code-block:: shell-session
# curl -X POST "http://localhost:3080/v2/projects/b8c070f7-f34c-4b7b-ba6f-be3d26ed073f/nodes/f124dec0-830a-451e-a314-be50bbd58a00/stop" -d "{}"
# curl -X POST "http://localhost:3080/v2/projects/b8c070f7-f34c-4b7b-ba6f-be3d26ed073f/nodes/83892a4d-aea0-4350-8b3e-d0af3713da74/stop" -d "{}"
You can see notification about the changes via the notification feed:
.. code-block:: shell-session
# curl "http://localhost:3080/v2/projects/b8c070f7-f34c-4b7b-ba6f-be3d26ed073f/notifications"
{"action": "ping", "event": {"compute_id": "local", "cpu_usage_percent": 35.7, "memory_usage_percent": 80.7}}
{"action": "node.updated", "event": {"command_line": "/usr/local/bin/vpcs -p 5001 -m 1 -i 1 -F -R -s 10001 -c 10000 -t 127.0.0.1", "compute_id": "local", "console": 5001, "console_host": "127.0.0.1", "console_type": "telnet", "name": "VPCS 2", "node_id": "83892a4d-aea0-4350-8b3e-d0af3713da74", "node_type": "vpcs", "project_id": "b8c070f7-f34c-4b7b-ba6f-be3d26ed073f", "properties": {"startup_script": null, "startup_script_path": null}, "status": "started"}}
A websocket version is also available on http://localhost:3080/v2/projects/b8c070f7-f34c-4b7b-ba6f-be3d26ed073f/notifications/ws
If you start the server with **--debug** you can see all the requests made by the client and by the controller to the computes nodes.
Limitations
============
Concurrency
------------
A node can't process multiple request in the same time. But you can make
multiple request on multiple node. It's transparent for the client
when the first request on a Node start a lock is acquire for this node id
and released for the next request at the end. You can safely send all
the requests in the same time and let the server manage an efficent concurrency.
We think it can be a little slower for some operations, but it's remove a big
complexity for the client due to the fact only some command on some node can be
concurrent.
Authentication
-----------------
You can use HTTP basic auth to protect the access to the API. And run
the API over HTTPS.
Notifications
=============
You can receive notification from the server if you listen the HTTP stream /notifications or the websocket.
The available notification are:
* ping
* compute.created
* compute.updated
* compute.deleted
* node.created
* node.updated
* node.deleted
* link.created
* link.updated
* link.deleted
* log.error
* log.warning
* log.info
Previous versions
=================
API version 1
-------------
Shipped with GNS3 1.3, 1.4 and 1.5. This API doesn't support the controller system.