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mirror of https://github.com/GNS3/gns3-server synced 2024-11-28 03:08:14 +00:00

Support for x,y,z,symbols,label in node object on controller

https://github.com/GNS3/gns3-gui/issues/1297
This commit is contained in:
Julien Duponchelle 2016-06-09 16:47:58 +02:00
parent 3deb555981
commit dee9d423a3
No known key found for this signature in database
GPG Key ID: CE8B29639E07F5E8
4 changed files with 222 additions and 35 deletions

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@ -25,18 +25,18 @@ import os
from .compute import ComputeConflict
from ..utils.images import images_directories
class Node:
def __init__(self, project, compute, node_id=None, node_type=None, name=None, console=None, console_type=None, properties={}):
class Node:
# This properties are used only on controller and are not forwarded to the compute
CONTROLLER_ONLY_PROPERTIES = ["x", "y", "z", "symbol", "label", "console_host"]
def __init__(self, project, compute, node_id=None, node_type=None, **kwargs):
"""
:param project: Project of the node
:param compute: Compute server where the server will run
:param node_id: UUID of the node (integer)
:param node_type: Type of emulator
:param name: Name of the node
:param console: TCP port of the console
:param console_type: Type of the console (telnet, vnc, serial..)
:param properties: Emulator specific properties of the node
:param kwargs: Node properties
"""
if node_id is None:
@ -44,16 +44,31 @@ class Node:
else:
self._id = node_id
self._name = name
self._project = project
self._compute = compute
self._node_type = node_type
self._console = console
self._console_type = console_type
self._properties = properties
self._name = None
self._console = None
self._console_type = None
self._properties = {}
self._command_line = None
self._node_directory = None
self._status = "stopped"
self._x = 0
self._y = 0
self._z = 0
self._symbol = ":/symbols/computer.svg"
self._label = {
"color": "#ff000000",
"y": -25.0,
"text": "",
"font": "TypeWriter,10,-1,5,75,0,0,0,0,0",
"x": -17.0234375
}
# Update node properties with additional elements
for prop in kwargs:
setattr(self, prop, kwargs[prop])
@property
def id(self):
@ -67,6 +82,12 @@ class Node:
def name(self):
return self._name
@name.setter
def name(self, val):
self._name = val
# The text in label need to be always the node name
self._label["text"] = val
@property
def node_type(self):
return self._node_type
@ -75,14 +96,26 @@ class Node:
def console(self):
return self._console
@console.setter
def console(self, val):
self._console = val
@property
def console_type(self):
return self._console_type
@console_type.setter
def console_type(self, val):
self._console_type = val
@property
def properties(self):
return self._properties
@properties.setter
def properties(self, val):
self._properties = val
@property
def project(self):
return self._project
@ -98,6 +131,48 @@ class Node:
"""
return self._compute.host
@property
def x(self):
return self._x
@x.setter
def x(self, val):
self._x = val
@property
def y(self):
return self._y
@y.setter
def y(self, val):
self._y = val
@property
def z(self):
return self._z
@z.setter
def z(self, val):
self._z = val
@property
def symbol(self):
return self._symbol
@symbol.setter
def symbol(self, val):
self._symbol = val
@property
def label(self):
return self._label
@label.setter
def label(self, val):
# The text in label need to be always the node name
val["text"] = self._name
self._label = val
@asyncio.coroutine
def create(self):
"""
@ -110,7 +185,7 @@ class Node:
try:
response = yield from self._compute.post("/projects/{}/{}/nodes".format(self._project.id, self._node_type), data=data)
except ComputeConflict as e:
if e.response.get("exception") == "ImageMissingError":
if e.response.get("exception") == "ImageMissingError":
res = yield from self._upload_missing_image(self._node_type, e.response["image"])
if not res:
raise e
@ -120,30 +195,28 @@ class Node:
trial += 1
@asyncio.coroutine
def update(self, name=None, console=None, console_type=None, properties={}):
def update(self, **kwargs):
"""
Update the node on the compute server
:param node_id: UUID of the node
:param node_type: Type of emulator
:param name: Name of the node
:param console: TCP port of the console
:param console_type: Type of the console (telnet, vnc, serial..)
:param properties: Emulator specific properties of the node
:param kwargs: Node properties
"""
if name:
self._name = name
if console:
self._console = console
if console_type:
self._console_type = console_type
if properties != {}:
self._properties = properties
data = self._node_data()
response = yield from self.put(None, data=data)
self.parse_node_response(response.json)
# When updating properties used only on controller we don't need to call the compute
update_compute = False
# Update node properties with additional elements
for prop in kwargs:
if getattr(self, prop) != kwargs[prop]:
if prop not in self.CONTROLLER_ONLY_PROPERTIES:
update_compute = True
setattr(self, prop, kwargs[prop])
self.project.controller.notification.emit("node.updated", self.__json__())
if update_compute:
data = self._node_data()
response = yield from self.put(None, data=data)
self.parse_node_response(response.json)
def parse_node_response(self, response):
"""
@ -181,7 +254,7 @@ class Node:
# None properties are not be send. Because it can mean the emulator doesn't support it
for key in list(data.keys()):
if data[key] is None or key in ["console_host"]:
if data[key] is None or data[key] is {} or key in self.CONTROLLER_ONLY_PROPERTIES:
del data[key]
return data
@ -297,5 +370,10 @@ class Node:
"console_type": self._console_type,
"command_line": self._command_line,
"properties": self._properties,
"status": self._status
"status": self._status,
"label": self._label,
"x": self._x,
"y": self._y,
"z": self._z,
"symbol": self._symbol
}

