General ################ Communications =============== All the communication are done over HTTP using JSON. Errors ====== In case of error a standard HTTP error is raise and you got a JSON like that .. code-block:: json { "status": 409, "message": "Conflict" } 409 error could be display to the user. They are normal behavior they are used to warn user about something he should change and they are not an internal software error. Limitations ============ Concurrency ------------ A node can't process multiple request in the same time. But you can make multiple request on multiple node. It's transparent for the client when the first request on a Node start a lock is acquire for this node id and released for the next request at the end. You can safely send all the requests in the same time and let the server manage an efficent concurrency. We think it can be a little slower for some operations, but it's remove a big complexity for the client due to the fact only some command on some node can be concurrent. Authentication ----------------- You can use HTTP basic auth to protect the access to the API. And run the API over HTTPS. Notifications ============= You can receive notification from the server if you listen the HTTP stream /notifications or the websocket. The available notification are: * ping * compute.created * compute.updated * compute.deleted * node.created * node.updated * node.deleted * link.created * link.updated * link.deleted * shape.created * shape.updated * shape.deleted * log.error * log.warning * log.info Previous versions ================= API version 1 ------------- Shipped with GNS3 1.3, 1.4 and 1.5. This API doesn't support the controller system and save used a commit system instead of live save.