Glossary ======== Project -------- A project contains everything that is needed to save and restore a virtual network in GNS3 (the topology, virtual disks, settings etc.) Topology -------- A topology represents a virtual network (nodes, visual elements, links...). A topology is often used to refer to a project. Node ---- A Virtual Machine (Dynamips, IOU, Qemu, VPCS...) or builtin node (cloud, switch, hub...) that run on a compute. Template --------- A template used to create a new node. A node is created when dragging a template to a topology. Appliance --------- A file (.gns3a or .gns3appliance) used to create a new template with predefined settings. Drawing ------- A Drawing is a visual element like annotations, images, rectangles etc. There are pure SVG elements. Adapter ------- A physical network interface, like a PCI card. The adapter can contain multiple ports. Port ---- A port is an opening on a network adapter where can be plugged into. For example a VM can have a serial and an Ethernet adapter. The Ethernet adapter itself can have 4 ports. Controller ---------- The central server managing everything in GNS3. A GNS3 controller will manage multiple GNS3 compute node. Compute ------- The process running on each server with GNS3. The GNS3 compute node is controlled by the GNS3 controller. Symbol ------ A symbol is an icon used to represent a node on a scene. Scene ----- A scene is the drawing area or canvas. Filter ------ Packet filter, for instance to add latency on a link or drop packets