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@ -0,0 +1,41 @@
#!/usr/bin/env python
#
# Copyright (C) 2016 GNS3 Technologies Inc.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
LABEL_OBJECT_SCHEMA = {
"type": "object",
"properties": {
"color": {
"type": "string",
"pattern": "^#[0-9a-f]{6,8}$"
},
"font": {
"type": "string",
"minLength": 1
},
"text": {"type": "string"},
"x": {"type": "number"},
"y": {"type": "number"},
"z": {"type": "number"},
"rotation": {"type": "number"}
},
"required": [
"text",
"x",
"y"
],
"additionalProperties": False
}

View File

@ -15,6 +15,7 @@
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
from .label import LABEL_OBJECT_SCHEMA
NODE_LIST_IMAGES_SCHEMA = {
"$schema": "http://json-schema.org/draft-04/schema#",
@ -136,6 +137,24 @@ NODE_OBJECT_SCHEMA = {
"status": {
"description": "Status of the node",
"enum": ["stopped", "started", "suspended"]
},
"label": LABEL_OBJECT_SCHEMA,
"symbol": {
"description": "Symbol of the node",
"type": "string",
"minLength": 1
},
"x": {
"description": "X position of the node",
"type": "number"
},
"y": {
"description": "Y position of the node",
"type": "number"
},
"z": {
"description": "Z position of the node",
"type": "number"
}
},
"additionalProperties": False,

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@ -60,7 +60,12 @@ def test_json(node, compute):
"command_line": None,
"node_directory": None,
"properties": node.properties,
"status": node.status
"status": node.status,
"x": node.x,
"y": node.y,
"z": node.z,
"symbol": node.symbol,
"label": node.label
}
@ -95,6 +100,7 @@ def test_create_image_missing(node, compute, project, async_run):
node._console = 2048
node.__calls = 0
@asyncio.coroutine
def resp(*args, **kwargs):
node.__calls += 1
@ -113,12 +119,13 @@ def test_create_image_missing(node, compute, project, async_run):
node._upload_missing_image.called is True
def test_update(node, compute, project, async_run):
def test_update(node, compute, project, async_run, controller):
response = MagicMock()
response.json = {"console": 2048}
compute.put = AsyncioMagicMock(return_value=response)
controller._notification = AsyncioMagicMock()
async_run(node.update(console=2048, console_type="vnc", properties={"startup_script": "echo test"}, name="demo"))
async_run(node.update(x=42, console=2048, console_type="vnc", properties={"startup_script": "echo test"}, name="demo"))
data = {
"console": 2048,
"console_type": "vnc",
@ -127,7 +134,38 @@ def test_update(node, compute, project, async_run):
}
compute.put.assert_called_with("/projects/{}/vpcs/nodes/{}".format(node.project.id, node.id), data=data)
assert node._console == 2048
assert node.x == 42
assert node._properties == {"startup_script": "echo test"}
controller._notification.emit.assert_called_with("node.updated", node.__json__())
def test_update_only_controller(node, compute, project, async_run):
"""
When updating property used only on controller we don't need to
call the compute
"""
compute.put = AsyncioMagicMock()
async_run(node.update(x=42))
assert not compute.put.called
assert node.x == 42
def test_update_no_changes(node, compute, project, async_run):
"""
We don't call the compute node if all compute properties has not changed
"""
response = MagicMock()
response.json = {"console": 2048}
compute.put = AsyncioMagicMock(return_value=response)
async_run(node.update(console=2048, x=42))
assert compute.put.called
compute.put = AsyncioMagicMock()
async_run(node.update(console=2048, x=43))
assert not compute.put.called
assert node.x == 43
def test_start(node, compute, project, async_run):
@ -229,3 +267,14 @@ def test_upload_missing_image(compute, controller, async_run, images_dir):
assert async_run(node._upload_missing_image("qemu", "linux.img")) is True
compute.post.assert_called_with("/qemu/images/linux.img", data=ANY, timeout=None)
def test_update_label(node):
"""
The text in label need to be always the
node name
"""
node.name = "Test"
assert node.label["text"] == "Test"
node.label = {"text": "Wrong", "x": 12}
assert node.label["text"] == "Test"
assert node.label["x"] == 12